So I found this break down of the constellations by their bonuses on the steam forums and thought it was worth posting here.
Note I take no credit for this, it is all done by Lord Gwyn over on the steam forums
EDIT: Updated by Thepowerofmediocrity here on this Forum
Aether:[spoiler]
Spear of the Heaven- 40 + 5% Offensive Ability, 20% Lightning Resistance, +3% Maximum Lightning Resistance, 15% Aether Resistance, +180% Lightning Damage, +180% Aether Damage, +10% Crit Damage
Widow- +5% Energy, +10 Spirit, +18 + 2% Offensive Ability, +8% Vitality Resistance, +18% Aether Resistance, +120% Aether Damage
Wraith- +10 Spirit, +18 Offensive Ability, 8% Aether Resistance, 1-10 Lightning Damage, 5 Aether Damage, +39% Lightning Damage, +39% Aether Damage, +15% Energy Absorbed from Enemy Spells
Imp- +10 Spirit, +10 Defensive Ability, 8% Aether Resistance, +39% Fire Damage, +39% Aether Damage[/spoiler]
Chaos:[spoiler]
Dying God - +25 Spirit, 85 +3% Offensive Ability, 25 Defensive Ability, 15% Chaos Resistance, +180% Vitality Damage, 60-300 Chaos Damage, +180% Chaos Damage
Abomination (Chaos Route) - 150 Health, +60 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance, +80% Poison Damage, +80% Acid Damage, +80% Vitality Damage, +160% Chaos Damage
Soleal’s Witchblade - +15 Spirit, +10 Offensive Ability, +10 Defensive Ability, 15% Fire Resistance, +50% Fire Damage, +120% Chaos Damage, 10% Energy Burn (50% of Energy Burnt Causes Damage)
Fiend - +10 Spirit, +39% Fire Damage, +39% Chaos Damage, +8% Chaos Resistance
Eye of the Guardian - +8% Vitality Resistance, +60% Poison Damage, +15% Acid Damage, +30% Chaos Damage
Gallows - 120 Health, +10% Vitality Resistance, 8 Vitality Damage, +39% Vitality Damage, +24% Chaos Damage, 15% Chance of 100 Life Leech Retaliation over 2 Seconds[/spoiler]
Vitality:[spoiler]
Dying God - +25 Spirit, 85 +3% Offensive Ability, 25 Defensive Ability, 15% Chaos Resistance, +180% Vitality Damage, 60-300 Chaos Damage, +180% Chaos Damage
Affliction - +15 Spirit, 18 + 3% Offensive Ability, +10 Defensive Ability, 10% Poison and Acid Resistance, 10-18 Vitality Damage, +40% Poison Damage, +50% Acid Damage, +90% Vitality Damage, +10% Crit Damage, 650 Vitality Decay Retaliation over 3 seconds
Abomination (Either Route) - 150 Health, +60 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance, >=80% Poison Damage, >=80% Acid Damage, +80% Vitality Damage, >=80% Chaos Damage
Wendigo - 100 + 5% Health, +15 Spirit, +5% Casting Speed, +10% Vitality Resistance, +90% Vitality Damage, +90% Vitality Decay, +50% Life Leech Damage, 10% Less Damage from Beasts
Bat - +39% Vitality Damage, +45% Bleeding Damage, 15% Chance of 150 Life Leech over 2 Seconds, +30% Life Leech Damage, 3% of Attack Damage converted to Health
Gallows - 120 Health, +10% Vitality Resistance, 8 Vitality Damage, +39% Vitality Damage, +24% Chaos Damage, 15% Chance of 100 Life Leech Retaliation over 2 Seconds[/spoiler]
Poison & Acid:[spoiler]
Abomination (Poison Route): 150 Health, +60 Offensive Ability, 20% Poison & Acid Resistance, +3% Maximum Poison & Acid Resistance, +260% Poison Damage, +160% Acid Damage, +80% Vitality Damage, +80% Chaos Damage
