[EDIT]: THE SHRINE OF THE FORGOTTEN GOD TROVE HAS BEEN REMOVED, AND SO THE TROVE DATA IS OUT OF DATE :(. THIS THREAD WAS MADE IN v1.0.0.3, AND DROP RATES HAVE NOW CHANGED.
Hello all,
I’ve now completed 235 recorded runs (100 Shrine of the Forgotten God, 60 Fabius and 75 Twin Falls Hive) and I’m going to summarise my data here, along with drawing some conclusions.
First of all, here are the links to the previous threads:
OUT OF DATE
Shrine of the Forgotten God: http://www.grimdawn.com/forums/showthread.php?t=37943
Fabius: http://www.grimdawn.com/forums/showthread.php?t=38172
And here is the information / data from the Twin Falls Hive runs:
[spoiler]- All of my runs are conducted at level 85, in Ultimate, using my self-found Firestrike Saboteur. The build details are listed below:My skills and Devotions without + skills: https://grimcalc.com/build/ZYOQCH
With + skills: https://grimcalc.com/build/E6KHWm
Screenshot of stats (with permanent buffs and Pneumatic Burst):
- During a run, I will pick up all rares, epics and legendaries, all components and all Royal Jelly.
- A run consists of spawning at Devil’s Crossing -> port to Twin Falls -> Rush to Hive (hang left, circle around the tower, down road, then right), killing heroes on the way, then exit and start again.
- Run through hive, killing the Queen and making sure it has been fully explored so that all heroes have been found and killed.
- Every 5 runs, I exit to desktop, in the off chance that resetting the game seed actually affects RNG.
The raw data:
Summarising all of the data I have collected so far:
The data for the Shrine of the Forgotten God is now out of date.
Shrine of the Forgotten God (both with and without a trip to the Tyrant’s Hold Blacksmith; 5/93 of the rare materials were Manticore Eyes):
Fabius:
Twin Falls Hive:
How the data works:
- Per run is simply the mean number of each item per run (e.g. mean number of heroes, epics, legendaries, etc.)
- Per hour/minute is the mean number of each item one can expect per hour/minute.
- Per legendary is the mean number of items you can expect per legendary, e.g. you will kill on average 39.6 heroes/bosses for each legendary when running Twin Falls Hive.
- Per hero/boss is the mean number of items you can expect per hero/boss you kill (only applicable to Twin Falls Hive).
Conclusions from the data:
- The best place to farm for legendaries is the Shrine of the Forgotten God, provided you turn the rare materials into legendaries in Tyrant’s Hold. This does also allow you to choose what kind of item you want, and there is sufficient iron that you can on average convert all of the materials you have into a single type, in order to super-farm that particular type of legendary.
- However, since you need dynamite for the Shrine runs, and the time taken to acquire dynamite is NOT factored in, this affects the outcome.
- The next best option is the farm Fabius - but only just. Fabius and Twin Falls are fairly matched in their legendary per hour rates.
- Epics from Fabius and Shrine are fairly matched (22.00 and 19.95 per hour, respectively), whereas the rate from Twin Falls is much higher (37.46). If you want Epics as well as Legendaries, farm Twin Falls!
- Twin Falls dropped 0 blueprints. This may be because I learn all blueprints once they drop, but I am quite certain there are some still out there. In any case, Twin Falls is not good for blueprints.
- Iron per hour is much higher from Shrine than the other two options, even if you convert rares into legendaries.
On general farming:
- The chance for a legendary to drop per hero/boss is approximately 1/40 from my results. If each hero takes 10 seconds to take down and loot, then it will take 6 2/3 minutes of killing heroes for a legendary to drop. This means that it is statistically a good thing to kill heroes on the way to a run compared with just running past to get to Fabius / Trove faster.
- As far as I can see, no other runs will be more efficient than these 3 for what they do (although I cannot speak for BoC and SoT as I do not know how the drop rates scale). The reason for this is as follows:
- The run to Twin Falls Hive has most likely the highest hero density in the game for the shortest time to get there - it’s 18 seconds per hero, and that’s including kill time.
- Shrine of the Forgotten God runs are the fastest in terms of time to Trove, and is always in the same place.
- Fabius is the most easily farmable Nemesis (excluding Kymon’s and Death’s Vigil, but they have lower drop rates), so farming Fabius is more efficient than Moos or otherwise.
For example, some people have said that they, after running the Twin Falls Hive, will run around the Arkovian Undercity area to see if Moos has spawned there. This is inefficient, as Moos will often not be there and so the time is wasted. If you added up all the time taken to look around there and kill Moos, it’d probably be less than just doing a separate Fabius run instead.
Despite that, it’s probably more enjoyable to run more than the same 2 minutes of content over and over
Any feedback to my data / conclusions would be appreciated
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