I figured it would be nice to input how much of each bonus the constellations presented give, so I’m going to place the numbers and keep the organization as follows (This is following the current v1.0.0.8 update).
DoTs like Burn/Frostburn/Electrocute will be gathered under the corresponding damage type.
The Resistances/Retaliation Damage section (essentially anything that doesn’t add to any damage) is a bit of a mess, perhaps something like separate Health/Offensive Ability/Defensive Ability sections would do, but someone else can take that project, this was made in mind for adding devotion sources of damage.
Aether:[spoiler]
Spear of the Heaven- 40 + 5% Offensive Ability, 20% Lightning Resistance, +3% Maximum Lightning Resistance, 15% Aether Resistance, +180% Lightning Damage, +180% Aether Damage, +10% Crit Damage
Widow- +5% Energy, +10 Spirit, +18 + 2% Offensive Ability, +8% Vitality Resistance, +18% Aether Resistance, +120% Aether Damage
Wraith- +10 Spirit, +18 Offensive Ability, 8% Aether Resistance, 1-10 Lightning Damage, 5 Aether Damage, +39% Lightning Damage, +39% Aether Damage, +15% Energy Absorbed from Enemy Spells
Imp- +10 Spirit, +10 Defensive Ability, 8% Aether Resistance, +39% Fire Damage, +39% Aether Damage[/spoiler]
Chaos:[spoiler]
Dying God - +25 Spirit, 85 +3% Offensive Ability, 25 Defensive Ability, 15% Chaos Resistance, +180% Vitality Damage, 60-300 Chaos Damage, +180% Chaos Damage
Abomination (Chaos Route) - 150 Health, +60 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance, +80% Poison Damage, +80% Acid Damage, +80% Vitality Damage, +160% Chaos Damage
Soleal’s Witchblade - +15 Spirit, +10 Offensive Ability, +10 Defensive Ability, 15% Fire Resistance, +50% Fire Damage, +120% Chaos Damage, 10% Energy Burn (50% of Energy Burnt Causes Damage)
Fiend - +10 Spirit, +39% Fire Damage, +39% Chaos Damage, +8% Chaos Resistance
Eye of the Guardian - +8% Vitality Resistance, +60% Poison Damage, +15% Acid Damage, +30% Chaos Damage
Gallows - 120 Health, +10% Vitality Resistance, 8 Vitality Damage, +39% Vitality Damage, +24% Chaos Damage, 15% Chance of 100 Life Leech Retaliation over 2 Seconds[/spoiler]
Vitality:[spoiler]
Dying God - +25 Spirit, 85 +3% Offensive Ability, 25 Defensive Ability, 15% Chaos Resistance, +180% Vitality Damage, 60-300 Chaos Damage, +180% Chaos Damage
Affliction - +15 Spirit, 18 + 3% Offensive Ability, +10 Defensive Ability, 10% Poison and Acid Resistance, 10-18 Vitality Damage, +40% Poison Damage, +50% Acid Damage, +90% Vitality Damage, +10% Crit Damage, 650 Vitality Decay Retaliation over 3 seconds
Abomination (Either Route) - 150 Health, +60 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance, >=80% Poison Damage, >=80% Acid Damage, +80% Vitality Damage, >=80% Chaos Damage
Wendigo - 100 + 5% Health, +15 Spirit, +5% Casting Speed, +10% Vitality Resistance, +90% Vitality Damage, +90% Vitality Decay, +50% Life Leech Damage, 10% Less Damage from Beasts
Bat - +39% Vitality Damage, +45% Bleeding Damage, 15% Chance of 150 Life Leech over 2 Seconds, +30% Life Leech Damage, 3% of Attack Damage converted to Health
