Have you asked all varations of colourblind people if this works or breaks anything?
I’m guessing that as Crate have designed 3 different colourblind modes, they are more than aware of what will or will not work with these and what’s actually possible. :rolleyes:
Edit… To everyone that doesn’t believe the “colourblind” argument, just try starting GD in the 3 different colourblind modes and once you see just how bizzare these are I think you’ll start to have some vague understanding why it’s not such a simple “just add one more colour”
imo the easiest solution would be to make MIs blue instead of green. so you could set he loot filter to epic to get only MIs and uniques and hide all the irrelevant yellows and rares.
MIs are halfway between unique and RNG anyway. and people use them because the unique stats on the base item make them more valuable then the standard RNG items generated from simple white base items. so might as well shift their classification towards the unique brackets and add them to the blues instead of the greens.
Interesting idea but, personally, i’d rather have them as rare but be filtered with the epics instead of the rares. That way, the “normal” rare items would still be filtered with rare filter but, with epic filter selected, you’d only show MI, epic and legendary items, instead of just epic and legendary.
Ofc that way, naming the filter just “epic” wouldn’t make much sense so something would be needed in that regard but, other then that and having the MIs be filtered through the epic filter instead of the rare one, no other changes would be required.
Changing the colours to suit is fairly easy if a bit time consuming.
I’ve changed the MI names to use the other green shade, so that they always appear that colour but the prefixes and suffixes are still the original green - makes them very easy to spot.
I also did the same with recipes; “relic blue” for the blueprint word and yellow for the recipe name (also meant I had to change components to be all orange).
The only awkward part is changing the text file again whenever new items are added.
I foresee the hate coming my way for this but i must ask anyway; did you considered learning to differentiate MIs from regular greens by their name?
I mean, after a while i learned it without even trying just by playing the game and theorycrafting in grimtools, despite my memory is as bad as it gets because of… reasons ;).
I don’t think a different font is possible atm, and crate tried to put asterisks (*) in the name and it wasn’t a great idea so it went as soon as it came to testing.
Do you really suggesting that crucible experience should justify a change affecting MC too?
Even if i could accept that (which i probably ain’t), than crucible farming is still MUCH more efficient than MC farming even considering the “problem” you described which kinda defeats your point imho.
Not to mention that, proportionally speaking, deciding to pick up an item or not by reading its name takes the same amount of time both in cruci and mc, cruci just happen to have a larger overall quantity of loot at a smaller space, so you’re like complaning about being rich because you keep getting tired counting your money…
Did they explain why people didn’t like the asterisk? Was it because there was no explanation of why the asterisk was there? Maybe the text “Monster Infrequent” would be less confusing than an asterisk with no explanation.
No they didn’t afaik and as a modder, I don’t think that is such a simple change. MI are considered “rare”, so they have 0 distinction from other rares in the database. There’s nothing that marks them as MI aside from their specific drop sources, so linking them to epic filter is pretty much a no-go.