Constellations by bonuses _ Lord Gwyn

So I found this break down of the constellations by their bonuses on the steam forums and thought it was worth posting here.

Note I take no credit for this, it is all done by Lord Gwyn over on the steam forums

EDIT: Updated by Thepowerofmediocrity here on this Forum

Aether:[spoiler]
Spear of the Heaven- 40 + 5% Offensive Ability, 20% Lightning Resistance, +3% Maximum Lightning Resistance, 15% Aether Resistance, +180% Lightning Damage, +180% Aether Damage, +10% Crit Damage

Widow- +5% Energy, +10 Spirit, +18 + 2% Offensive Ability, +8% Vitality Resistance, +18% Aether Resistance, +120% Aether Damage

Wraith- +10 Spirit, +18 Offensive Ability, 8% Aether Resistance, 1-10 Lightning Damage, 5 Aether Damage, +39% Lightning Damage, +39% Aether Damage, +15% Energy Absorbed from Enemy Spells

Imp- +10 Spirit, +10 Defensive Ability, 8% Aether Resistance, +39% Fire Damage, +39% Aether Damage[/spoiler]

Chaos:[spoiler]
Dying God - +25 Spirit, 85 +3% Offensive Ability, 25 Defensive Ability, 15% Chaos Resistance, +180% Vitality Damage, 60-300 Chaos Damage, +180% Chaos Damage

Abomination (Chaos Route) - 150 Health, +60 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance, +80% Poison Damage, +80% Acid Damage, +80% Vitality Damage, +160% Chaos Damage

Soleal’s Witchblade - +15 Spirit, +10 Offensive Ability, +10 Defensive Ability, 15% Fire Resistance, +50% Fire Damage, +120% Chaos Damage, 10% Energy Burn (50% of Energy Burnt Causes Damage)

Fiend - +10 Spirit, +39% Fire Damage, +39% Chaos Damage, +8% Chaos Resistance

Eye of the Guardian - +8% Vitality Resistance, +60% Poison Damage, +15% Acid Damage, +30% Chaos Damage

Gallows - 120 Health, +10% Vitality Resistance, 8 Vitality Damage, +39% Vitality Damage, +24% Chaos Damage, 15% Chance of 100 Life Leech Retaliation over 2 Seconds[/spoiler]

Vitality:[spoiler]
Dying God - +25 Spirit, 85 +3% Offensive Ability, 25 Defensive Ability, 15% Chaos Resistance, +180% Vitality Damage, 60-300 Chaos Damage, +180% Chaos Damage

Affliction - +15 Spirit, 18 + 3% Offensive Ability, +10 Defensive Ability, 10% Poison and Acid Resistance, 10-18 Vitality Damage, +40% Poison Damage, +50% Acid Damage, +90% Vitality Damage, +10% Crit Damage, 650 Vitality Decay Retaliation over 3 seconds

Abomination (Either Route) - 150 Health, +60 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance, >=80% Poison Damage, >=80% Acid Damage, +80% Vitality Damage, >=80% Chaos Damage

Wendigo - 100 + 5% Health, +15 Spirit, +5% Casting Speed, +10% Vitality Resistance, +90% Vitality Damage, +90% Vitality Decay, +50% Life Leech Damage, 10% Less Damage from Beasts

Bat - +39% Vitality Damage, +45% Bleeding Damage, 15% Chance of 150 Life Leech over 2 Seconds, +30% Life Leech Damage, 3% of Attack Damage converted to Health

Gallows - 120 Health, +10% Vitality Resistance, 8 Vitality Damage, +39% Vitality Damage, +24% Chaos Damage, 15% Chance of 100 Life Leech Retaliation over 2 Seconds[/spoiler]

Poison & Acid:[spoiler]

Abomination (Poison Route): 150 Health, +60 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance, +260% Poison Damage, +160% Acid Damage, +80% Vitality Damage, +80% Chaos Damage

Affliction - +15 Spirit, 18 + 3% Offensive Ability, +10 Defensive Ability, 10% Poison and Acid Resistance, 10-18 Vitality Damage, +40% Poison Damage, +50% Acid Damage, +90% Vitality Damage, +10% Crit Damage, 650 Vitality Decay Retaliation over 3 seconds