Gallows - 120 Health, +10% Vitality Resistance, 8 Vitality Damage, +39% Vitality Damage, +24% Chaos Damage, 15% Chance of 100 Life Leech Retaliation over 2 Seconds[/spoiler]
Poison & Acid:[spoiler]
Abomination (Poison Route): 150 Health, +60 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance, +260% Poison Damage, +160% Acid Damage, +80% Vitality Damage, +80% Chaos Damage
Affliction - +15 Spirit, 18 + 3% Offensive Ability, +10 Defensive Ability, 10% Poison and Acid Resistance, 10-18 Vitality Damage, +40% Poison Damage, +50% Acid Damage, +90% Vitality Damage, +10% Crit Damage, 650 Vitality Decay Retaliation over 3 seconds
Manticore - +4% Health, +35 Offensive Ability, +25% Poison & Acid Resistance, 275 Poison Damage over 5 seconds, +90% Poison Damage with +30% Increased Duration, +90% Acid Damage
Eye of the Guardian - +8% Vitality Resistance, +60% Poison Damage, +15% Acid Damage, +30% Chaos Damage
Akerons Scorpion - +30 Offensive Ability, +54% Poison Damage, +10% Acid Damage
Rat - +23 Cunning, +23 Spirit, 10% Poison & Acid Resistance, 135 Poison Damage over 5 seconds, +44% Poison Damage with +30% increased duration[/spoiler]
Pierce:[spoiler]
Unknown Soldier- 220 + 4% Health, +55 Offensive Ability, +5% Attack Speed, 18 Piercing Damage, +140% Pierce Damage, 87 Bleeding Damage over 3 Seconds, +160% Bleeding Damage, +10% Crit Damage
Blades of Nadaan- +8% Attack Speed, Increases Armor Piercing by 100%, +90% Pierce Damage, +5% Crit Damage, 2% Chance to Avoid Melee Attacks, 2% Chance to Avoid Projectiles
Assassin - +15 + 5% Cunning, +18 Offensive Ability, +22 Defensive Ability, 8% Poison and Acid Resistance, 8% Bleeding Resistance, 22 Pierce Damage, +70% Pierce Damage, +15% Damage to Humans
Hydra- 45 + 4% Offensive Ability, 20% Slow Resistance, +50% to All Damage, 69 Elemental Damage, 39 Piercing Damage, +40% Pierce Damage
Huntress- 100 Health, 30 + 3% Offensive Ability, +35% Pierce Damage, 45 Bleeding Damage over 3 Seconds , +110% Bleeding Damage with 20% Increased Duration, +15% Damage to Beasts
Assassin’s Blade- +12 Offensive Ability, +30% Pierce Damage, +45% Bleeding Damage
Harpy- 1.5 Energy Regenerated per second, +10 Cunning, +15 Offensive Ability, 4-9 Piercing Damage, +39% Cold Damage, +39% Pierce Damage[/spoiler]
Bleeding:[spoiler]
Unknown Soldier- 220 + 4% Health, +55 Offensive Ability, +5% Attack Speed, 18 Piercing Damage, +140% Pierce Damage, 87 Bleeding Damage over 3 Seconds, +160% Bleeding Damage, +10% Crit Damage
Mogdrogen the Wolf- +35 Offensive Ability, 30% Defensive Ability, 15% Elemental Resistance, 20% Vitality Resistance, 15% Bleeding Resistance, +3% Maximum Bleeding Resistance, 175 Bleeding Damage over 5 Seconds, +160% Bleeding Damage with +50% Increased Duration
Berserker- +55 Offensive Ability, 15% Pierce Resistance, 20% Reduction in Bleeding Duration, +100% Physical Damage, +130% Bleeding Damage with +50% Increased Duration, +5% Crit Damage
Huntress- 100 Health, 30 + 3% Offensive Ability, +35% Pierce Damage, 45 Bleeding Damage over 3 Seconds , +110% Bleeding Damage with 20% Increased Duration, +15% Damage to Beasts