Affliction - +15 Spirit, 18 + 3% Offensive Ability, +10 Defensive Ability, 10% Poison and Acid Resistance, 10-18 Vitality Damage, +40% Poison Damage, +50% Acid Damage, +90% Vitality Damage, +10% Crit Damage, 650 Vitality Decay Retaliation over 3 seconds
Manticore - +4% Health, +35 Offensive Ability, +25% Poison & Acid Resistance, 275 Poison Damage over 5 seconds, +90% Poison Damage with +30% Increased Duration, +90% Acid Damage
Eye of the Guardian - +8% Vitality Resistance, +60% Poison Damage, +15% Acid Damage, +30% Chaos Damage
Akerons Scorpion - +30 Offensive Ability, +54% Poison Damage, +10% Acid Damage
Rat - +23 Cunning, +23 Spirit, 10% Poison & Acid Resistance, 135 Poison Damage over 5 seconds, +44% Poison Damage with +30% increased duration[/spoiler]
Pierce:[spoiler]
Unknown Soldier- 220 + 4% Health, +55 Offensive Ability, +5% Attack Speed, 18 Piercing Damage, +140% Pierce Damage, 87 Bleeding Damage over 3 Seconds, +160% Bleeding Damage, +10% Crit Damage
Blades of Nadaan- +8% Attack Speed, Increases Armor Piercing by 100%, +90% Pierce Damage, +5% Crit Damage, 2% Chance to Avoid Melee Attacks, 2% Chance to Avoid Projectiles
Assassin - +15 + 5% Cunning, +18 Offensive Ability, +22 Defensive Ability, 8% Poison and Acid Resistance, 8% Bleeding Resistance, 22 Pierce Damage, +70% Pierce Damage, +15% Damage to Humans
Hydra- 45 + 4% Offensive Ability, 20% Slow Resistance, +50% to All Damage, 69 Elemental Damage, 39 Piercing Damage, +40% Pierce Damage
Huntress- 100 Health, 30 + 3% Offensive Ability, +35% Pierce Damage, 45 Bleeding Damage over 3 Seconds , +110% Bleeding Damage with 20% Increased Duration, +15% Damage to Beasts
Assassin’s Blade- +12 Offensive Ability, +30% Pierce Damage, +45% Bleeding Damage
Harpy- 1.5 Energy Regenerated per second, +10 Cunning, +15 Offensive Ability, 4-9 Piercing Damage, +39% Cold Damage, +39% Pierce Damage[/spoiler]
Bleeding:[spoiler]
Unknown Soldier- 220 + 4% Health, +55 Offensive Ability, +5% Attack Speed, 18 Piercing Damage, +140% Pierce Damage, 87 Bleeding Damage over 3 Seconds, +160% Bleeding Damage, +10% Crit Damage
Mogdrogen the Wolf- +35 Offensive Ability, 30% Defensive Ability, 15% Elemental Resistance, 20% Vitality Resistance, 15% Bleeding Resistance, +3% Maximum Bleeding Resistance, 175 Bleeding Damage over 5 Seconds, +160% Bleeding Damage with +50% Increased Duration
Berserker- +55 Offensive Ability, 15% Pierce Resistance, 20% Reduction in Bleeding Duration, +100% Physical Damage, +130% Bleeding Damage with +50% Increased Duration, +5% Crit Damage
Huntress- 100 Health, 30 + 3% Offensive Ability, +35% Pierce Damage, 45 Bleeding Damage over 3 Seconds , +110% Bleeding Damage with 20% Increased Duration, +15% Damage to Beasts
Fox- +25 Cunning, 8% Bleeding Resistance, 87 Bleeding Damage over 3 Seconds, +69% Bleeding Damage
Bat - +39% Vitality Damage, +45% Bleeding Damage, 15% Chance of 150 Life Leech over 2 Seconds, +30% Life Leech Damage, 3% of Attack Damage converted to Health
Assassin’s Blade- +12 Offensive Ability, +30% Pierce Damage, +45% Bleeding Damage
