Constellations by bonuses _ Lord Gwyn

I saw as I read the patch notes. I made the suggestion because I thought this thread would be updated at some point for B31 and release.

I look at my Devotions in the game, but having them grouped together like this by bonuses is pretty helpful when you’re looking for things to spend future points on. Most of the time when I’m looking for information like this, I’m not at home and not playing the game.

Sorry mate, I’m not actually the one who made this as I don’t have that sort of patience to go through and write down all the bonuses and group them.

If the original poster Lord Gwyn updates his one on steam then I’ll update this one, or if someone else wants to do it and send me the updated version I can replace this one and give them full credit as well.

But yeah I’m not capable of doing something like this myself.

Sent from my 0PJA10 using Tapatalk

No worries, I completely understand - sorry if I jumped the gun here. Let’s hope Lord Gwyn does update it! I might jump on it if I don’t see any updates for a while (since there is a base already), but being new, I’m sure I’d make mistakes somehow and time is a problem ofc. :smiley:

I found this very helpful… thanks OP!!

Updated to full release thanks to LordCaric!!!

I would say Tip the Scales from Scales of Ulcama does Vitality damage, but it’s not on the list under it

The original didn’t seem to include Celestial Powers (I didn’t make the original) so I didn’t include them when I updated it, just updated the OP to make it up to date and then added some things that others, including myself, wanted.

There is already a thread devoted to the devotion procs that’s why they aren’t included in this, this is just for the passives
I will link the devotion proc thread later when I’m home.

Sent from my 0PJA10 using Tapatalk

Nice, thanks.

Nice info, thanks

How about reflect avoidance %?

This is so usefule! Thanks!

Incredibly useful,especially for newbies like me,thanks =D

Really good, thanks a lot!

thank you i found it out myself but this is list is GREAT !

Thanks for the list man, super helpful fo a noob like me!

It would also be useful to let players know exactly how much of each of the bonuses a player can expect to have going through these devotions. I will make such an attempt by adding together all of the node bonuses:

Formatting is a mess now, I will fix this later in the day.

[spoiler]Anvil
+10 Defensive Ability
+10 Physique
Increases Armor Absorption by 3%
+15 Defensive Ability, +20% Constitution

Empty Throne
15% Reduced Stun Duration
8% Pierce Resistance
Bonus to All Pets: 8% Pierce Resistance
8% Chaos Resistance
Bonus to All Pets: 8% Chaos Resistance
8% Aether Resistance
Bonus to All Pets: 8% Aether Resistance

Falcon
+10% Physical Damage
+15% Bleeding Damage
+15 Cunning
+15% Physical Damage

Hammer
+10% Physical Damage
+20% Internal Trauma Damage, +8 Defensive Ability
+10% Physical Damage, +20% Internal Trauma Damage

Harpy
+10% Pierce Damage, +10% Cold Damage
+10 Cunning
+15% Pierce Damage, +15% Cold Damage, 4-9 Piercing Damage
+15 Offensive Ability

Owl
+10 Spirit
-5% Skill Energy Cost
+15% Elemental Damage, +15% Reflected Damage Reduction
+20% Burn Damage, +20% Frostburn Damage, +20% Electrocute Damage

Sheperd’s Crook
+40 Health
Bonus to All Pets: +8% Health
+10 Cunning
+10% Elemental Resistance
Bonus to All Pets: 15% Elemental Resistance
+3% Health
Bonus to All Pets: +5% Health
Bonus to All Pets: +5% Defensive Ability

Wolverine
+15 Defensive Ability
Bonus to All Pets: 10% Pierce Resistance
36 Piercing Retaliation, +20% All Retaliation Damage
Bonus to All Pets: 50 Piercing Retaliation
+18 Defensive Ability
Bonus to All Pets: 25% Bleeding Resistance
+35% All Retaliation Damages
Bonus to All Pets: +50% to All Retaliation Damage
+3% Defensive Ability
-10% Physique Requirement for Melee Weapons
-10% Cunning Requirement for Melee Weapons
Bonus to All Pets: +5% Defensive Ability

Fiend
+10% Fire Damage, +10% Chaos Damage
+10 Spirit
Bonus to All Pets: +15% Fire Damage
+8% Chaos Resistance
+15% Fire Damage, +15% Chaos Damage
Bonus to All Pets: +15% Fire Damage

Ghoul
3% of Attack Damage converted to Health, Increases Health Regeneration by 15%
30 Life Leech over 2 Seconds, +6 Health Regenerated per second
+10 Physique
+10 Physique, +10 Spirit

Jackal
+6% Energy
Bonus to All Pets: +3% Health
+8 Offensive Ability, +6% Attack Speed
+8% All Damage
Bonus to All Pets: +5% Attack Speed

Rat
+8 Cunning, +8 Spirit
55 Poison Damage over 5 seconds, +15% Poison Damage
+15 Cunning, +15 Spirit, 10% Poison & Acid Resistance
80 Poison Damage over 5 Seconds, +10% Poison Damage with +30% increased duration

Viper
+10 Spirit
15% Chance of 36 Energy Leech over 2 Seconds
+10% Energy absorbed from Enemy Spells
10% Vitality Resistance
20% Reduced target’s Elemental Resistances for 3 Seconds
+3% Offensive Ability
Vulture
+5% Cunning
15% Bleeding Resistance
+10 Cunning
30 Life Leech over 2 Seconds
30% Life Leech Resistance
+50% Life Leech Damage
15% Vitality Resistance

Akeron’s Scorpion
+12 Offensive Ability
+15% Poison Damage
+18 Offensive Ability
+10% Acid Damage, +20% Poison Damage

Bat
+10% Vitality Damage, +10% Bleeding Damage
15% Chance of 150 Vitality Decay over 2 Seconds
+15% Vitality Damage, +20% Bleeding Damage
+30% Life Leech Damage, 3% of Attack Damage converted to Health

Eye of the Guardian
+10% Acid Damage, +10% Poison Damage
+10% Chaos Damage
+10% Chaos Damage, +10% Poison Damage
+20% Poison Damage