Fox- +25 Cunning, 8% Bleeding Resistance, 87 Bleeding Damage over 3 Seconds, +69% Bleeding Damage
Bat - +39% Vitality Damage, +45% Bleeding Damage, 15% Chance of 150 Life Leech over 2 Seconds, +30% Life Leech Damage, 3% of Attack Damage converted to Health
Assassin’s Blade- +12 Offensive Ability, +30% Pierce Damage, +45% Bleeding Damage
Falcon- +15 Cunning, +39% Physical Damage, +24% Bleeding Damage[/spoiler]
Elemental:[spoiler]
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage
Rhowans Crown- +20 Spirit, +18% Elemental Resistance, 8% Chaos Damage, 8-12 Elemental Damage, +75% Elemental Damage, +60% Burn Damage, +60% Frostburn Damage, +60% Electrocute Damage
Owl- +10 Spirit, +15 Defensive Ability, 8% Elemental Resistance, -5% Skill Energy Cost, +24% Elemental Damage, +50% Burn Damage, +50% Frostburn Damage, +50% Electrocute Damage, +15% Reflected Damage Reduction
Scholar’s Light- +2.2 Energy Regenerated per second, +10 Physique, 8% Defensive Ability, 8% Elemental Resistance, 8 Elemental Damage, +24% Elemental Damage, +15% Fire Damage
Crab- +15% Constitution, +20 Physique, +35 Defensive Ability, 15% Elemental Resistance, 18% Pierce Resistance, +30% Elemental Damage, +70% Internal Trauma Damage[/spoiler]
Fire:[spoiler]
Ulzuin’s Torch- 20 + 5% Offensive Ability, 20% Fire Resistance, +3% Maximum Fire Resistance, 15% Chaos Resistance, +5% Movement Speed, +180% Fire Damage, 132 Burn Damage over 3 Seconds, +200% Burn Damage with +100% Increased Duration, +10% Crit Damage
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage
Magi- 20 Defensive Ability, 8% Elemental Resistance, 25% Fire Resistance, +5% Casting Speed, 9-11 Fire Damage, +80% Fire Damage, 48 Burn Damage over 3 Seconds, +200% Burn Damage with +30% Increased Duration
Soleal’s Witchblade - +15 Spirit, +10 Offensive Ability, +10 Defensive Ability, 15% Fire Resistance, +50% Fire Damage, +120% Chaos Damage, 10% Energy Burn (50% of Energy Burnt Causes Damage)
Fiend - +10 Spirit, +39% Fire Damage, +39% Chaos Damage, +8% Chaos Resistance
Imp- +10 Spirit, +10 Defensive Ability, 8% Aether Resistance, +39% Fire Damage, +39% Aether Damage
Light of Empyrion- 30 Defensive Ability, 25% Elemental Resistance, 15% Vitality Resistance, 15% Aether Resistance, +3% Maximum Aether Resistance, 15% Chaos Resistance, +3% Maximum Chaos Resistance, 10-17 Fire Damage, +80% Fire Damage, +10% Damage to Chthonics
Scholar’s Light- +2.2 Energy Regenerated per second, +10 Physique, 8% Defensive Ability, 8% Elemental Resistance, 8 Elemental Damage, +24% Elemental Damage, +15% Fire Damage[/spoiler]
Cold:[spoiler]
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage
Leviathan- 5% Health, +10% Energy, Increases Energy Regeneration by 20%, +25 Physique, +40 Defensive Ability, 20% Cold Resistance, +3% Maximum Cold Resistance, 20% Pierce Resistance, 160-200 Cold Damage, +180% Cold Damage, 500 Frostburn Damage over 3 Seconds, +100% Frostburn Damage
Amatok the Spirit of Winter- 100 + 4% Health, +25 Offensive Ability, +45 Defensive Ability, 25% Cold Resistance, 140% Cold Damage, 57 Frostburn Damage over 3 Seconds, +200% Frostburn Damage with +30% Increased Duration