Falcon- +15 Cunning, +39% Physical Damage, +24% Bleeding Damage[/spoiler]
Elemental:[spoiler]
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage
Rhowans Crown- +20 Spirit, +18% Elemental Resistance, 8% Chaos Damage, 8-12 Elemental Damage, +75% Elemental Damage, +60% Burn Damage, +60% Frostburn Damage, +60% Electrocute Damage
Owl- +10 Spirit, +15 Defensive Ability, 8% Elemental Resistance, -5% Skill Energy Cost, +24% Elemental Damage, +50% Burn Damage, +50% Frostburn Damage, +50% Electrocute Damage, +15% Reflected Damage Reduction
Scholar’s Light- +2.2 Energy Regenerated per second, +10 Physique, 8% Defensive Ability, 8% Elemental Resistance, 8 Elemental Damage, +24% Elemental Damage, +15% Fire Damage
Crab- +15% Constitution, +20 Physique, +35 Defensive Ability, 15% Elemental Resistance, 18% Pierce Resistance, +30% Elemental Damage, +70% Internal Trauma Damage[/spoiler]
Fire:[spoiler]
Ulzuin’s Torch- 20 + 5% Offensive Ability, 20% Fire Resistance, +3% Maximum Fire Resistance, 15% Chaos Resistance, +5% Movement Speed, +180% Fire Damage, 132 Burn Damage over 3 Seconds, +200% Burn Damage with +100% Increased Duration, +10% Crit Damage
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage
Magi- 20 Defensive Ability, 8% Elemental Resistance, 25% Fire Resistance, +5% Casting Speed, 9-11 Fire Damage, +80% Fire Damage, 48 Burn Damage over 3 Seconds, +200% Burn Damage with +30% Increased Duration
Soleal’s Witchblade - +15 Spirit, +10 Offensive Ability, +10 Defensive Ability, 15% Fire Resistance, +50% Fire Damage, +120% Chaos Damage, 10% Energy Burn (50% of Energy Burnt Causes Damage)
Fiend - +10 Spirit, +39% Fire Damage, +39% Chaos Damage, +8% Chaos Resistance
Imp- +10 Spirit, +10 Defensive Ability, 8% Aether Resistance, +39% Fire Damage, +39% Aether Damage
Light of Empyrion- 30 Defensive Ability, 25% Elemental Resistance, 15% Vitality Resistance, 15% Aether Resistance, +3% Maximum Aether Resistance, 15% Chaos Resistance, +3% Maximum Chaos Resistance, 10-17 Fire Damage, +80% Fire Damage, +10% Damage to Chthonics
Scholar’s Light- +2.2 Energy Regenerated per second, +10 Physique, 8% Defensive Ability, 8% Elemental Resistance, 8 Elemental Damage, +24% Elemental Damage, +15% Fire Damage[/spoiler]
Cold:[spoiler]
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage
Leviathan- 5% Health, +10% Energy, Increases Energy Regeneration by 20%, +25 Physique, +40 Defensive Ability, 20% Cold Resistance, +3% Maximum Cold Resistance, 20% Pierce Resistance, 160-200 Cold Damage, +180% Cold Damage, 500 Frostburn Damage over 3 Seconds, +100% Frostburn Damage
Amatok the Spirit of Winter- 100 + 4% Health, +25 Offensive Ability, +45 Defensive Ability, 25% Cold Resistance, 140% Cold Damage, 57 Frostburn Damage over 3 Seconds, +200% Frostburn Damage with +30% Increased Duration
Tsunami- +10 Physique, +10 Spirit, +10 Defensive Ability, +39% Cold Damage, +39% Lightning Damage, +40% Frostburn Damage, +40% Electrocute Damage
Harpy- 1.5 Energy Regenerated per second, +10 Cunning, +15 Offensive Ability, 4-9 Piercing Damage, +39% Cold Damage, +39% Pierce Damage[/spoiler]
Lightning:[spoiler]