Manticore - +4% Health, +35 Offensive Ability, +25% Poison & Acid Resistance, 275 Poison Damage over 5 seconds, +90% Poison Damage with +30% Increased Duration, +90% Acid Damage

Eye of the Guardian - +8% Vitality Resistance, +60% Poison Damage, +15% Acid Damage, +30% Chaos Damage

Akerons Scorpion - +30 Offensive Ability, +54% Poison Damage, +10% Acid Damage

Rat - +23 Cunning, +23 Spirit, 10% Poison & Acid Resistance, 135 Poison Damage over 5 seconds, +44% Poison Damage with +30% increased duration[/spoiler]

Pierce:[spoiler]
Unknown Soldier- 220 + 4% Health, +55 Offensive Ability, +5% Attack Speed, 18 Piercing Damage, +140% Pierce Damage, 87 Bleeding Damage over 3 Seconds, +160% Bleeding Damage, +10% Crit Damage

Blades of Nadaan- +8% Attack Speed, Increases Armor Piercing by 100%, +90% Pierce Damage, +5% Crit Damage, 2% Chance to Avoid Melee Attacks, 2% Chance to Avoid Projectiles

Assassin - +15 + 5% Cunning, +18 Offensive Ability, +22 Defensive Ability, 8% Poison and Acid Resistance, 8% Bleeding Resistance, 22 Pierce Damage, +70% Pierce Damage, +15% Damage to Humans

Hydra- 45 + 4% Offensive Ability, 20% Slow Resistance, +50% to All Damage, 69 Elemental Damage, 39 Piercing Damage, +40% Pierce Damage

Huntress- 100 Health, 30 + 3% Offensive Ability, +35% Pierce Damage, 45 Bleeding Damage over 3 Seconds , +110% Bleeding Damage with 20% Increased Duration, +15% Damage to Beasts

Assassin’s Blade- +12 Offensive Ability, +30% Pierce Damage, +45% Bleeding Damage

Harpy- 1.5 Energy Regenerated per second, +10 Cunning, +15 Offensive Ability, 4-9 Piercing Damage, +39% Cold Damage, +39% Pierce Damage[/spoiler]

Bleeding:[spoiler]
Unknown Soldier- 220 + 4% Health, +55 Offensive Ability, +5% Attack Speed, 18 Piercing Damage, +140% Pierce Damage, 87 Bleeding Damage over 3 Seconds, +160% Bleeding Damage, +10% Crit Damage

Mogdrogen the Wolf- +35 Offensive Ability, 30% Defensive Ability, 15% Elemental Resistance, 20% Vitality Resistance, 15% Bleeding Resistance, +3% Maximum Bleeding Resistance, 175 Bleeding Damage over 5 Seconds, +160% Bleeding Damage with +50% Increased Duration

Berserker- +55 Offensive Ability, 15% Pierce Resistance, 20% Reduction in Bleeding Duration, +100% Physical Damage, +130% Bleeding Damage with +50% Increased Duration, +5% Crit Damage

Huntress- 100 Health, 30 + 3% Offensive Ability, +35% Pierce Damage, 45 Bleeding Damage over 3 Seconds , +110% Bleeding Damage with 20% Increased Duration, +15% Damage to Beasts

Fox- +25 Cunning, 8% Bleeding Resistance, 87 Bleeding Damage over 3 Seconds, +69% Bleeding Damage

Bat - +39% Vitality Damage, +45% Bleeding Damage, 15% Chance of 150 Life Leech over 2 Seconds, +30% Life Leech Damage, 3% of Attack Damage converted to Health

Assassin’s Blade- +12 Offensive Ability, +30% Pierce Damage, +45% Bleeding Damage

Falcon- +15 Cunning, +39% Physical Damage, +24% Bleeding Damage[/spoiler]

Elemental:[spoiler]
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage

Rhowans Crown- +20 Spirit, +18% Elemental Resistance, 8% Chaos Damage, 8-12 Elemental Damage, +75% Elemental Damage, +60% Burn Damage, +60% Frostburn Damage, +60% Electrocute Damage

Owl- +10 Spirit, +15 Defensive Ability, 8% Elemental Resistance, -5% Skill Energy Cost, +24% Elemental Damage, +50% Burn Damage, +50% Frostburn Damage, +50% Electrocute Damage, +15% Reflected Damage Reduction