Tsunami- +10 Physique, +10 Spirit, +10 Defensive Ability, +39% Cold Damage, +39% Lightning Damage, +40% Frostburn Damage, +40% Electrocute Damage
Harpy- 1.5 Energy Regenerated per second, +10 Cunning, +15 Offensive Ability, 4-9 Piercing Damage, +39% Cold Damage, +39% Pierce Damage[/spoiler]
Lightning:[spoiler]
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage
Tempest- +40 Offensive Ability, +25% Lightning Resistance, +3% Movement Speed, 1-29 Lightning Damage, +90% Lightning Damage, 30% Chance of +200% Lightning Damage, +100% Electrocute Damage with +30% Increased Duration
Spear of the Heaven- 40 + 5% Offensive Ability, 20% Lightning Resistance, +3% Maximum Lightning Resistance, 15% Aether Resistance, +180% Lightning Damage, +180% Aether Damage, +10% Crit Damage
Widow- +5% Energy, +10 Spirit, +18 + 2% Offensive Ability, +8% Vitality Resistance, +18% Aether Resistance, +120% Aether Damage
Wraith- +10 Spirit, +18 Offensive Ability, 8% Aether Resistance, 1-10 Lightning Damage, 5 Aether Damage, +39% Lightning Damage, +39% Aether Damage, +15% Energy Absorbed from Enemy Spells
Tsunami- +10 Physique, +10 Spirit, +10 Defensive Ability, +39% Cold Damage, +39% Lightning Damage, +40% Frostburn Damage, +40% Electrocute Damage[/spoiler]
Physical & Internal Trauma:[spoiler]
Oleron- +300 Health, +20 Physique, +20 Cunning, +45 Offensive Ability, 20% Pierce Resistance, +2% Maximum Pierce Resistance, 10% Bleeding Resistance, 4% Physical Resistance, 15-30 Physical Damage, +180% Physical Damage, 215 Internal Trauma over 5 Seconds ,+180% Internal Trauma Damage
Berserker- +55 Offensive Ability, 15% Pierce Resistance, 20% Reduction in Bleeding Duration, +100% Physical Damage, +130% Bleeding Damage with +50% Increased Duration, +5% Crit Damage
Dire Bear- +5% Health, +15% Constitution, +10 Physique, +10 Cunning, +40 Armor, +15% Reduced Stun Duration, +15% Reduced Freeze Duration, +90% Physical Damage, +50% Internal Trauma Damage
Kraken- +5% Movement Speed, +20% Attack Speed, +120% to All Damage, +80% Physical Damage, +15% Crit Damage
Rhowan’s Scepter- +6% Health, +50 Defensive Ability, 9-14 Physical Damage, +50% Physical Damage, +80% Internal Trauma Damage, 5% Chance of Stun target for 1 second, +10% Stun Duration
Falcon- +15 Cunning, +39% Physical Damage, +24% Bleeding Damage
Hammer- +8 Defensive Ability , +30% Physical Damage, +60% Internal Trauma Damage
Crab- +15% Constitution, +20 Physique, +35 Defensive Ability, 15% Elemental Resistance, 18% Pierce Resistance, +30% Elemental Damage, +70% Internal Trauma Damage
Bull- +20 Physique, 70 Internal Trauma over 5 Seconds, +24% Internal Trauma Damage with +20% Increased Duration, 8% Chance of Stun target for 0.7 Seconds, +10% Stun Duration, -10% Physique Requirement for Armor[/spoiler]
All Damage:[spoiler]
Kraken- +5% Movement Speed, +20% Attack Speed, +120% to All Damage, +80% Physical Damage, +15% Crit Damage
Oklaine’s Lantern- +2 Energy Regenerated per second, Increases Energy Regeneration by 15%, +40 Offensive Ability, 20 Defensive Ability, +5% Attack Speed, +5% Casting Speed, 25% Reduced Entrapment Duration, +50% All Damage, +5% Crit Damage
