I like this idea. While i’m ok with the change (my stash is so much neater now) the bonuses were a nice little extra layer of customisation.
Someone in another thread suggested making components drop complete, since without completion bonuses the process of completing them is redundant. An extra fixed stat on completion would work well.
Here is what I see; my two iron bits. Just as we approach the ability to mod infinite storage, you finally decide to act on the problem indirectly, insufficiently, and in a way that impoverishes the component feature. Months of months of “we won’t budge” and now, near the end you change it because you are afraid of bad reviews.
Please reconsider reverting our hard won components with good bonuses and just enable more stash space. That would be a way of addressing the problem that makes everyone happy. People who hate infinite stash can just ignore it and procede as they always have; those who don’t can keep filling in resists or whatever else is missing from their builds with components.
I guess you will get bad reviews either way. No game is for everyone. Well I’m done convincing friends to try GD and while the holidays have prevented my trying B29 yet, I’m pretty sure my reviews will be less than glowing unless some truly mind blowing content and/or functionality was also added with the patch. I can also stop worrying about buying the game a second time so I can play offline.
RIP one of Grim Dawn’s best and probably my favourite feature in the game.
For me the cons are minuscule compared to the fun and benefits lost with this change. I can see why some people (ok nearly everyone) like this change but none of the cons listed are annoyances to me at all. Some of them I think are actually good for the game.
Personally from the perspective of my enjoyment of the game I think this is a disappointing design decision Crate has made.


Aaaaaaaaaaand its gone
One additional layer of customization poof, gone 
The changes to existing components do not quite make up for the loss, for me main hits are the loss of attack/casting speed on mainhand/offhand components and aether/chaos reistances on rings/amu/medal. Other than that, its mostly stats that you could make up for with components when you are missing some to equip an item, so as someone said in another topic, stat requirement on some items should perhaps be revisited.
On the bright side tho, I see how bonuses were annoying for both players and game designers so it is good that a big problem has been lifted of everyones back, and I am 100% sure that you guys will come up with an even cooler customization system in the future that all will love!
There is no point for gathering components now. Sad. Crate, return it please!
Yes, no point, no point at all.
You can’t use them for crafting, and you can’t put them in gear for the bonuses and skills they provide.
Might as well remove them.
Gear too! Talk about useless!
And skills and stats!
Heck - just remove the game! Totally useless!
:eek::eek::rolleyes::rolleyes:
what
WHAT?!
Is that supposed to be a joke, I honestly don’t get it m8. :rolleyes:
Im glad its gone.
The amount of space they took up was just one problem. Throwing more space would only exacerbate the different problem of having to deal with the sheer amount of components that turns even casual players into compulsive hoarders. There are also the other quality of life improvements that come with the components being uniform that few would be happy to see reverted. Myself, I’m excited for the challenge of building without having the crutch of perfect shoring up bonuses always available.
This is only a crutch to dupers who can have any bonus they want. The rest of us enjoyed trying to get a better affix either for current gear or what you had planned next. Perfection was quite rare, except for said dupe crafters.
Also I don’t know how many hundreds each of cracked lodestones, bristly fur, searing embers, chilled steel and others I wasted iron bits on in this (now Quixotic) pursuit.
When Crate got rid of most component drops and added recipes for them instead it made the game more tedious, but not intolerably so. I always enjoyed getting new recipes and the truly best drop buzz/rush GD ever gave me was the recipe for Oleron’s Blood (although I believe that was a recipe before Crate started jimmying with that system.)
So they took a fun part of the game, that added little space requirements compared to the other items you might want to keep and made it duller and maybe even increased storage required. Then they solved this small portion of the stash size problem by taking away one of the things that make farming fun or at least bearable (seeing those bonus rolls). Nothing takes less space than something so it must be the way to go?
Most importantly, I really think throwing out a well developed and balanced layer of character customization is at best two steps back and one step forward.
could be, but decisions of to much tedious hoarding are for the overall health of the game. still they can always change the system again down the line when they finished the game.
What I did read make perfect sense to change it though.
Correct me if i’m wrong, because i still don’t understand what is “fixed”/"removed as a whole. So - it’s about this Item-pieces which you can pick up, and put together(like 1/3 to 1/3 = 2/3, Than 1/3 to 2/3 = 3/3). And after you put all three together, you got an complete Component out of it and got an random Statboost? And they removed it, because it caused a huge Stash-Problem?
It fixed this issue: http://images.akamai.steamusercontent.com/ugc/366280865473267046/7F8A212C33D6F1CF53DE657B02CD95148623A5DE/
Each completed component had a unique bonus but they removed the bonuses so the components can stack.
Edit: To further drive this home, this is what most people’s stash used to look like before they removed the completion bonuses - (http://images.akamai.steamusercontent.com/ugc/366280865473281244/D99EE29A1A3E594F7593173831FC02D2B574C79F/). You had to decide between the ones with good prefixes and the ones with bad prefixes. Then you had to decide if you wanted to hoard the bad prefixes for crafting or sell them to make room for possible good components. By the way, this is my old Pyromancer from B25.
Woooooooooooo, finally! That is all ;d
Much as I enjoyed the sometimes good bonus stats and the excitement of getting one, I fully support their removal. GD has more than enough complexity and I feel that this change will actually cause people to fully balance and evaluate their builds better rather than plugging gaps with bonuses…or something.
Good move Crate
While I try to be nice to people on these boards most of the time, this statement is just… the most idiotic statement I ever saw on these boards…
You clearly have no idea what you’re even talking about.
I think the idea of a default completion bonus, not a random one, would work. Components should still be stackable and you would get a completion bonus.
This would only add more to the grind of attaching and destroying components until you got a completion bonus you like. Then people would be complaining that dynamite is too rare and that we need to be able to destroy components using other means.
It’s not a bad idea to add a random completion bonus when the item is attached to an item, but it would just be replacing one bad habit (hoarding components with only good bonuses) with another bad habit (constantly destroying components until you attach one you like).
Rumors persist of a new component being added in response to the moaning and groaning on the forums about the removal of completion bonuses:

I like the change. but I also understand the reasons why some don’t.