Fox
+10 Cunning
33 Bleeding Damage over 3 Seconds, +15% Bleeding Damage
+15 Cunning
54 Bleeding Damage over 3 Seconds, +30% Bleeding Damage

Hawk
+15 Offensive Ability
+8% Crit Damage
+3% Offensive Ability
-10% Cunning Requirement for Ranged Weapons

Raven
+10 Spirit
+15 Offensive Ability
Bonus to All Pets: +5% Offensive Ability
+10% to All Damage
Bonus to All Pets: 40% Lightning Damage
+8 Spirit
Bonus to All Pets: 10% to All Damage

Scholar’s Light
+10% Fire Damage
+10 Physique, 8% Elemental Resistance
8 Elemental Damage, +15% Elemental Damage

Spider
+10 Cunning, +10 Spirit
+10 Offensive Ability, +8% Chaos Resistance
12% less damage from Insectoids & Arachnoids, +15 Offensive Ability, +10 Defensive Ability
+3% Cunning, +3% Spirit
+3% Cast Speed
20% Reduced Attack Speed Retaliation for 3 Seconds
20% Slowed Movement Retaliation for 2 seconds

Assassin’s Blade
+12 Offensive Ability
+10% Pierce Damage
+10% Pierce Damage, +10% Bleeding Damage
+20% Bleeding Damage

Crane

+8 Physique, +8 Spirit
12% Poison & Acid Resistance
+10% All Damage, -10% Spirit Requirement for all Weapons
8% Vitality Resistance
10% Elemental Resistance

Dryad

+200 Energy, 10% Poison & Acid Resistance
+80 Health, +1 Energy Regenerated per second
20% Reduction in Poison Duration, 20% Reduction in Bleeding Duration
+5% Spirit, -10% Spirit Requirement for Jewelry

Lion

+4% Health, +8 Defensive Ability
Bonus to All Pets: +3% Health
+10 Spirit, +100 Health
+8% to All Damage
Bonus to All Pets: +12% to All Damage

Panther

+12 Offensive Ability
Bonus to All Pets: +2% Offensive Ability
+10% All Damage, Increases Energy Regeneration by 10%
Bonus to All Pets: +3% Offensive Ability
+8 Cunning, +8 Spirit
Bonus to All Pets: +6% to All Damage
+20 Offensive Ability
Bonus to All Pets: +5% Crit Damage

Tortoise

+25 Health, +10 Defensive Ability
+12 Defensive Ability, -10% Physique Requirement for Shields
+100 Health, +12 Defensive Ability
+4% Health, +10 Defensive Ability, Increases Armor by 4%
Bull

+10 Physique
+15% Internal Trauma Damage with +20% Increased Duration
8% Chance of Stun target for 0.7 Seconds
+10% Stun Duration
70 Internal Trauma over 5 Seconds
-10% Physique Requirement for Armor

Eel

+10 Defensive Ability
+2% Chance to Avoid Melee Attacks
+10 Defensive Ability
+2% Chance to Avoid Projectiles
10% Pierce Resistance

Gallows

+10% Vitality Damage
15% Chance of 100 Life Leech Retaliation over 2 Seconds
8% Vitality Resistance
8 Vitality Damage, +15% Vitality Damage, +15% Chaos Damage

Hound

+10 Physique
Bonus to All Pets: +4% Health
36 Piercing Retaliation
+20% to All Retaliation Damage
+15 Physique, +30% to All Retaliation Damage
Bonus to All Pets: +30% to All Retaliation Damage

Imp

+10% Fire Damage, +10% Aether Damage
+10 Spirit
8% Aether Resistance
+15% Fire Damage, +15% Aether Damage

Lizard

+6 Health Regenerated per second, +15% Constitution
+10 Health Regenerated per second
Increases Health Regeneration by 15%, +15% Constitution

Sailor’s Guide

+10 Physique
15% Cold Resistance, 15% Lightning Resistance
15% Reduced Freeze Duration, 15% Slow Resistance
+10 Physique, +5% Movement Speed

Tsunami

+10% Cold Damage, +10% Lightning Damage
+10 Spirit
+25% Frostburn Damage, +25% Electrocute Damage
+15% Cold Damage, +15% Lightning Damage

Wraith

+10% Lightning Damage, +10% Aether Damage
+10 Spirit, 8% Aether Resistance
+19 Offensive Ability, +15% Energy Absorbed from Enemy Spells
1-10 Lightning Damage, 5 Aether Damage, +15% Lightning Damage, +15% Aether Damage
Affliction

+20% Vitality Damage, +20% Poison Damage
+15 Spirit, 300 Vitality Decay Retaliation over 3 seconds
+10% Crit Damage, 360 Vitality Decay Retaliation over 3 Seconds
+25% Acid Damage, +3% Offensive Ability
10-18 Vitality Damage
+18 Offensive Ability, +10 Defensive Ability

Amatok the Spirit of Winter

+20% Cold Damage
+100 Health, +15 Defensive Ability
+10 Offensive Ability, 25% Cold Resistance
+25% Cold Damage, +25% Frostburn Damage
57 Frostburn Damage over 3 Seconds, +35% Frostburn Damage
+10% Frostburn Damage with +30% Increased Duration, +15 Offensive Ability

Assassin

+15% Pierce Damage
+15 Cunning
+18 Offensive Ability, +10 Defensive Ability
+5% Cunning
+15% Damage to Humans, +12 Defensive Ability
+20% Pierce Damage

Autumn Boar

4% Physical Resistance, 20% Fire Resistance
+10 Physique, +10 Cunning
+10 Physique, 15% Pierce Resistance
+5% Physique
+10% Stun Duration, 150 Physical Damage Retaliation
10% Chance of 2100 Bleeding Retaliation over 3 Seconds

Behemoth

+4% Health
Increases Health Regeneration by 10%
Bonus to All Pets: Increases Health Regeneration by 20%
+15 Health Regenerated per second, +25% Constitution
+300 Health
Bonus to All Pets: +5% Health
+10 Health regenerated per second

Berserker

(Requires an Axe)
+25 Offensive Ability
+25% Physical Damage
+15 Offensive Ability
10% Pierce Resistance, 20% Reduction in Bleeding Duration
+40% Bleeding Damage
+5% Crit Damage, 15% Chance of +50% Bleeding Damage with +100% Increased Duration

