ComboMod Testversion

Happy testing on this new “mechanic” :smiley: also the performance overall has been increased, at least on my end. Nyborg is still sometimes showing up, he is simply curious i bet haha

→ 0.3b:

  • CHANGE + FIX: all added spawnincreases reverted to vanilla basevalues (proxypools + proxypoolequations) → only GDM will increase this now for you, that way this gets more attraction and i really must admit, increasing the spawn globally was pretty bad in most cases, no doubt!
  • CHANGE: Hero Archetype Summons → adjusted all generators for a bit less spawns while having GDM active;
  • CHANGE: enemybalance → increased OA + DA on all difficulty levels;
  • CHANGE: Delicious Meal grants 2000 additional constitutionpoints to recover what was lost, not to full in most cases like Bone Meal does;
  • CHANGE: Tonic of Mending → increased useDelayTime from 10 to 15 seconds;
  • NEW: mod integrated → “Accompanying assistan for GD 1.1.9.5” by tt300 ([MOD]Accompanying assistan for GD 1.1.9.5):
    → removed Blacksmith, Caravaner and Merchant from this skillTreeMod as there are already the PortableNPC’s, i do not want to destroy this as it is, i just want to add this for good :slight_smile:
    → synergized the 3 NPCs (Inventor, Spirit Guide and Illusionist) that liked to stay to my needs :slight_smile: they are now summoned via so called “Innate Skills” (no matter what class you choose, you will have them on your skillbar);
    → NEW Innate Skill: “Block” → gives the player the ability to block all incoming attacks, regardless of their chosen class; channelling skill → grants 85% damage absorption, taunts enemies at 50% chance and decreases all damage to nearly zero (except for retaliation and “onHit” skills that can still trigger while “blocking”) → this “mechanic” for sure needs some finetuning but after a few hours testing it is ok and nearly what i wanted :slight_smile:
    → all PortableNPCs are summoned now equally like these new NPCs do, the distance on which all NPCs disappear has been increased and all NPCs have a cooldown on their skill for 60 seconds to prevent spawning a big army in seconds :smiley:

will be uploaded in a few moments, happy weekend!

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