Blind Sage- +25 Spirit, +30 Offensive Ability, 25 Defensive Ability, 20% Fire Resistance, 20% Cold Resistance, 20% Lightning Resistance, +30% Skill Disruption Protection, +80% Elemental Damage, +100% Fire Damage, +200% Burn Damage, +100% Cold Damage, +200% Frostburn Damage, +100% Lightning Damage, +200% Electrocute Damage, +10% Crit Damage
Tempest- +40 Offensive Ability, +25% Lightning Resistance, +3% Movement Speed, 1-29 Lightning Damage, +90% Lightning Damage, 30% Chance of +200% Lightning Damage, +100% Electrocute Damage with +30% Increased Duration
Spear of the Heaven- 40 + 5% Offensive Ability, 20% Lightning Resistance, +3% Maximum Lightning Resistance, 15% Aether Resistance, +180% Lightning Damage, +180% Aether Damage, +10% Crit Damage
Widow- +5% Energy, +10 Spirit, +18 + 2% Offensive Ability, +8% Vitality Resistance, +18% Aether Resistance, +120% Aether Damage
Wraith- +10 Spirit, +18 Offensive Ability, 8% Aether Resistance, 1-10 Lightning Damage, 5 Aether Damage, +39% Lightning Damage, +39% Aether Damage, +15% Energy Absorbed from Enemy Spells
Tsunami- +10 Physique, +10 Spirit, +10 Defensive Ability, +39% Cold Damage, +39% Lightning Damage, +40% Frostburn Damage, +40% Electrocute Damage[/spoiler]
Physical & Internal Trauma:[spoiler]
Oleron- +300 Health, +20 Physique, +20 Cunning, +45 Offensive Ability, 20% Pierce Resistance, +2% Maximum Pierce Resistance, 10% Bleeding Resistance, 4% Physical Resistance, 15-30 Physical Damage, +180% Physical Damage, 215 Internal Trauma over 5 Seconds ,+180% Internal Trauma Damage
Berserker- +55 Offensive Ability, 15% Pierce Resistance, 20% Reduction in Bleeding Duration, +100% Physical Damage, +130% Bleeding Damage with +50% Increased Duration, +5% Crit Damage
Dire Bear- +5% Health, +15% Constitution, +10 Physique, +10 Cunning, +40 Armor, +15% Reduced Stun Duration, +15% Reduced Freeze Duration, +90% Physical Damage, +50% Internal Trauma Damage
Kraken- +5% Movement Speed, +20% Attack Speed, +120% to All Damage, +80% Physical Damage, +15% Crit Damage
Rhowan’s Scepter- +6% Health, +50 Defensive Ability, 9-14 Physical Damage, +50% Physical Damage, +80% Internal Trauma Damage, 5% Chance of Stun target for 1 second, +10% Stun Duration
Falcon- +15 Cunning, +39% Physical Damage, +24% Bleeding Damage
Hammer- +8 Defensive Ability , +30% Physical Damage, +60% Internal Trauma Damage
Crab- +15% Constitution, +20 Physique, +35 Defensive Ability, 15% Elemental Resistance, 18% Pierce Resistance, +30% Elemental Damage, +70% Internal Trauma Damage
Bull- +20 Physique, 70 Internal Trauma over 5 Seconds, +24% Internal Trauma Damage with +20% Increased Duration, 8% Chance of Stun target for 0.7 Seconds, +10% Stun Duration, -10% Physique Requirement for Armor[/spoiler]
All Damage:[spoiler]
Kraken- +5% Movement Speed, +20% Attack Speed, +120% to All Damage, +80% Physical Damage, +15% Crit Damage
Oklaine’s Lantern- +2 Energy Regenerated per second, Increases Energy Regeneration by 15%, +40 Offensive Ability, 20 Defensive Ability, +5% Attack Speed, +5% Casting Speed, 25% Reduced Entrapment Duration, +50% All Damage, +5% Crit Damage