Scholar’s Light- +2.2 Energy Regenerated per second, +10 Physique, 8% Defensive Ability, 8% Elemental Resistance, 8 Elemental Damage, +24% Elemental Damage, +15% Fire Damage

Crab- +15% Constitution, +20 Physique, +35 Defensive Ability, 15% Elemental Resistance, 18% Pierce Resistance, +30% Elemental Damage, +70% Internal Trauma Damage[/spoiler]

Fire:[spoiler]
Ulzuin’s Torch- 20 + 5% Offensive Ability, 20% Fire Resistance, +3% Maximum Fire Resistance, 15% Chaos Resistance, +5% Movement Speed, +180% Fire Damage, 132 Burn Damage over 3 Seconds, +200% Burn Damage with +100% Increased Duration, +10% Crit Damage

Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage

Magi- 20 Defensive Ability, 8% Elemental Resistance, 25% Fire Resistance, +5% Casting Speed, 9-11 Fire Damage, +80% Fire Damage, 48 Burn Damage over 3 Seconds, +200% Burn Damage with +30% Increased Duration

Soleal’s Witchblade - +15 Spirit, +10 Offensive Ability, +10 Defensive Ability, 15% Fire Resistance, +50% Fire Damage, +120% Chaos Damage, 10% Energy Burn (50% of Energy Burnt Causes Damage)

Fiend - +10 Spirit, +39% Fire Damage, +39% Chaos Damage, +8% Chaos Resistance

Imp- +10 Spirit, +10 Defensive Ability, 8% Aether Resistance, +39% Fire Damage, +39% Aether Damage

Light of Empyrion- 30 Defensive Ability, 25% Elemental Resistance, 15% Vitality Resistance, 15% Aether Resistance, +3% Maximum Aether Resistance, 15% Chaos Resistance, +3% Maximum Chaos Resistance, 10-17 Fire Damage, +80% Fire Damage, +10% Damage to Chthonics

Scholar’s Light- +2.2 Energy Regenerated per second, +10 Physique, 8% Defensive Ability, 8% Elemental Resistance, 8 Elemental Damage, +24% Elemental Damage, +15% Fire Damage[/spoiler]

Cold:[spoiler]
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage

Leviathan- 5% Health, +10% Energy, Increases Energy Regeneration by 20%, +25 Physique, +40 Defensive Ability, 20% Cold Resistance, +3% Maximum Cold Resistance, 20% Pierce Resistance, 160-200 Cold Damage, +180% Cold Damage, 500 Frostburn Damage over 3 Seconds, +100% Frostburn Damage

Amatok the Spirit of Winter- 100 + 4% Health, +25 Offensive Ability, +45 Defensive Ability, 25% Cold Resistance, 140% Cold Damage, 57 Frostburn Damage over 3 Seconds, +200% Frostburn Damage with +30% Increased Duration

Tsunami- +10 Physique, +10 Spirit, +10 Defensive Ability, +39% Cold Damage, +39% Lightning Damage, +40% Frostburn Damage, +40% Electrocute Damage

Harpy- 1.5 Energy Regenerated per second, +10 Cunning, +15 Offensive Ability, 4-9 Piercing Damage, +39% Cold Damage, +39% Pierce Damage[/spoiler]

Lightning:[spoiler]
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage

Tempest- +40 Offensive Ability, +25% Lightning Resistance, +3% Movement Speed, 1-29 Lightning Damage, +90% Lightning Damage, 30% Chance of +200% Lightning Damage, +100% Electrocute Damage with +30% Increased Duration

Spear of the Heaven- 40 + 5% Offensive Ability, 20% Lightning Resistance, +3% Maximum Lightning Resistance, 15% Aether Resistance, +180% Lightning Damage, +180% Aether Damage, +10% Crit Damage

Widow- +5% Energy, +10 Spirit, +18 + 2% Offensive Ability, +8% Vitality Resistance, +18% Aether Resistance, +120% Aether Damage

Wraith- +10 Spirit, +18 Offensive Ability, 8% Aether Resistance, 1-10 Lightning Damage, 5 Aether Damage, +39% Lightning Damage, +39% Aether Damage, +15% Energy Absorbed from Enemy Spells

