The buggy texts which I grasp now are as follows (total 10 except non accessible NPC with current version). I have tried the correction of these texts, and by this correction, the dialogue seems to be displayed exactly. I attach them here for reference.
npc_barnabas_01.txt
npc_blacklegion_deathmarkkadris_01.txt
npc_blacklegion_deathmarkvallar_01.txt
npc_burwitchhermit_01.txt
npc_outlawdefector02.txt (This outlaw is in the cage on the Four Hills)
npc_refugee_collin_01.txt
npc_refugee_collin_02.txt
npc_rover_oldarkovia_flavor.txt
npc_ulgrim_03.txt
object_aethercluster_01.txt
Good detective work, there was a problem with the localization file building process. I’ve updated the zip file attached to the main post with corrected files.
I used a setup of “fonts=JA” instantly.
Regrettably, the display of the font was the same as former font setting.
Well, I can read somehow also in the present condition. Thank you for making a Japanese font set at any rate.
Okay, then we need to find a font with an appropriate (free) license that will provide better spacing for you.
Then current font is “WenQuanYi Micro Hei”. In fact it’s the same font used for Chinese. Also open to suggestions for free fonts for other languages if anyone has any. Many languages are currently using “Jura” for a lot of text due to it having all the required glyphs, rather than the fonts used in the English version that in some cases don’t.