Blades of Nadaan

(Requires a Sword)
2% Chance to Avoid Melee Attacks, 2% Chance to Avoid Projectiles
+20% Pierce Damage
+25% Pierce Damage
+5% Attack Speed
+5% Attack Speed
Increases Armor Piercing by 100%

Bysmiel’s Bonds

+15 Offensive Ability
Bonus to All Pets: 15% All Damage
+5% Casting Speed
Bonus to All Pets: 8% Total Speed
15% Vitality Resistance
Bonus to All Pets: 20% Vitality Resistance
+15% to All Damage
Bonus to All Pets: 20% to All Damage, +8% Health

Chariot of the Dead

+15 Cunning
+15 Offensive Ability
10% Vitality Resistance
+20 Cunning
+25 Offensive Ability
+10 Offensive Ability, +3% Offensive Ability

Crab

+20% Elemental Damage, 15% Elemental Resistance
+10 Defensive Ability, 18% Pierce Resistance
+15% Elemental Damage, +35% Internal Trauma Damage
+20 Physique, +15% Constitution

Dire Bear

+20% Physical Damage
+10 Physique, +10 Cunning
+15% Constitution, +5% Attack Speed
+3% Health, +15% Reduced Stun Duration, +15% Reduced Freeze Duration
+25% Physical Damage, +25% Internal Trauma Damage

Harvestman’s Scythe

+2 Energy Regenerated per Second
+12 Health Regenerated per Second
+4% Physique, +20% Constitution
Increases Health Regeneration by 20%
Increases Energy Regeneration by 20%
+4% Cunning, +4% Spirit

Huntress

+15 Offensive Ability
+18% Pierce Damage
+30% Bleeding Damage
45 Bleeding Damage over 3 Seconds, +25% Bleeding Damage with +20% Increased Duration
+15% Damage to Beasts, +100 Health
Bonus to All Pets: +8% Health
+3% Offensive Ability
Bonus to All Pets: +5% Offensive Ability

Hydra

(Requires a Ranged Weapon)
+15 Offensive Ability
+10% to All Damage
+20% to All Damage
+20 Offensive Ability
+3% Offensive Ability, 20% Slow Resistance
+20% Pierce Damage

Kraken

(Requires a Two-Handed Melee or Ranged Weapon)
+20% to All Damage
+20% Physical Damage, +8% Attack Speed
+20% Physical Damage, +8% Attack Speed
+30% to All Damage, +5% Movement Speed
+20% to All Damage, +15% Crit Damage

Magi

+20% Fire Damage
+25% Burn Damage
+30% Burn Damage, +5% Casting Speed
25% Fire Resistance
9-11 Fire Damage, +20% Fire Damage
48 Burn Damage over 3 Seconds, +10% Burn Damage with +30% Increased Duration

Manticore

+15 Offensive Ability
+25% Poison Damage
+25% Acid Damage
+10 Offensive Ability, +25% Poison & Acid Resistance
+20% Acid Damage, +20% Poison Damage with +30% Increased Duration

Messenger of War

117 Piercing Retaliation, +30% All Retaliation Damage
+10 Physique, +5% Movement Speed
+50 Armor, +50% All Retaliation Damage
Increases Armor by 6%, 120 Piercing Retaliation
15% Pierce Resistance, 25% Damage Reflected

Oklaine’s Lantern

(Requires a scepter, dagger or caster off-hand.)
+2 Energy Regenerated per second, +5% Attack Speed, +5% Casting Speed
+30% All Damage, 25% Reduced Entrapment Duration
+5% Crit Damage, +15 Offensive Ability
+25 Offensive Ability
Increases Energy Regeneration by 15%

Revenant

10% Chance of 40 Energy Leech over 2 Seconds
3% of Attack Damage Converted to Health
10% Less Damage from Undead, +100 Health
20% Vitality Resistance
Bonust to All Pets: 15% Vitality Resistance
6% of Attack Damage converted to Health, +15% Energy Absorbed from Enemy Spells
+15% Damage to Undead, +6% Attack Speed
Bonus to All Pets: 5% of Attack Damage converted to Health

Rhowan’s Crown

+20% Elemental Damage, +30% Burn/Frostburn/Electrocute Damage
18% Elemental Resistance
Bonus to All Pets: 10% Elemental Resistance
+20 Spirit
Bonus to All Pets: 20% Elemental Damage
8-12 Elemental Damage, +15% Elemental Damage
Elemental Storm (25% Chance on Attack)
A crackling whirlwind of flame and ice manifests itself at your command.
1.5 Second Skill Recharge
5 Second Duration
3.5 Meter Radius
64 Elemental Damage
40 Burn Damage over 2 Seconds
40 Frostburn Damage over 2 Seconds
40 Electrocute Damage over 2 Seconds
12 Reduced target’s Elemental Resistances for 2 Seconds

Rhowan’s Scepter

(Requires a Mace)
+15 Defensive Ability
+6% Health
+25% Physical Damage
+40% Internal Trauma Damage
+18 Defensive Ability
9-14 Physical Damage, 5% Chance of Stun target for 1 second, +10% Stun Duration

Scales of Ulcama

+2 Energy Regenerated per Second, Increases Energy Regeneration by 10%
+6% Health
+6 Health Regenerated per Second, Increases Health Regeneration by 10%
+250 Health, +300 Energy
+15% to All Damage

Shieldmaiden

(Requires a Shield)
+50% All Retaliation Damages
+18% Shield Damage Blocked
Increases Armor Absorption by 5%
+4% Shield Block Chance
25% reduced Stun Duration, +15% Shield Damage blocked
-15% Shield Recovery Time, 15% Chance of 1 Second of Stun Retaliation

Solael’s Witchblade

+20% Chaos Damage
+15 Spirit, +10 Offensive Ability
10% Energy Burn (50% of Energy Burnt Causes Damage), +15% Chaos Damage
+25% Fire Damage, +25% Chaos Damage

