Controller vibration?

But, but, but I have been playing GD almost exclusively with a controller for two and a half years (since v1.1.3.0).

I agree that the game could use vibration more often - I think it is only used at the beginning of the Seal of the Loghorrean. Not sure, if anywhere in the expansions.

How would you utilize it, so that it does not happen all the time and retains its meaningfulness? Suggestions for when it should occur:

  • You are being hit critically (for at least 15%(?) of your health)
  • You are taking damage (at least 10%(?) per tick of your health) from an AoE effect you are standing in (vibration becomes stronger the longer you do not move out of it)
  • A passive skill is being activated because your health sank below its threshold
  • You approach a boss / nemesis
  • You enter a rogue-like dungeon
  • You go through one of the small chthonic / aetherial / eldritch riftgates or activate one of the large ones
  • You complete a quest or fulfil one of its objectives
  • You destroy a Crumbling Wall
  • Opened a Treasure Trove
  • Restored a shrine / vanquished a Monster Totem
  • On low health
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