Tsunami- +10 Physique, +10 Spirit, +10 Defensive Ability, +39% Cold Damage, +39% Lightning Damage, +40% Frostburn Damage, +40% Electrocute Damage[/spoiler]

Physical & Internal Trauma:[spoiler]
Oleron- +300 Health, +20 Physique, +20 Cunning, +45 Offensive Ability, 20% Pierce Resistance, +2% Maximum Pierce Resistance, 10% Bleeding Resistance, 4% Physical Resistance, 15-30 Physical Damage, +180% Physical Damage, 215 Internal Trauma over 5 Seconds ,+180% Internal Trauma Damage

Berserker- +55 Offensive Ability, 15% Pierce Resistance, 20% Reduction in Bleeding Duration, +100% Physical Damage, +130% Bleeding Damage with +50% Increased Duration, +5% Crit Damage

Dire Bear- +5% Health, +15% Constitution, +10 Physique, +10 Cunning, +40 Armor, +15% Reduced Stun Duration, +15% Reduced Freeze Duration, +90% Physical Damage, +50% Internal Trauma Damage

Kraken- +5% Movement Speed, +20% Attack Speed, +120% to All Damage, +80% Physical Damage, +15% Crit Damage

Rhowan’s Scepter- +6% Health, +50 Defensive Ability, 9-14 Physical Damage, +50% Physical Damage, +80% Internal Trauma Damage, 5% Chance of Stun target for 1 second, +10% Stun Duration

Falcon- +15 Cunning, +39% Physical Damage, +24% Bleeding Damage

Hammer- +8 Defensive Ability , +30% Physical Damage, +60% Internal Trauma Damage

Crab- +15% Constitution, +20 Physique, +35 Defensive Ability, 15% Elemental Resistance, 18% Pierce Resistance, +30% Elemental Damage, +70% Internal Trauma Damage

Bull- +20 Physique, 70 Internal Trauma over 5 Seconds, +24% Internal Trauma Damage with +20% Increased Duration, 8% Chance of Stun target for 0.7 Seconds, +10% Stun Duration, -10% Physique Requirement for Armor[/spoiler]

All Damage:[spoiler]
Kraken- +5% Movement Speed, +20% Attack Speed, +120% to All Damage, +80% Physical Damage, +15% Crit Damage

Oklaine’s Lantern- +2 Energy Regenerated per second, Increases Energy Regeneration by 15%, +40 Offensive Ability, 20 Defensive Ability, +5% Attack Speed, +5% Casting Speed, 25% Reduced Entrapment Duration, +50% All Damage, +5% Crit Damage

Hydra- 45 + 4% Offensive Ability, 20% Slow Resistance, +50% to All Damage, 69 Elemental Damage, 39 Piercing Damage, +40% Pierce Damage

Scales of Ulcama- 250 + 6% Health, +6 Health Regenerated per Second, Increases Health Regeneration by 10%, +300 Energy, +2 Energy Regenerated per Second, Increases Energy Regeneration by 10%, +30% to All Damage

Bysmiel’s Bonds- +15 Offensive Ability, 15% Vitality Resistance, +5% Casting Speed, 30% All Damage

Lion - 100 + 4% Health, +10 Spirit, +8 Defensive Ability, +15% to All Damage

Crane- +8 Physique, +8 Spirit, 10% Elemental Resistance, 12% Poison & Acid Resistance, 8% Vitality Resistance, +15% All Damage, -10% Spirit Requirement for all Weapons

Jackal- +6% Energy, +12 Offensive Ability, +6% Attack Speed, +6% Casting Speed, +15% All Damage

Panther- Increases Energy Regeneration by 10%, +8 Cunning, +8 Spirit, +32 Offensive Ability, +15% All Damage, 5% Crit Damage

Raven- +18 Spirit, 1 Energy Regenerated per second, +15 Offensive Ability, +15% to All Damage[/spoiler]

Bonus to All Pets:[spoiler]
Mogdrogen the Wolf - +5% Offensive Ability, 6% Total Speed, +110% to All Damage

Dying God - +5% Attack Speed, +90% to All Damage, 10% Crit Damage

Bysmiel’s Bonds - +8% Health, 20% Vitality Resistance, +70% All Damage, 8% Total Speed