Hydra- 45 + 4% Offensive Ability, 20% Slow Resistance, +50% to All Damage, 69 Elemental Damage, 39 Piercing Damage, +40% Pierce Damage
Scales of Ulcama- 250 + 6% Health, +6 Health Regenerated per Second, Increases Health Regeneration by 10%, +300 Energy, +2 Energy Regenerated per Second, Increases Energy Regeneration by 10%, +30% to All Damage
Bysmiel’s Bonds- +15 Offensive Ability, 15% Vitality Resistance, +5% Casting Speed, 30% All Damage
Lion - 100 + 4% Health, +10 Spirit, +8 Defensive Ability, +15% to All Damage
Crane- +8 Physique, +8 Spirit, 10% Elemental Resistance, 12% Poison & Acid Resistance, 8% Vitality Resistance, +15% All Damage, -10% Spirit Requirement for all Weapons
Jackal- +6% Energy, +12 Offensive Ability, +6% Attack Speed, +6% Casting Speed, +15% All Damage
Panther- Increases Energy Regeneration by 10%, +8 Cunning, +8 Spirit, +32 Offensive Ability, +15% All Damage, 5% Crit Damage
Raven- +18 Spirit, 1 Energy Regenerated per second, +15 Offensive Ability, +15% to All Damage[/spoiler]
Bonus to All Pets:[spoiler]
Mogdrogen the Wolf - +5% Offensive Ability, 6% Total Speed, +110% to All Damage
Dying God - +5% Attack Speed, +90% to All Damage, 10% Crit Damage
Bysmiel’s Bonds - +8% Health, 20% Vitality Resistance, +70% All Damage, 8% Total Speed
Raven- +5% Offensive Ability, +15% to All Damage, +60% Lightning Damage
Fiend - +65% Fire Damage
Rhowan’s Crown-10% Elemental Resistance, 40% Elemental Damage
Lion - +3% Health, +12% to All Damage
Panther - +5% Offensive Ability, +6% to All Damage, +5% Crit Damage
Huntress: +8% Health, +5% Offensive Ability
Tree of Life - +10% Health, +50 Health Regenerated per second, Increases Health Regeneration by 40%
Behemoth+5% Health, Increases Health Regeneration by 20%
Hound - +4% Health, +30% to All Retaliation Damage
Wolverine - 5% Defensive Ability, 10% Pierce Resistance, 25% Bleeding Resistance, 50 Piercing Retaliation, +50% to All Retaliation Damage
Light of Empyrion- 15% Elemental Resistance, Increases Current Elemental Resistance by 10%, 15% Vitality Resistance, 15% Aether Resistance, 15% Chaos Resistance, 5% Maximum All Resistances
Ulo the Keeper of the Waters 10% Elemental Resistance, 15% Poison & Acid Resistance, 10% Chaos Resistance
Shepherd’s Crook- +13% Health, +5% Defensive Ability, 15% Elemental Resistance
Empty Throne- 8% Pierce Resistance, 8% Chaos Resistance, 8% Aether Resistance [/spoiler]
Resistances/Retaliation Only:[spoiler]
ShieldMaiden- 25% reduced Stun Duration, +4% Shield Block Chance, +45% Shield Damage Blocked, -15% Shield Recovery Time, 210 Trauma Damage over 5 seconds, +50% Internal Trauma Damage, 500 Piercing Retaliation, +50% All Retaliation Damage
Aeon’s Hourglass - +30 Physique, +30 Cunning, +30 Spirit, +75 Defensive Ability, 15% Vitality Resistance, +4% Maximum Vitality Resistance, 20% Aether Resistance, 50% Slow Resistance, 20% Reduction in Internal Trauma/Burn/Frostburn/Electrocute/Poison/Vitality Decay/Bleeding/Life Leech Duration, 30% Reduced Entrapment Duration, 6% Chance to Avoid Melee Attacks, 6% Chance to Avoid Projectiles , +25% Reflected Damage Reduction