Solemn Watcher

+5% Defensive Ability, +20% Reflected Damage Reduction
+3% Physique, +30 Defensive Ability
18% Pierce Resistance
25% Cold Resistance
+15 Physique

Targo the Builder

Increases Armor by 2%
+15 Defensive Ability
+300 Health, +20 Defensive Ability
+2% Health
+4% Health
Increases Armor by 8%, +20% Shield Damage Blocked

Tempest

+20% Lightning Damage
1-29 Lightning Damage
+25% Lightning Damage, +25% Electrocute Damage
+10 Offensive Ability, +25% Lightning Resistance
30% Chance of +100% Lightning Damage, +3% Movement Speed
+10% Electrocute Damage with +30% Increased Duration, +15 Offensive Ability

Ulo the Keeper of the Waters

10% Elemental Resistance
Bonus to All Pets: 10% Elemental Resistance
30% Life Leech Resistance, 30% Energy Leech Resistance
15% Poison & Acid Resistance
Bonus to All Pets: 15% Poison & Acid Resistance
10% Chaos Resistance
Bonus to All Pets: 10% Chaos Resistance

Wendigo

+20% Vitality Damage, +20% Vitality Decay
+15 Spirit, +100 Health
+5% Casting Speed, +10% Vitality Resistance
10% Less Damage from Beasts, +3% Health
+25% Vitality Damage, +25% Vitality Decay, +50% Life Leech Damage

Widow

+20% Aether Damage
+5% Energy, +18 Offensive Ability
+15% Aether Damage, +10 Spirit
+10 Offensive Ability, +18% Aether Resistance
+25% Aether Damage

Abomination

+40 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance
+40% Acid Damage, +40% Vitality Damage
+40% Chaos Damage, +40% Poison Damage
+40% Chaos Damage, +125 Health, +20 Offensive Ability
+40% Poison Damage, +125 Health, +20 Offensive Ability
+50% Acid Damage, +50% Poison Damage

Aeon’s Hourglass

+30 Physique, +30 Cunning, +30 Spirit
+25 Defensive Ability, 20% Reduction in Burn/Frostburn/Electrocute Duration
20% Aether Resistance, 50% Slow Resistance
+35 Defensive Ability, 15% Vitality Resistance, +4% Maximum Vitality Resistance
6% Chance to Avoid Melee Attacks, 6% Chance to Avoid Projectiles
30% Reduced Entrapment Duration
+25% Reflected Damage Reduction

Blind Sage

+25 Spirit, +15 Offensive Ability
+40% Elemental Damage, +15 Offensive Ability
+10% Crit Damage, +30% Skill Disruption Protection
+50% Cold Damage, +50% Frostburn Damage, 20% Cold Resistance
+50% Lightning Damage, +50% Electrocute Damage, 20% Lightning Resistance
+50% Fire Damage, +50% Burn Damage, 20% Fire Resistance

Dying God

+40% Vitality Damage, +15 Offensive Ability
+40% Chaos Damage, +15 Offensive Ability
+25 Spirit, +3% Offensive Ability
Bonus to All Pets: +30% to All Damage, +5% Attack Speed
+45 Offensive Ability, 15% Chaos Resistance
+50% Vitality Damage, +50% Chaos Damage

Leviathan

13 Cold Damage, +40% Cold Damage
+25 Physique, 5% Health
+10% Energy, +26 Defensive Ability, Increases Energy Regeneration by 20%
15% Pierce Resistance, 20% Cold Resistance
21-28 Cold Damage, +50% Cold Damage
132 Frostburn Damage over 3 Seconds, +50% Frostburn Damage, +3% Maximum Cold Resistance

Light of Empyrion

10% Elemental Resistance
Bonus to All Pets: Increases Current Elemental Resistance by 10%
+40% Fire Damage, +10% Damage to Chthonics
10% Elemental Resistance
Bonus to All Pets: 15% Elemental Resistance
15% Vitality Resistance
Bonus to All Pets: 15% Vitality Resistance
15% Aether Resistance, 15% Chaos Resistance
Bonus to All Pets: 15% Aether Resistance, 15% Chaos Resistance
10-17 Fire Damage, +3% Maximum Aether Resistance, +3% Maximum Chaos Resistance
Bonus to All Pets: 5% Maximum All Resistances

Mogdrogen the Wolf

+35 Offensive Ability
Bonus to All Pets: +5% Offensive Ability
+40% Bleeding Damage
Bonus to All Pets: +30% to All Damage
20% Vitality Resistance
Bonus to All Pets: 6% Total Speed
175 Bleeding Damage over 5 Seconds, +20% Bleeding Damage with +50% Increased Duration
15% Elemental Resistance, 15% Bleeding Resistance, +3% Maximum Bleeding Resistance
Bonus to All Pets: +40% to All Damage

Obelisk of Menhir

+100% to All Retaliation Damages
+30 Defensive Ability, +150 Armor
Increases Armor by 5%
+25 Defensive Ability, +5% Defensive Ability
+5% Shield Block Chance, +30% Shield Damage Blocked
Increases Armor by 6%, 30% Reduced Stun Duration, 30% Reduced Freeze Duration, +3% Maximum Pierce Resistance

Oleron

+20 Physique, +20 Cunning, +100 Health
+40% Physical Damage, +40% Internal Trauma Damage
+30 Offensive Ability, 20% Pierce Resistance
15-30 Physical Damage, +50% Physical Damage
+200 Health, 4% Physical Resistance
215 Internal Trauma over 5 Seconds, +50% Internal Trauma Damage, +15 Offensive Ability, +2% Maximum Pierce Resistance

Spear of the Heavens

+40% Lightning Damage, +15 Offensive Ability
+40% Aether Damage, +15 Offensive Ability
+5% Offensive Ability, 15% Aether Resistance
+10% Crit Damage, 20% Lightning Resistance
+50% Lightning Damage, +50% Aether Damage, +3% Maximum Lightning Resistance

Tree of Life

+8% Health
Bonus to All Pets: +5% Health
+20 Health Regenerated per Second
Bonus to All Pets: Increases Health Regeneration by 20%
+4% Health
Bonus to All Pets: +5% Health
+30 Defensive Ability, +15 Health Regenerated per Second
Bonus to All Pets: Increases Health Regeneration by 20%
+5% Health, Increases Health Regeneration by 20%
Bonus to All Pets: +50 Health Regenerated per second