Raven- +5% Offensive Ability, +15% to All Damage, +60% Lightning Damage

Fiend - +65% Fire Damage

Rhowan’s Crown-10% Elemental Resistance, 40% Elemental Damage

Lion - +3% Health, +12% to All Damage

Panther - +5% Offensive Ability, +6% to All Damage, +5% Crit Damage

Huntress: +8% Health, +5% Offensive Ability

Tree of Life - +10% Health, +50 Health Regenerated per second, Increases Health Regeneration by 40%

Behemoth+5% Health, Increases Health Regeneration by 20%

Hound - +4% Health, +30% to All Retaliation Damage

Wolverine - 5% Defensive Ability, 10% Pierce Resistance, 25% Bleeding Resistance, 50 Piercing Retaliation, +50% to All Retaliation Damage

Light of Empyrion- 15% Elemental Resistance, Increases Current Elemental Resistance by 10%, 15% Vitality Resistance, 15% Aether Resistance, 15% Chaos Resistance, 5% Maximum All Resistances

Ulo the Keeper of the Waters 10% Elemental Resistance, 15% Poison & Acid Resistance, 10% Chaos Resistance

Shepherd’s Crook- +13% Health, +5% Defensive Ability, 15% Elemental Resistance

Empty Throne- 8% Pierce Resistance, 8% Chaos Resistance, 8% Aether Resistance [/spoiler]

Resistances/Retaliation Only:[spoiler]
ShieldMaiden- 25% reduced Stun Duration, +4% Shield Block Chance, +45% Shield Damage Blocked, -15% Shield Recovery Time, 210 Trauma Damage over 5 seconds, +50% Internal Trauma Damage, 500 Piercing Retaliation, +50% All Retaliation Damage

Aeon’s Hourglass - +30 Physique, +30 Cunning, +30 Spirit, +75 Defensive Ability, 15% Vitality Resistance, +4% Maximum Vitality Resistance, 20% Aether Resistance, 50% Slow Resistance, 20% Reduction in Internal Trauma/Burn/Frostburn/Electrocute/Poison/Vitality Decay/Bleeding/Life Leech Duration, 30% Reduced Entrapment Duration, 6% Chance to Avoid Melee Attacks, 6% Chance to Avoid Projectiles , +25% Reflected Damage Reduction

Tree of Life- +17% Health, +35 Health Regenerated per Second, Increases Health Regeneration by 20%, +30 Defensive Ability

Obelisk of Menhir- 55 + 5% Defensive Ability, 150 + 11% Armor, +3% Maximum Pierce Resistance, 30% Reduced Stun Duration, 30% Reduced Freeze Duration, +5% Shield Block Chance, +30% Shield Damage Blocked, +100% to All Retaliation Damages

Autumn Boar- 20 + 5% Physique, +10 Cunning, 20% Fire Resistance, 15% Pierce Resistance, 4% Physical Resistance,+10% Stun Duration, 150 Physical Damage Retaliation, 10% Chance of 2100 Bleeding Retaliation over 3 Seconds

Behemoth- 300 + 4% Health, +25 Health regenerated per second, Increases Health Regeneration by 10%, +25% Constitution

Ulo the Keeper of the Waters- 100 Health, 100 Energy, 10% Elemental Resistance, 15% Poison & Acid Resistance, 10% Chaos Resistance, 30% Life Leech Resistance, 30% Energy Leech Resistance

Dryad- +80 Health, +200 Energy, +1 Energy Regenerated per second, +5% Spirit, 10% Poison & Acid Resistance, 20% Reduction in Poison Duration, 20% Reduction in Bleeding Duration, -10% Spirit Requirement for Jewelry

Hound- +25 Physique, Increase Armor by 5%, 36 Piercing Retaliation, +50% to All Retaliation Damage

Lizard- +80 Health, +16 Health Regenerated per second, Increases Health Regeneration by 15%, +30% Constitution

Empty Throne- 8% Pierce Resistance, 8% Chaos Resistance, 8% Aether Resistance, 15% Reduced Stun Duration

Wolverine- 40 + 4% Defensive Ability, 36 Piercing Retaliation, +55% All Retaliation Damages, -10% Physique Requirement for Melee Weapons, -10% Cunning Requirement for Melee Weapons

