Community build making challenge thread!

The Mad and the God are different players :smile:

But since these items conflict with sets it’s hard to justify using them. Haven’t made new build recently, but had an idea to make builds with multiple items from doom’s threads at same time. So we will see…

Yeah, Yugol and lifeblaze are two items I have no specific fantastic suggestion for that wouldn’t drastically change their identity. (Suggestion: Redesign the items trololo)

Upon looking at them further: Lifeblaze Mantle maybe should be more focused on Vindictive flame and hp regen? I get the whole “lifeblaze” thing means vitality and fire but I dunno. Maybe needs new item support in 1.1.5.

Yugol I actually thought of something. Aside from the obvious remove bleed and make it cold/acid/vitality (which I don’t like because too much overlap with the other non set torso pieces) I think maybe it should be tweaked and vileblood mantle should be tweaked so that they heavily compliment eachother. Yugol and Vileblood both seem to suck to me, but by trying to design them to go together better you get 2 slots for Zantai to play with stats instead of just one, makes it more likely for a new supported archetype to work, or a non-set version of an existing archetype to work.

I know, I was only joking. But it’s the logical conclusion nonetheless :wink:

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Hmm. If Yugol had acid they could both attempt to support acid devastation from the conduit.
Or vileblood could get vitality damage instead of pierce and the conduit support vitality devastation instead of acid. Vitality dark red devastation would look badass too.

Dang now I want vitality and acid devastation to be good lol.

A build for vitality devastation + vitality TSS would look so good. Dark red shards falling from the sky with TSS with dark red meteors.

Sigh. SIGH. I have always been a mage player at heart.

Well whatever, I think the idea of vileblood and yugol having more overlap in a build they support could help.

The vit side of wildblood is just a lot better methinks. Never tried the blood side though.

It 's suppose to better as hybrid. As pure blood build, you have excellent proc by Bloodrager set. So it’s much better than Avenger or Wildblood.

It’s possible to hack out an acid version but RR is awful at ~88RR and it is all silly greens Grimtools: Acid devastation hack

What I really think would be interesting is to give arcanist bonuses and some RR to the epic Daega’s Oath Set so that it could be used for such ideas. Acid-retal devastation anyone? :stuck_out_tongue:

You need to use the conduit or it won’t be GREEN. I wish the conduit was full acid devastation instead of acid/vit. And vit devastation was a separate conduit affix.

But yeah acid devastation would be super rad. Ever since I saw the FG npcs use acid meteors I got jealous.

BLOODRAGERRRRRRRRRRRR.

I might tune down the health and DA on that set, but it’s not my call. The resist distribution is also pretty good for an offensive set. It’s not a huge deal about how well it performs so much as how much other bleed builds don’t though. So I dunno.

Keep making more builds with items from the top thread! Some of the FG jewelry would be nice to see as well. Venomfire etc.

^Nice to see a full test all the way into SR.

Yes, that is an option. But it ends as another vit RE-workhorse example. (RE is pretty common in Crate’s necro arsenal). Other than Heart of Wrath and Vires conversion and Vit RR, OK just supports mainy through judgment -DA, PoV, Asc and -RR as the generic OK power skills. Vit RR is the key item. And there are other ways to do Vit RE…so these MIs don’t provide anything interesting other than forcing Ill Omen on you.

  • It’s a shame (imho) that the most interesting thing on this item of 100%elemental->vit global just doesn’t work well at all on demo …as the ugdenbog launcher(elem->acid, occult) is definitely one of the more fun MIs for building.

Maybe the demo side should be 100% elemental->fire on Flame touched? That would add all sorts of fun stuff…Bone harvest, Lethal Assault, primal strikec some arcanist stuff, etc etc. And demo has some RR support for fire, which I really hate empasizing - but crate built the numbers around stacking RR.:man_shrugging:

But your suggestions would also make it better if this is indeed the intended RE niche.

Aldritch Scepter has always dropped out of Crucible and SR

Friend, that is one of the few items where all I can say is “I have no ideas for how to salvage the situation there and don’t want to put the energy into thinking of the solution.” I don’t even like using SR75 as a big metric anymore since the whole “kill one boss at a time” makes it way more easy for builds that don’t technically perform well to cheese it.