Ulzuin’s Torch

+40% Fire Damage, +15 Offensive Ability
+5% Offensive Ability, 15% Chaos Resistance
+10% Crit Damage, +5% Movement Speed
+50% Fire Damage, 20% Fire Resistance
132 Burn Damage over 3 Seconds, +50% Burn Damage, +3% Maximum Fire Resistance
+30% Burn Damage with +100% Increased Duration

Unkown Soldier

+30% Pierce Damage, +15 Offensive Ability
87 Bleeding Damage over 3 Seconds, +40% Bleeding Damage
3% of Attack Damage converted to Health, +150 Health, +5% Attack Speed
+40% Pierce Damage, +40% Bleeding Damage
+4% Health, +40 Offensive Ability
18 Piercing Damage, +10% Crit Damage

[/spoiler]

I figured it would be nice to input how much of each bonus the constellations presented give, so I’m going to place the numbers and keep the organization as follows (This is following the current v1.0.0.8 update).

DoTs like Burn/Frostburn/Electrocute will be gathered under the corresponding damage type.

The Resistances/Retaliation Damage section (essentially anything that doesn’t add to any damage) is a bit of a mess, perhaps something like separate Health/Offensive Ability/Defensive Ability sections would do, but someone else can take that project, this was made in mind for adding devotion sources of damage.

Aether:[spoiler]
Spear of the Heaven- 40 + 5% Offensive Ability, 20% Lightning Resistance, +3% Maximum Lightning Resistance, 15% Aether Resistance, +180% Lightning Damage, +180% Aether Damage, +10% Crit Damage

Widow- +5% Energy, +10 Spirit, +18 + 2% Offensive Ability, +8% Vitality Resistance, +18% Aether Resistance, +120% Aether Damage

Wraith- +10 Spirit, +18 Offensive Ability, 8% Aether Resistance, 1-10 Lightning Damage, 5 Aether Damage, +39% Lightning Damage, +39% Aether Damage, +15% Energy Absorbed from Enemy Spells

Imp- +10 Spirit, +10 Defensive Ability, 8% Aether Resistance, +39% Fire Damage, +39% Aether Damage[/spoiler]

Chaos:[spoiler]
Dying God - +25 Spirit, 85 +3% Offensive Ability, 25 Defensive Ability, 15% Chaos Resistance, +180% Vitality Damage, 60-300 Chaos Damage, +180% Chaos Damage

Abomination (Chaos Route) - 150 Health, +60 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance, +80% Poison Damage, +80% Acid Damage, +80% Vitality Damage, +160% Chaos Damage

Soleal’s Witchblade - +15 Spirit, +10 Offensive Ability, +10 Defensive Ability, 15% Fire Resistance, +50% Fire Damage, +120% Chaos Damage, 10% Energy Burn (50% of Energy Burnt Causes Damage)

Fiend - +10 Spirit, +39% Fire Damage, +39% Chaos Damage, +8% Chaos Resistance

Eye of the Guardian - +8% Vitality Resistance, +60% Poison Damage, +15% Acid Damage, +30% Chaos Damage

Gallows - 120 Health, +10% Vitality Resistance, 8 Vitality Damage, +39% Vitality Damage, +24% Chaos Damage, 15% Chance of 100 Life Leech Retaliation over 2 Seconds[/spoiler]

Vitality:[spoiler]
Dying God - +25 Spirit, 85 +3% Offensive Ability, 25 Defensive Ability, 15% Chaos Resistance, +180% Vitality Damage, 60-300 Chaos Damage, +180% Chaos Damage

Affliction - +15 Spirit, 18 + 3% Offensive Ability, +10 Defensive Ability, 10% Poison and Acid Resistance, 10-18 Vitality Damage, +40% Poison Damage, +50% Acid Damage, +90% Vitality Damage, +10% Crit Damage, 650 Vitality Decay Retaliation over 3 seconds

Abomination (Either Route) - 150 Health, +60 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance, >=80% Poison Damage, >=80% Acid Damage, +80% Vitality Damage, >=80% Chaos Damage

Wendigo - 100 + 5% Health, +15 Spirit, +5% Casting Speed, +10% Vitality Resistance, +90% Vitality Damage, +90% Vitality Decay, +50% Life Leech Damage, 10% Less Damage from Beasts

Bat - +39% Vitality Damage, +45% Bleeding Damage, 15% Chance of 150 Life Leech over 2 Seconds, +30% Life Leech Damage, 3% of Attack Damage converted to Health

Gallows - 120 Health, +10% Vitality Resistance, 8 Vitality Damage, +39% Vitality Damage, +24% Chaos Damage, 15% Chance of 100 Life Leech Retaliation over 2 Seconds[/spoiler]

Poison & Acid:[spoiler]

Abomination (Poison Route): 150 Health, +60 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance, +260% Poison Damage, +160% Acid Damage, +80% Vitality Damage, +80% Chaos Damage

Affliction - +15 Spirit, 18 + 3% Offensive Ability, +10 Defensive Ability, 10% Poison and Acid Resistance, 10-18 Vitality Damage, +40% Poison Damage, +50% Acid Damage, +90% Vitality Damage, +10% Crit Damage, 650 Vitality Decay Retaliation over 3 seconds

Manticore - +4% Health, +35 Offensive Ability, +25% Poison & Acid Resistance, 275 Poison Damage over 5 seconds, +90% Poison Damage with +30% Increased Duration, +90% Acid Damage

Eye of the Guardian - +8% Vitality Resistance, +60% Poison Damage, +15% Acid Damage, +30% Chaos Damage

Akerons Scorpion - +30 Offensive Ability, +54% Poison Damage, +10% Acid Damage

Rat - +23 Cunning, +23 Spirit, 10% Poison & Acid Resistance, 135 Poison Damage over 5 seconds, +44% Poison Damage with +30% increased duration[/spoiler]