Spider- 10 + 3% Cunning, 10 + 3% Spirit, +25 Offensive Ability, +15 Defensive Ability, +8% Chaos Resistance, +5% Cast Speed, 12% less damage from Insectoids & Arachnoids, 20% Reduced Attack Speed Retaliation for 3 Seconds, 20% Slowed Movement Retaliation for 2 seconds

Shepherd’s Crook- 80 + 3% Health, +10 Cunning, +10% Elemental Resistance

Anvil- +10 Physique, +20% Constitution, +30 Defensive Ability, Increases Armor Absorption by 3%

Ghoul- +20 Physique, +10 Spirit, +6 Health Regenerated per second, Increases Health Regeneration by 15%, +20 Defensive Ability, 30 Life Leech over 2 Seconds, 4% of Attack Damage converted to Health

Viper- +10 Spirit, 10% Vitality Resistance, +3% Offensive Ability, +10% Energy absorbed from Enemy Spells, 15% Chance of 36 Energy Leech over 2 Seconds, 20% Reduced target’s Elemental Resistances for 3 Seconds

Vulture- 10 + 5% Cunning, 15% Bleeding Resistance, 15% Vitality Resistance, 30% Life Leech Resistance, 30 Life Leech over 2 Seconds, +50% Life Leech Damage

Hawk- 15 + 3% Offensive Ability, +8% Crit Damage, -10% Cunning Requirement for Ranged Weapons

Tortoise- 125 + 4% Health, +52 Defensive Ability, Increases Armor by 4%, -10% Physique Requirement for Shields

Eel- +47 Defensive Ability, 10% Pierce Resistance, +4% Movement Speed, +2% Chance to Avoid Melee Attacks, +2% Chance to Avoid Projectiles

Sailor’s Guide- +20 Physique, +8 Defensive Ability, 15% Cold Resistance, 15% Lightning Resistance, 3% Physical Resistance, 18% Reduced Freeze Duration, 18% Slow Resistance, +8% Movement Speed[/spoiler]

Nice list Nightmare and thanks for posting it. Might I suggest losing the dark purple text colour though. On a black background it’s pretty much illegible.

No problem, but it isn’t mine, it’s by Lord Gwyn on steam forums, that’s what the purple says

Ok Hiding it all in spoilers hopefully makes it look neater and easier to read through/find what you want

Sent from my 0PJA10 using Tapatalk

Good old plain white will do. The important thing is that others can read it. No good crediting him for his accomplishment if the colour makes it unreadable.

Well, the light blue is better, but why put in spoilers and black all the info out?

I did it to try and make it look neater and easier to navigate and find what you want, unless you don’t think that is a good idea?

I did it to try and make it look neater and easier to navigate and find what you want, unless you don’t think that is a good idea?

The black out was a mistake this new one should be good right?

Yes, that’s fine. Makes it a bit easier to check various sections. :slight_smile:

This will be useful. Thank you Nightmare!

No worries :slight_smile:

Can someone please pin this, I think it is really useful and I just spent 10mins trying to find it…

Really useful, thanks for reposting.

No worries hopefully someone pins it so that I don’t have to go dredging it back up

Edit: Thank you whoever pinned this

I wonder, is this still up to date? since they added alot of pet bonuses all over the place when B29 came out.
Aside from that its a nice list for planning builds :slight_smile:

Thanks for sharing :slight_smile:

Request. Pets section.

Sorry for the late reply, I have just asked Lord Gwyn the original creator of this to add a pet section as I don’t have the patience to do it myself, I will update it here when I see that he has updated it over on the steam forums.

sweet post, now i dont have to highlight over ever constellation to know what i need!! thanks!!

Thanks for this it is really helpful!

I’m wanting to make a tanky character which is shield focused using turtle and crab but don’t their shields block damage before resistances? Why is this? That doesn’t make any sense to me and I hope it gets changed to after resistances in B31.

Great post! Definitely helpful for new players, thanks for making it. I’d like to suggest adding a section for Health Regeneration too. From what I can see, there aren’t many constellations that have regen, but I here is what I came up with, if I didn’t miss anything:

Lizard
Ghoul
Behemoth
Harvestman’s Scythe
Scales of Ulcama
Tree of Life (missed a big one originally)

@LordCaric: This is outdated, B31 changed stuff. Look at your devotions in the game.