Convert 100% Fire to Acid damage question

One quick question. I changed my Guardian of E to convert 100% Fire to Acid damage.

Now I know their Fire damage gets converted to Acid so that means all my +Fire items are converted to Acid

What if I use items with +Acid damage? Does it increase their Acid damage as well or I still need to find +Fire to get converted?

I am asking this because I am trying to farm a MI 2H Axe with +1 Guardian summon and I see some with +Fire damage and some with +Poison damage.

Flat acid damage will help
Flat fire damage as well, since it gets converted
% damage will remain whatever it is.

Question is: Do the GoE benefit from player´s flat damage. I´d say: probably.

Are you talking about Scion of Dreeg transmuter? This trasmuter only changes (doesn’t really “convert” but never mind):

  • fire to acid on Summon Guardian of Empyrion and Celestial Presence
  • burn to poison on SGoE
  • fire resistance reduction to acid&poison resistance reduction on CP

It has no impact whatsoever on anything outside this skill. Guardians have no weapon damage so flat damage on items, devotions and other skills has no impact whatsoever. All you should care about to increase Guardians’ performace is their rank, number of summons and global %dmg.

Obviously since they don’t have WD flat damage don’t affect them,but the question of OP is which % of damage is needed fire or acid.Since is transmuter it should be acid.

I misread. Ofc acid.

Slightly off-topic but I’m also quite confused about those conversions on transmuters – so for example if I use RF with Dreeg’s Reproach together with Crimson Lotus, do I have 100% of original Physical damage converted to Acid then 50% of that Acid converted to Fire (so in the end I get 50% of physical damage converted to Fire on RF)? Or just 100% Acid damage because no double conversions?

Conversion only occurs once. If you convert 100% of physical to acid, it’ll stay acid. However, if you equip another item that converts physical to fire (100%), you have it divided to 50 fire and 50 acid, as conversion is capped at 100%.

If I remember correctly, you can calculate it as 100/200 in this case. If you’ll somehow get another conversion, let’s say 100 physical to chaos, it’ll be divided by 300 (so 100/300).

I don’t remember how you calculate it if you have, for example, 100, 100, 25, 35, 40 conversion from the same type to other.

Btw, transmuters and skill modifiers are taken into account first. So if you convert 100% physical to acid via transmuter, it gets flagged as already converted and you no longer can modify this value, even if you have 50% physical to fire in global values.

There is no multiple conversions in GD.

Thanks guys, I thought transmuters are something different than regular conversions because they directly change the skill’s descriptions (rather than indirectly e.g. in 2nd tab of stat page), but it seems that I was wrong.

Edit: okay it’s clearly stated in the game guide and it’s just like what you said, I really should have read it first…

No. Theres a general misunderstanding on your part I assume. Items can change the way skills perform (item skill modifiers), but not really the other way round. Skills do not change an items properties. For example, if you have an item that gives you +50% fire damage, no skill whatsoever will change that. The single exception to this - in a way - can be the conversion of flat damage on an item (from which SGoE in particular does not benefit, see below).

% damage bonuses are calculated after conversion, so any + fire % bonuses do absolutely nothing for you. Also mind that the guardians do not profit from flat damage of any sorts, since there is no weapon-damage component in their skill-line.

Basically, after speccing into Scion of Dreeg the only ways to buff the guardians is by increasing their base-skills and +% all damage /poison damage /acid damage.:slight_smile:

Conversions on transmuters/skills have priority over conversions on items and theres no multiconversions.

In your case, 100% of RFs physical damage will be converted to acid and it will NOT again be converted to fire by Lotus belt.

Something slightly related: If you have a “conversion-collision” because of two or more items together want to convert more than 100% of the base-damage the game takes a “weighted average” to determine conversion.

Example:

200 flat physical on a skill and 30%, 50% and 50% conversions from items to lightning fire and acid respectively:

30/130 = 23% conversion to lightning -> 2000,23 = 46 flat lightning
50/130 = 38,5% conversion to fire -> 200
0,385 = 77 flat fire
50/130 = 38,5% conversion to acid -> 200*0,385 = 77 flat acid

Sorry but I’m still very confused about transmuters.

So I tested with my sentinel, no gear except belt, respeced the devotions and put some points into fire devotions to get about +500% fire damage and almost none +% acid damage.

I put one point in guardians, one point in celestial presence, and one point in scion of dreeg.

With Infernal Champion’s Girdle, the guardian aura damage was 74.
With Crimson Lotus (mine convert 44% acid to fire) the aura damage became 111.

If acid damage from transmuted celestial presence was not converted, why there was such difference?

So my 2H Axe with +22 fire damage does nothing for Guardian eh? When you say Global damage, you mean devotion like Eye of Korvaak can increase Guardian’s damage but devotions with +Fire or +Acid don’t increase their damage? Why is that???

I am asking this because my Axe adds Fire damage which benefits Guardian (after converted) but it does not benefit my Blood Pox dot.

I am still confused by all these Conversions.

If I have 100% Lightning to Fire conversion, do devotions that increase Fire damage and items with +Fire damage increase the skill or only +Lightning can increase? This is the part that confuses me.

A simple example. Storm Box lightning damage. Only one damage type. If I have 100% Lightning to Fire, does +fire damage items/devotion increase Storm Box damage since 100% of damage becomes Fire? Is that how it works? This changes how I choose Devotions greatly because I either choose all Lightning based Devotion or all Fire-based Devotions.

Global damage means percentage.When you look second sheet,with transmuter your guardians will scale from their damage and take %acid damage.All your gear and devotions Will affect them.Flat damage values like for example 10,Not!

Lightning to Fire conversion.Box is caster skill,it is affected again only by % damage.If you convert it’s damage to fire,stack fire damage.

If your skill have WD,it’s affected by flat damage.If you have lightning to fire conversion,you will convert flat damage you get in fire!So 10 lightning damage is multiple by lightning % damage and became fire.

Conversion comes after a skill’s basic calculation in every case.

So…

  1. The skill may use the original type to complete the skill calculation -within the skill only (so no global % added at this point). Some skills have nodes that modify the base skill, etc. No conversion has occurred at this point.
  2. After the skill is completely calculated, then the changes due to conversion are calculated and then the correct global % is added to the totals.

In your example of Storm Box = a skill with basic flat damage. That flat is converted to 100% fire/burn and only gets support from % fire/burn global boost.

Oh, so if I have 100% Lightning to Fire, I need to stack Fire damage instead of Lightning. Got it. This is my biggest confusion.

So, for my Acid/Vitality Guardian, I need to stack Acid/Vitality and not Fire damage. Got it!

I didn’t know about the Flat +damage. My weapon has +22 Fire. I thought it adds to both Weapon Damage and Spell damage. Guardian is a Spell so I wonder why it won’t increase their damage?

Spells without WD will not be affected by flat damage.In your case 22 from weapon don’t increase the damage by Guardians.