Pierce:[spoiler]
Unknown Soldier- 220 + 4% Health, +55 Offensive Ability, +5% Attack Speed, 18 Piercing Damage, +140% Pierce Damage, 87 Bleeding Damage over 3 Seconds, +160% Bleeding Damage, +10% Crit Damage

Blades of Nadaan- +8% Attack Speed, Increases Armor Piercing by 100%, +90% Pierce Damage, +5% Crit Damage, 2% Chance to Avoid Melee Attacks, 2% Chance to Avoid Projectiles

Assassin - +15 + 5% Cunning, +18 Offensive Ability, +22 Defensive Ability, 8% Poison and Acid Resistance, 8% Bleeding Resistance, 22 Pierce Damage, +70% Pierce Damage, +15% Damage to Humans

Hydra- 45 + 4% Offensive Ability, 20% Slow Resistance, +50% to All Damage, 69 Elemental Damage, 39 Piercing Damage, +40% Pierce Damage

Huntress- 100 Health, 30 + 3% Offensive Ability, +35% Pierce Damage, 45 Bleeding Damage over 3 Seconds , +110% Bleeding Damage with 20% Increased Duration, +15% Damage to Beasts

Assassin’s Blade- +12 Offensive Ability, +30% Pierce Damage, +45% Bleeding Damage

Harpy- 1.5 Energy Regenerated per second, +10 Cunning, +15 Offensive Ability, 4-9 Piercing Damage, +39% Cold Damage, +39% Pierce Damage[/spoiler]

Bleeding:[spoiler]
Unknown Soldier- 220 + 4% Health, +55 Offensive Ability, +5% Attack Speed, 18 Piercing Damage, +140% Pierce Damage, 87 Bleeding Damage over 3 Seconds, +160% Bleeding Damage, +10% Crit Damage

Mogdrogen the Wolf- +35 Offensive Ability, 30% Defensive Ability, 15% Elemental Resistance, 20% Vitality Resistance, 15% Bleeding Resistance, +3% Maximum Bleeding Resistance, 175 Bleeding Damage over 5 Seconds, +160% Bleeding Damage with +50% Increased Duration

Berserker- +55 Offensive Ability, 15% Pierce Resistance, 20% Reduction in Bleeding Duration, +100% Physical Damage, +130% Bleeding Damage with +50% Increased Duration, +5% Crit Damage

Huntress- 100 Health, 30 + 3% Offensive Ability, +35% Pierce Damage, 45 Bleeding Damage over 3 Seconds , +110% Bleeding Damage with 20% Increased Duration, +15% Damage to Beasts

Fox- +25 Cunning, 8% Bleeding Resistance, 87 Bleeding Damage over 3 Seconds, +69% Bleeding Damage

Bat - +39% Vitality Damage, +45% Bleeding Damage, 15% Chance of 150 Life Leech over 2 Seconds, +30% Life Leech Damage, 3% of Attack Damage converted to Health

Assassin’s Blade- +12 Offensive Ability, +30% Pierce Damage, +45% Bleeding Damage

Falcon- +15 Cunning, +39% Physical Damage, +24% Bleeding Damage[/spoiler]

Elemental:[spoiler]
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage

Rhowans Crown- +20 Spirit, +18% Elemental Resistance, 8% Chaos Damage, 8-12 Elemental Damage, +75% Elemental Damage, +60% Burn Damage, +60% Frostburn Damage, +60% Electrocute Damage

Owl- +10 Spirit, +15 Defensive Ability, 8% Elemental Resistance, -5% Skill Energy Cost, +24% Elemental Damage, +50% Burn Damage, +50% Frostburn Damage, +50% Electrocute Damage, +15% Reflected Damage Reduction

Scholar’s Light- +2.2 Energy Regenerated per second, +10 Physique, 8% Defensive Ability, 8% Elemental Resistance, 8 Elemental Damage, +24% Elemental Damage, +15% Fire Damage

Crab- +15% Constitution, +20 Physique, +35 Defensive Ability, 15% Elemental Resistance, 18% Pierce Resistance, +30% Elemental Damage, +70% Internal Trauma Damage[/spoiler]

Fire:[spoiler]
Ulzuin’s Torch- 20 + 5% Offensive Ability, 20% Fire Resistance, +3% Maximum Fire Resistance, 15% Chaos Resistance, +5% Movement Speed, +180% Fire Damage, 132 Burn Damage over 3 Seconds, +200% Burn Damage with +100% Increased Duration, +10% Crit Damage

Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage

Magi- 20 Defensive Ability, 8% Elemental Resistance, 25% Fire Resistance, +5% Casting Speed, 9-11 Fire Damage, +80% Fire Damage, 48 Burn Damage over 3 Seconds, +200% Burn Damage with +30% Increased Duration

Soleal’s Witchblade - +15 Spirit, +10 Offensive Ability, +10 Defensive Ability, 15% Fire Resistance, +50% Fire Damage, +120% Chaos Damage, 10% Energy Burn (50% of Energy Burnt Causes Damage)

Fiend - +10 Spirit, +39% Fire Damage, +39% Chaos Damage, +8% Chaos Resistance

Imp- +10 Spirit, +10 Defensive Ability, 8% Aether Resistance, +39% Fire Damage, +39% Aether Damage

Light of Empyrion- 30 Defensive Ability, 25% Elemental Resistance, 15% Vitality Resistance, 15% Aether Resistance, +3% Maximum Aether Resistance, 15% Chaos Resistance, +3% Maximum Chaos Resistance, 10-17 Fire Damage, +80% Fire Damage, +10% Damage to Chthonics

Scholar’s Light- +2.2 Energy Regenerated per second, +10 Physique, 8% Defensive Ability, 8% Elemental Resistance, 8 Elemental Damage, +24% Elemental Damage, +15% Fire Damage[/spoiler]

Cold:[spoiler]
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage

Leviathan- 5% Health, +10% Energy, Increases Energy Regeneration by 20%, +25 Physique, +40 Defensive Ability, 20% Cold Resistance, +3% Maximum Cold Resistance, 20% Pierce Resistance, 160-200 Cold Damage, +180% Cold Damage, 500 Frostburn Damage over 3 Seconds, +100% Frostburn Damage