That being said I really do want that item to be better since it’s cool. It’d be ideal if the arcanist side worked. I’ve suggested giving it a blackhole-looking proc that has chaos RR.

Elemental to Chaos conversion basically doesn’t exist within GD as well. That might open some things up. (Ok I guess I have some ideas for it)

Anyhoo, since you said the damage was fine for that build at least, maybe just throw a chunk of DA on it.

@arcane_undo I saw and forgot. Of course I’m interested! Item balance is like my thing. I was really happy to see it. Very likely I can take those items off my lists or change my feedback for their entry! Thanks!

What was your SR time for 75 or 75 through 76 with it?
Also if you wouldn’t mind please re-post your feedback for those items in the relevant threads as I think it increases the chance that Zantai sees it. If you can also offer thoughts on the sides of the item you don’t use that’d be great. Like the demolitionist side of corruption of garbagol and venomfire.

After you do so I’ll update the list. I was mainly just so pleases to see Necrosis perform well. Can you imagine playing that character in multiplayer? Your allies would love your use of that relic :smile:

I’m definitely taking Necrosis off the list and depending on your demolitionist feedback for those 2 items (or if you don’t have any, then when I do get demolitionist feedback for those 2 items) I will decide whether they can be fully removed from the lists or just update the feedback if the demo side is lacking.

That would be much appreciated. You can understand why: The real SR75 builds in my experience can clear a single shard in like 6 minutes or less. But I see some SR75 builds that do it in almost twice the time by playing it super safe and fighting the bosses 1 at a time instead of all 4 at once or 2 at a time.

Thanks again. I am so appreciative of all the people contributing to this thread. I definitely want to see attempts at the “bad” non-set shoulder legendaries, but can understand that people probably avoid making those builds because they’re likely so bad.

Also really want to see the best potential build for earthsplitter since its buff. I want to see whether it’s just outclassed by other similar weapons since physical damage is a flexible in its choices.

@arcane_undo do you have any thoughts on the demolitionist side of venomfire and corruption of garbagol? I imagine worst case scenario you just replace the elemental to vitality to flametouched on the pistol with vit RR to thermite mines or chaos to vitality instead for firestrike.

That is indeed good enough.

The Corruption of Garbagol has 100% elemental to vit on flametouched so I think that converts all your damage no? Unless it’s literally only converting the bonuses from flametouched. Maybe it’s fine. Eh 1 side of it works. Sigh guess I need to see if I can’t get someone to test garbagol demolitionist.

Will update venomfire with your feedback.

Thank you. Updating venomfire’s section in jewelry thread in the meantime. Corruption of Garb on demo… hue hue hue, let us see!

They do convert it, the tooltip just says otherwise.

So tainted power on AAR does turn the +x% aether damage into +% chaos damage.
At least last I was told by another praetorian the way it works is:

Skill modifiers/transmutors do this. Global conversion does not. So global conversion from items won’t change the +%dmg on a skill, but modifier/transmutor conversion will.

I think what happens at the skill level is that the entire skill is evaluated, and then the resulting flat is converted. After which the appropriate global % type is applied. Most skills don’t actually add the in-skill % to the global but instead directly impact the skill’s damage flats.

Same result in the end. Things that might not see this are skills that add to the global, such as Soleil’s witchfire % vit. Or fixed/unconvertable properties such as the Firestrike’s Explosive Strike burn.

I still want to see people’s best results with the bad shoulders.

my latest attempt to make dw ritualist work: https://www.grimtools.com/calc/YVWOOO5V
note: greens are taken mostly for getting some amount of stats.
the build, somehow, even manages to deal damage and kill Cuba pretty fast.
tried it in cruci but died 2 times on wave 160 by Grava.

PROBLEMS:

  • DPS - about 60k shown in-line. very, very low, especially while builds like Rah’Zin can go for more than 200k+.
  • Zero/very poor AoE.
  • Thin as paper, and ADctH doesn’t help much cuz we don’t deal much damage at all …