Tree of Life- +17% Health, +35 Health Regenerated per Second, Increases Health Regeneration by 20%, +30 Defensive Ability
Obelisk of Menhir- 55 + 5% Defensive Ability, 150 + 11% Armor, +3% Maximum Pierce Resistance, 30% Reduced Stun Duration, 30% Reduced Freeze Duration, +5% Shield Block Chance, +30% Shield Damage Blocked, +100% to All Retaliation Damages
Autumn Boar- 20 + 5% Physique, +10 Cunning, 20% Fire Resistance, 15% Pierce Resistance, 4% Physical Resistance,+10% Stun Duration, 150 Physical Damage Retaliation, 10% Chance of 2100 Bleeding Retaliation over 3 Seconds
Behemoth- 300 + 4% Health, +25 Health regenerated per second, Increases Health Regeneration by 10%, +25% Constitution
Ulo the Keeper of the Waters- 100 Health, 100 Energy, 10% Elemental Resistance, 15% Poison & Acid Resistance, 10% Chaos Resistance, 30% Life Leech Resistance, 30% Energy Leech Resistance
Dryad- +80 Health, +200 Energy, +1 Energy Regenerated per second, +5% Spirit, 10% Poison & Acid Resistance, 20% Reduction in Poison Duration, 20% Reduction in Bleeding Duration, -10% Spirit Requirement for Jewelry
Hound- +25 Physique, Increase Armor by 5%, 36 Piercing Retaliation, +50% to All Retaliation Damage
Lizard- +80 Health, +16 Health Regenerated per second, Increases Health Regeneration by 15%, +30% Constitution
Empty Throne- 8% Pierce Resistance, 8% Chaos Resistance, 8% Aether Resistance, 15% Reduced Stun Duration
Wolverine- 40 + 4% Defensive Ability, 36 Piercing Retaliation, +55% All Retaliation Damages, -10% Physique Requirement for Melee Weapons, -10% Cunning Requirement for Melee Weapons
Spider- 10 + 3% Cunning, 10 + 3% Spirit, +25 Offensive Ability, +15 Defensive Ability, +8% Chaos Resistance, +5% Cast Speed, 12% less damage from Insectoids & Arachnoids, 20% Reduced Attack Speed Retaliation for 3 Seconds, 20% Slowed Movement Retaliation for 2 seconds
Shepherd’s Crook- 80 + 3% Health, +10 Cunning, +10% Elemental Resistance
Anvil- +10 Physique, +20% Constitution, +30 Defensive Ability, Increases Armor Absorption by 3%
Ghoul- +20 Physique, +10 Spirit, +6 Health Regenerated per second, Increases Health Regeneration by 15%, +20 Defensive Ability, 30 Life Leech over 2 Seconds, 4% of Attack Damage converted to Health
Viper- +10 Spirit, 10% Vitality Resistance, +3% Offensive Ability, +10% Energy absorbed from Enemy Spells, 15% Chance of 36 Energy Leech over 2 Seconds, 20% Reduced target’s Elemental Resistances for 3 Seconds
Vulture- 10 + 5% Cunning, 15% Bleeding Resistance, 15% Vitality Resistance, 30% Life Leech Resistance, 30 Life Leech over 2 Seconds, +50% Life Leech Damage
Hawk- 15 + 3% Offensive Ability, +8% Crit Damage, -10% Cunning Requirement for Ranged Weapons
Tortoise- 125 + 4% Health, +52 Defensive Ability, Increases Armor by 4%, -10% Physique Requirement for Shields
Eel- +47 Defensive Ability, 10% Pierce Resistance, +4% Movement Speed, +2% Chance to Avoid Melee Attacks, +2% Chance to Avoid Projectiles
Sailor’s Guide- +20 Physique, +8 Defensive Ability, 15% Cold Resistance, 15% Lightning Resistance, 3% Physical Resistance, 18% Reduced Freeze Duration, 18% Slow Resistance, +8% Movement Speed[/spoiler]