Amatok the Spirit of Winter- 100 + 4% Health, +25 Offensive Ability, +45 Defensive Ability, 25% Cold Resistance, 140% Cold Damage, 57 Frostburn Damage over 3 Seconds, +200% Frostburn Damage with +30% Increased Duration

Tsunami- +10 Physique, +10 Spirit, +10 Defensive Ability, +39% Cold Damage, +39% Lightning Damage, +40% Frostburn Damage, +40% Electrocute Damage

Harpy- 1.5 Energy Regenerated per second, +10 Cunning, +15 Offensive Ability, 4-9 Piercing Damage, +39% Cold Damage, +39% Pierce Damage[/spoiler]

Lightning:[spoiler]
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage

Tempest- +40 Offensive Ability, +25% Lightning Resistance, +3% Movement Speed, 1-29 Lightning Damage, +90% Lightning Damage, 30% Chance of +200% Lightning Damage, +100% Electrocute Damage with +30% Increased Duration

Spear of the Heaven- 40 + 5% Offensive Ability, 20% Lightning Resistance, +3% Maximum Lightning Resistance, 15% Aether Resistance, +180% Lightning Damage, +180% Aether Damage, +10% Crit Damage

Widow- +5% Energy, +10 Spirit, +18 + 2% Offensive Ability, +8% Vitality Resistance, +18% Aether Resistance, +120% Aether Damage

Wraith- +10 Spirit, +18 Offensive Ability, 8% Aether Resistance, 1-10 Lightning Damage, 5 Aether Damage, +39% Lightning Damage, +39% Aether Damage, +15% Energy Absorbed from Enemy Spells

Tsunami- +10 Physique, +10 Spirit, +10 Defensive Ability, +39% Cold Damage, +39% Lightning Damage, +40% Frostburn Damage, +40% Electrocute Damage[/spoiler]

Physical & Internal Trauma:[spoiler]
Oleron- +300 Health, +20 Physique, +20 Cunning, +45 Offensive Ability, 20% Pierce Resistance, +2% Maximum Pierce Resistance, 10% Bleeding Resistance, 4% Physical Resistance, 15-30 Physical Damage, +180% Physical Damage, 215 Internal Trauma over 5 Seconds ,+180% Internal Trauma Damage

Berserker- +55 Offensive Ability, 15% Pierce Resistance, 20% Reduction in Bleeding Duration, +100% Physical Damage, +130% Bleeding Damage with +50% Increased Duration, +5% Crit Damage

Dire Bear- +5% Health, +15% Constitution, +10 Physique, +10 Cunning, +40 Armor, +15% Reduced Stun Duration, +15% Reduced Freeze Duration, +90% Physical Damage, +50% Internal Trauma Damage

Kraken- +5% Movement Speed, +20% Attack Speed, +120% to All Damage, +80% Physical Damage, +15% Crit Damage

Rhowan’s Scepter- +6% Health, +50 Defensive Ability, 9-14 Physical Damage, +50% Physical Damage, +80% Internal Trauma Damage, 5% Chance of Stun target for 1 second, +10% Stun Duration

Falcon- +15 Cunning, +39% Physical Damage, +24% Bleeding Damage

Hammer- +8 Defensive Ability , +30% Physical Damage, +60% Internal Trauma Damage

Crab- +15% Constitution, +20 Physique, +35 Defensive Ability, 15% Elemental Resistance, 18% Pierce Resistance, +30% Elemental Damage, +70% Internal Trauma Damage

Bull- +20 Physique, 70 Internal Trauma over 5 Seconds, +24% Internal Trauma Damage with +20% Increased Duration, 8% Chance of Stun target for 0.7 Seconds, +10% Stun Duration, -10% Physique Requirement for Armor[/spoiler]

All Damage:[spoiler]
Kraken- +5% Movement Speed, +20% Attack Speed, +120% to All Damage, +80% Physical Damage, +15% Crit Damage

Oklaine’s Lantern- +2 Energy Regenerated per second, Increases Energy Regeneration by 15%, +40 Offensive Ability, 20 Defensive Ability, +5% Attack Speed, +5% Casting Speed, 25% Reduced Entrapment Duration, +50% All Damage, +5% Crit Damage

Hydra- 45 + 4% Offensive Ability, 20% Slow Resistance, +50% to All Damage, 69 Elemental Damage, 39 Piercing Damage, +40% Pierce Damage

Scales of Ulcama- 250 + 6% Health, +6 Health Regenerated per Second, Increases Health Regeneration by 10%, +300 Energy, +2 Energy Regenerated per Second, Increases Energy Regeneration by 10%, +30% to All Damage

Bysmiel’s Bonds- +15 Offensive Ability, 15% Vitality Resistance, +5% Casting Speed, 30% All Damage

Lion - 100 + 4% Health, +10 Spirit, +8 Defensive Ability, +15% to All Damage

Crane- +8 Physique, +8 Spirit, 10% Elemental Resistance, 12% Poison & Acid Resistance, 8% Vitality Resistance, +15% All Damage, -10% Spirit Requirement for all Weapons

Jackal- +6% Energy, +12 Offensive Ability, +6% Attack Speed, +6% Casting Speed, +15% All Damage

Panther- Increases Energy Regeneration by 10%, +8 Cunning, +8 Spirit, +32 Offensive Ability, +15% All Damage, 5% Crit Damage

Raven- +18 Spirit, 1 Energy Regenerated per second, +15 Offensive Ability, +15% to All Damage[/spoiler]

Bonus to All Pets:[spoiler]
Mogdrogen the Wolf - +5% Offensive Ability, 6% Total Speed, +110% to All Damage

Dying God - +5% Attack Speed, +90% to All Damage, 10% Crit Damage

Bysmiel’s Bonds - +8% Health, 20% Vitality Resistance, +70% All Damage, 8% Total Speed

Raven- +5% Offensive Ability, +15% to All Damage, +60% Lightning Damage

Fiend - +65% Fire Damage

Rhowan’s Crown-10% Elemental Resistance, 40% Elemental Damage

Lion - +3% Health, +12% to All Damage

Panther - +5% Offensive Ability, +6% to All Damage, +5% Crit Damage

Huntress: +8% Health, +5% Offensive Ability

Tree of Life - +10% Health, +50 Health Regenerated per second, Increases Health Regeneration by 40%

