You have em even at highest i always find setting lighting too high cause more lag then it should xD anyways yes should not crash, my best guess is the use of Cloud Save
u may should run more than 1 hours in SR, than check will blackscrren or not, because of this, I didnt play this build. anyway forget it. I will play other builds.
i ran over 30 mins in SR and 20 mins in Cairn, heavy spamming all the skills as you can see in the vid in a minute aswell, also my Sub char did nearly an hour on vid and ran twice the time in non-vid, also no crash. can’t tell you what is going on. i wish i could ;D
try turning off cloud save and try again if it persists for you, then we have a better base for this issue i think.
Ok, we have no idea for this.
3 suggestions:
- ramp up “some” graphical options to free up cpu power, as it will overwhelm your cpu “maybe” by having all setting at LOW…!
- turn off “Gore”!
- turn off “Cloud Save”!
your char in action, died even one time haha but cool action, soo much effects, no doubt
→ https://www.mediafire.com/file/05stpdknlos8x8e/Grim+Dawn_2022.10.29-12.43.mp4/file
This build not complete, Im try to change to acid to increase pet damage.
yes you can use any “X_buff.dbr” you like i guess
How many can use at the same time? Is there a limit?
Can’t tell you, i guess you can use the whole Skill Tree for it, but all will overlap each other, just keep that in mind
Thank you very much for your advice.
YT-link to the Subjugator: Grim Dawn 2022 10 29 08 41 - YouTube
YT-link to this video: Grim Dawn 2022 10 29 12 43 - YouTube
very nice oha, 3x Tyrael at 129 should have been fun ;DD spawns are random, i don’t think i can adjust this, but also noticed that its often double or triple, yes, but i guess, IF we add more bosses, this “issue” would simply vanish
stay tuned for Grimer, maybe he will create more awesome bosses like the ones we already have! :))
anyways, great to see you still have fun! me was working on the last part for database restructure, and guess what, it is complete :))) solved alot of internal issues, solved alot of bugs, even brought back the old time of rebuilding at 1-2 seconds there was a big flaw in the added amuletaffixes, which are now solved, this will also make the blacksmiths lag way less. very happy with the changes, good prepared for what will come now, finally. just skill gems, components and currency have vanished one last time, but Crazy Mike still in, and aiming for version 0.5 at the end of the week
Cheers.
Maingame old nemesis kinds may need get little buff. they are relatively weak.
Yes, i think the global difficulty is still a bit too weak, even after adjusting their defense stats already, feels also too easy to me for the most part. Will see what i can bump up a bit for next update again