Hydra- 45 + 4% Offensive Ability, 20% Slow Resistance, +50% to All Damage, 69 Elemental Damage, 39 Piercing Damage, +40% Pierce Damage
Scales of Ulcama- 250 + 6% Health, +6 Health Regenerated per Second, Increases Health Regeneration by 10%, +300 Energy, +2 Energy Regenerated per Second, Increases Energy Regeneration by 10%, +30% to All Damage
Bysmiel’s Bonds- +15 Offensive Ability, 15% Vitality Resistance, +5% Casting Speed, 30% All Damage
Lion - 100 + 4% Health, +10 Spirit, +8 Defensive Ability, +15% to All Damage
Crane- +8 Physique, +8 Spirit, 10% Elemental Resistance, 12% Poison & Acid Resistance, 8% Vitality Resistance, +15% All Damage, -10% Spirit Requirement for all Weapons
Jackal- +6% Energy, +12 Offensive Ability, +6% Attack Speed, +6% Casting Speed, +15% All Damage
Panther- Increases Energy Regeneration by 10%, +8 Cunning, +8 Spirit, +32 Offensive Ability, +15% All Damage, 5% Crit Damage
Raven- +18 Spirit, 1 Energy Regenerated per second, +15 Offensive Ability, +15% to All Damage[/spoiler]
Bonus to All Pets:[spoiler]
Mogdrogen the Wolf - +5% Offensive Ability, 6% Total Speed, +110% to All Damage
Dying God - +5% Attack Speed, +90% to All Damage, 10% Crit Damage
Bysmiel’s Bonds - +8% Health, 20% Vitality Resistance, +70% All Damage, 8% Total Speed
Raven- +5% Offensive Ability, +15% to All Damage, +60% Lightning Damage
Fiend - +65% Fire Damage
Rhowan’s Crown-10% Elemental Resistance, 40% Elemental Damage
Lion - +3% Health, +12% to All Damage
Panther - +5% Offensive Ability, +6% to All Damage, +5% Crit Damage
Huntress: +8% Health, +5% Offensive Ability
Tree of Life - +10% Health, +50 Health Regenerated per second, Increases Health Regeneration by 40%
Behemoth+5% Health, Increases Health Regeneration by 20%
Hound - +4% Health, +30% to All Retaliation Damage
Wolverine - 5% Defensive Ability, 10% Pierce Resistance, 25% Bleeding Resistance, 50 Piercing Retaliation, +50% to All Retaliation Damage
Light of Empyrion- 15% Elemental Resistance, Increases Current Elemental Resistance by 10%, 15% Vitality Resistance, 15% Aether Resistance, 15% Chaos Resistance, 5% Maximum All Resistances
Ulo the Keeper of the Waters 10% Elemental Resistance, 15% Poison & Acid Resistance, 10% Chaos Resistance
Shepherd’s Crook- +13% Health, +5% Defensive Ability, 15% Elemental Resistance
Empty Throne- 8% Pierce Resistance, 8% Chaos Resistance, 8% Aether Resistance [/spoiler]
Resistances/Retaliation Only:[spoiler]
ShieldMaiden- 25% reduced Stun Duration, +4% Shield Block Chance, +45% Shield Damage Blocked, -15% Shield Recovery Time, 210 Trauma Damage over 5 seconds, +50% Internal Trauma Damage, 500 Piercing Retaliation, +50% All Retaliation Damage
Aeon’s Hourglass - +30 Physique, +30 Cunning, +30 Spirit, +75 Defensive Ability, 15% Vitality Resistance, +4% Maximum Vitality Resistance, 20% Aether Resistance, 50% Slow Resistance, 20% Reduction in Internal Trauma/Burn/Frostburn/Electrocute/Poison/Vitality Decay/Bleeding/Life Leech Duration, 30% Reduced Entrapment Duration, 6% Chance to Avoid Melee Attacks, 6% Chance to Avoid Projectiles , +25% Reflected Damage Reduction