Behemoth+5% Health, Increases Health Regeneration by 20%

Hound - +4% Health, +30% to All Retaliation Damage

Wolverine - 5% Defensive Ability, 10% Pierce Resistance, 25% Bleeding Resistance, 50 Piercing Retaliation, +50% to All Retaliation Damage

Light of Empyrion- 15% Elemental Resistance, Increases Current Elemental Resistance by 10%, 15% Vitality Resistance, 15% Aether Resistance, 15% Chaos Resistance, 5% Maximum All Resistances

Ulo the Keeper of the Waters 10% Elemental Resistance, 15% Poison & Acid Resistance, 10% Chaos Resistance

Shepherd’s Crook- +13% Health, +5% Defensive Ability, 15% Elemental Resistance

Empty Throne- 8% Pierce Resistance, 8% Chaos Resistance, 8% Aether Resistance [/spoiler]

Resistances/Retaliation Only:[spoiler]
ShieldMaiden- 25% reduced Stun Duration, +4% Shield Block Chance, +45% Shield Damage Blocked, -15% Shield Recovery Time, 210 Trauma Damage over 5 seconds, +50% Internal Trauma Damage, 500 Piercing Retaliation, +50% All Retaliation Damage

Aeon’s Hourglass - +30 Physique, +30 Cunning, +30 Spirit, +75 Defensive Ability, 15% Vitality Resistance, +4% Maximum Vitality Resistance, 20% Aether Resistance, 50% Slow Resistance, 20% Reduction in Internal Trauma/Burn/Frostburn/Electrocute/Poison/Vitality Decay/Bleeding/Life Leech Duration, 30% Reduced Entrapment Duration, 6% Chance to Avoid Melee Attacks, 6% Chance to Avoid Projectiles , +25% Reflected Damage Reduction

Tree of Life- +17% Health, +35 Health Regenerated per Second, Increases Health Regeneration by 20%, +30 Defensive Ability

Obelisk of Menhir- 55 + 5% Defensive Ability, 150 + 11% Armor, +3% Maximum Pierce Resistance, 30% Reduced Stun Duration, 30% Reduced Freeze Duration, +5% Shield Block Chance, +30% Shield Damage Blocked, +100% to All Retaliation Damages

Autumn Boar- 20 + 5% Physique, +10 Cunning, 20% Fire Resistance, 15% Pierce Resistance, 4% Physical Resistance,+10% Stun Duration, 150 Physical Damage Retaliation, 10% Chance of 2100 Bleeding Retaliation over 3 Seconds

Behemoth- 300 + 4% Health, +25 Health regenerated per second, Increases Health Regeneration by 10%, +25% Constitution

Ulo the Keeper of the Waters- 100 Health, 100 Energy, 10% Elemental Resistance, 15% Poison & Acid Resistance, 10% Chaos Resistance, 30% Life Leech Resistance, 30% Energy Leech Resistance

Dryad- +80 Health, +200 Energy, +1 Energy Regenerated per second, +5% Spirit, 10% Poison & Acid Resistance, 20% Reduction in Poison Duration, 20% Reduction in Bleeding Duration, -10% Spirit Requirement for Jewelry

Hound- +25 Physique, Increase Armor by 5%, 36 Piercing Retaliation, +50% to All Retaliation Damage

Lizard- +80 Health, +16 Health Regenerated per second, Increases Health Regeneration by 15%, +30% Constitution

Empty Throne- 8% Pierce Resistance, 8% Chaos Resistance, 8% Aether Resistance, 15% Reduced Stun Duration

Wolverine- 40 + 4% Defensive Ability, 36 Piercing Retaliation, +55% All Retaliation Damages, -10% Physique Requirement for Melee Weapons, -10% Cunning Requirement for Melee Weapons

Spider- 10 + 3% Cunning, 10 + 3% Spirit, +25 Offensive Ability, +15 Defensive Ability, +8% Chaos Resistance, +5% Cast Speed, 12% less damage from Insectoids & Arachnoids, 20% Reduced Attack Speed Retaliation for 3 Seconds, 20% Slowed Movement Retaliation for 2 seconds

Shepherd’s Crook- 80 + 3% Health, +10 Cunning, +10% Elemental Resistance

Anvil- +10 Physique, +20% Constitution, +30 Defensive Ability, Increases Armor Absorption by 3%

Ghoul- +20 Physique, +10 Spirit, +6 Health Regenerated per second, Increases Health Regeneration by 15%, +20 Defensive Ability, 30 Life Leech over 2 Seconds, 4% of Attack Damage converted to Health

Viper- +10 Spirit, 10% Vitality Resistance, +3% Offensive Ability, +10% Energy absorbed from Enemy Spells, 15% Chance of 36 Energy Leech over 2 Seconds, 20% Reduced target’s Elemental Resistances for 3 Seconds

Vulture- 10 + 5% Cunning, 15% Bleeding Resistance, 15% Vitality Resistance, 30% Life Leech Resistance, 30 Life Leech over 2 Seconds, +50% Life Leech Damage

Hawk- 15 + 3% Offensive Ability, +8% Crit Damage, -10% Cunning Requirement for Ranged Weapons

Tortoise- 125 + 4% Health, +52 Defensive Ability, Increases Armor by 4%, -10% Physique Requirement for Shields

Eel- +47 Defensive Ability, 10% Pierce Resistance, +4% Movement Speed, +2% Chance to Avoid Melee Attacks, +2% Chance to Avoid Projectiles

Sailor’s Guide- +20 Physique, +8 Defensive Ability, 15% Cold Resistance, 15% Lightning Resistance, 3% Physical Resistance, 18% Reduced Freeze Duration, 18% Slow Resistance, +8% Movement Speed[/spoiler]

I find the new listing to be less useful than the old one. It is possible to include both formats?

I care less about all the damage types and more about the other types of bonuses. :undecided:

This!

I opened this and thought wrong one but after a minute realised it had been replaced by a less useful one (for me)