Cornucopia 0.4 - Your enemies grow stronger!

Modding is on hiatus until release of expansion. The dev team has been doing a great job updating the base game and while there are still things we’re itching to change for our own personal preferences (and it seems there’s a decent audience that has a similar sentiment) it’s just a lot of work to put in, only to have to redo/overwrite a lot of it with the content from the next patch.

When we return we will take a more minimalist approach to making bad things good and OP things less OP. More like baby-step patches increment in the right direction.

Personally I’d like to mod when I know for certain that Crate is almost entirely done updating the game. But we’ll try and start after FG. It’s still a big question if we want to balance attributes. We figured out a way we probably could but it would require tweaking a large amount of the rest of the game. Monsters, items that offer attributes, skills that offer attributes, constellation nodes that offer attributes.

So maybe we’ll chicken the fuck out and let physique stay king. It’s one thing we’ll have to decide from the very beginning I think.

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Cornucopia003_v041C Devotion Fix

This probably won’t fix everything but it will fix devotions for people who really want to play it. I just removed all our devotion changes.

Hey guys, are there any plans to continue the work on Cornucopia?

The demand is non-existent and I have little free time now that I’m in a tech startup.

Why, what about the game is too easy for you? If it’s simple enough I could throw a new version together.