Tree of Life- +17% Health, +35 Health Regenerated per Second, Increases Health Regeneration by 20%, +30 Defensive Ability
Obelisk of Menhir- 55 + 5% Defensive Ability, 150 + 11% Armor, +3% Maximum Pierce Resistance, 30% Reduced Stun Duration, 30% Reduced Freeze Duration, +5% Shield Block Chance, +30% Shield Damage Blocked, +100% to All Retaliation Damages
Autumn Boar- 20 + 5% Physique, +10 Cunning, 20% Fire Resistance, 15% Pierce Resistance, 4% Physical Resistance,+10% Stun Duration, 150 Physical Damage Retaliation, 10% Chance of 2100 Bleeding Retaliation over 3 Seconds
Behemoth- 300 + 4% Health, +25 Health regenerated per second, Increases Health Regeneration by 10%, +25% Constitution
Ulo the Keeper of the Waters- 100 Health, 100 Energy, 10% Elemental Resistance, 15% Poison & Acid Resistance, 10% Chaos Resistance, 30% Life Leech Resistance, 30% Energy Leech Resistance
Dryad- +80 Health, +200 Energy, +1 Energy Regenerated per second, +5% Spirit, 10% Poison & Acid Resistance, 20% Reduction in Poison Duration, 20% Reduction in Bleeding Duration, -10% Spirit Requirement for Jewelry
Hound- +25 Physique, Increase Armor by 5%, 36 Piercing Retaliation, +50% to All Retaliation Damage
Lizard- +80 Health, +16 Health Regenerated per second, Increases Health Regeneration by 15%, +30% Constitution
Empty Throne- 8% Pierce Resistance, 8% Chaos Resistance, 8% Aether Resistance, 15% Reduced Stun Duration
Wolverine- 40 + 4% Defensive Ability, 36 Piercing Retaliation, +55% All Retaliation Damages, -10% Physique Requirement for Melee Weapons, -10% Cunning Requirement for Melee Weapons
Spider- 10 + 3% Cunning, 10 + 3% Spirit, +25 Offensive Ability, +15 Defensive Ability, +8% Chaos Resistance, +5% Cast Speed, 12% less damage from Insectoids & Arachnoids, 20% Reduced Attack Speed Retaliation for 3 Seconds, 20% Slowed Movement Retaliation for 2 seconds
Shepherd’s Crook- 80 + 3% Health, +10 Cunning, +10% Elemental Resistance
Anvil- +10 Physique, +20% Constitution, +30 Defensive Ability, Increases Armor Absorption by 3%
Ghoul- +20 Physique, +10 Spirit, +6 Health Regenerated per second, Increases Health Regeneration by 15%, +20 Defensive Ability, 30 Life Leech over 2 Seconds, 4% of Attack Damage converted to Health
Viper- +10 Spirit, 10% Vitality Resistance, +3% Offensive Ability, +10% Energy absorbed from Enemy Spells, 15% Chance of 36 Energy Leech over 2 Seconds, 20% Reduced target’s Elemental Resistances for 3 Seconds
Vulture- 10 + 5% Cunning, 15% Bleeding Resistance, 15% Vitality Resistance, 30% Life Leech Resistance, 30 Life Leech over 2 Seconds, +50% Life Leech Damage
Hawk- 15 + 3% Offensive Ability, +8% Crit Damage, -10% Cunning Requirement for Ranged Weapons
Tortoise- 125 + 4% Health, +52 Defensive Ability, Increases Armor by 4%, -10% Physique Requirement for Shields
Eel- +47 Defensive Ability, 10% Pierce Resistance, +4% Movement Speed, +2% Chance to Avoid Melee Attacks, +2% Chance to Avoid Projectiles
Sailor’s Guide- +20 Physique, +8 Defensive Ability, 15% Cold Resistance, 15% Lightning Resistance, 3% Physical Resistance, 18% Reduced Freeze Duration, 18% Slow Resistance, +8% Movement Speed[/spoiler]