Conversion how does it work?

Hello , hellu , yoyo

Hopefully someone reads this Thread , another question came up and i did read quite a lot about conversations , but never got fully satisfied.

Im trying right now to make a level build for myself , and i want to convert damage.

I mean its obvious when it says fire goes into aether blabla .

Heres the plot : i want to scale with Vatility damage . There’s a rare which enhances my main ability i want to use with more degree and targets but converts the dmg type into cold.

now here’s where my question comes in . Do i scale up the Ability dmg with Vitality and then the Numbers get converted into Cold? or does the conversion happens first and then gets scaled up ( which wouldnt be much since i dont scale cold but vitality ) → its a passive ability sadly , so i cant check it in the Grim tools builder ( 2nd page of char screen )

Example : Weapon in question → necrotic Edge

Greetings and thanks for reading :slight_smile:

wow i typed that in so often in google , and just found some wiki things and reddit posts and stuff, but never that post. and somehow it didnt show up in the search bar here… i’ll take a look…

thank you in advance

and the first part already answered my question … wow , i searched so long…

thank you

It would be kinda nuts and unbalanced if we were able to convert already scaled damage, and then scale it again :wink:

But yeah, conversion applies to the raw, unscaled, damage numbers and will then be scaled only with the damage-type it was converted in to.

well yeah would be nuts , but not unthinkable . it makes sense that it works like that . but played so many arpg’s some do the math before conversion , some after etc. always different so yeh

One thing to bear in mind that the linked post does not point out is that tooltip damage values already contain the PRE-conversion damage multiplier into account, which can be pretty misleading.

Suppose I have a Witchblade with the Gladiator’s Distinction belt. (100% global conversion of Vitality to Physical.) I look at the devotion “Tip the Scales” in the “Scales of Ulcama” constellation. It says: 2170 vitality damage. But that is including my % vitality damage bonus, and my % magic damage bonus from Spirit.

Suppose I have 500% vitality damage and 200% from spirit. This means that the base damage of the ability was 310. This then is multiplied by my 3000% physical and 400% from cunning. Then the actual converted damage ought to be 10540 physical.

Fortunately, Grimtools is much more helfpul than the in-game tooltip here, as it lists the base damage for items and abilities WITHOUT calculating the (possibly misleading) multipliers. So bottom line: when you’re converting stuff, ignore the in-game tooltips and check Grimtools instead.

(The part I’m not 100% certain about is if you convert from magical damage to physical, is the multiplier from cunning then applied instead of the one from spirit? It makes intuitive sense that it would, but it’s kind of hard to test…)

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