I think someone shared something about this here or on Reddit. I also asked on Reddit but couldn’t get a definite answer.
If I have 7 skeletons with IEE+Overload, do all the skeletons get, what would intuitively make logical sense, 3xdots each? I seem to recall someone saying the dots are tied to the SKILL ITSELF.
Meaning that for dot damage pet builds. Things like Presence of Virtue or IEE is actually kinda crap. Because IEE would only give 3 dots TOTAL. Presence 2 dots TOTAL. Not 3x7 or 2x7. Going arcanist for the IEE on a pet build would be pretty meh if all the pets don’t get all the dots.
If an aura has dots then if it affects a pet then DoT from each pet from that aura will stack.
Whoever told you that it’s tied to the skill is only half right (actually scratch that, he isn’t even right in case of IEE), but in the end each pet is a separate entity that is a layer above the skills specific entities have.
So each skeletons gets their own 3 dot limit right? Just that their damage is scaled on their stats and not the player?
If this is the case (and how it should be anyway), will the last IEE effect also apply? It is to my understanding, that parts of a buff - are compiled together when linked. And as for conversion, me converting ele damage will NOT affect my minions’ IEE?
When I give my skeletons IEE. They are given the main buff and all its modifiers right? (I mean if not, there wouldn’t really be a point to allied buffs).
I’m also wondering how IEE works with ele->acid conversion. Will each of the 3 dots combine into 1? Will each dot get their individual dot? Or do you get rekt by IEE now only granting 1 dot and not 3 which is the worst case scenario there?
“limit” is a word I’m not familiar with in such context.
Elemental Balance? Yes.
Correct, modifiers simply add new stats to the original aura.
Yes, as a general rule conversions on auras only affect you to prevent multiplayer griefing. Which is why IEE transmuter gives to your player a “30% phys converted to elemental for pets” stat.
EDIT: oh, that’s not what you meant. No, you getting conversion of elemental to X will only convert your elemental damage. To do that for pets you need a “elemental converted to X for pets” stat.
You’ve already asked that in different words…
Yes, they would.
The game internally tracks every possible instance of damage separately, so technically your burn gets converted to poison #1, your frostburn into poison #2 and your electrocute into poison #3, but they get added up properly.
Sorry if that’s not what you asked, the way you formulate questions is rather confusing.
Well, I’m not a native English speaker AND I have a mental illness. So sorry if my questions were worded strangely.
So basically each minion get 3 dots each and the dots from IEE converted to acid simply adds them all up so you’re not losing any damage, gotcha. Which also means that presence of virtue bleed and internal damage is for EVERY pet. And converting phys to X means virtue will now do X dot damage and not internal. I think I got it now.
My worry was that going IEE skeletons, the dots wouldn’t stack, due to a comment I read (that apparently was wrong).
Acquiring a conversion doesn’t really change the nature of the Presence of Virtue. It’s more like that:
Presence of Virtue gives you bonus internal trauma, which is added to your character as a plain “flat” stat.
You having a conversion of physical to X means physical damage you do will get converted to X.
It doesn’t really mean that if you have a weapon with conversion of physical to X then your Presence of Virtue will buff your pets and allies with your new damage type. It’ll still be physical for them.
Not anything too great, as IEE only applies one DoT at a time and does not stack with itself from the same entity. It’s a 171 damage/tick DoT at 12/12 always (average), which isn’t out of the ordinary.
As Elemental, it’ll do more damage than as anything else.
I was under the impression (from the above) that all 3 elemental damage types stacks together? This is wrong and you actually lose 2/3 value when converting?
IEE has a 100% chance to choose one of three DoTs (at 33% chance each) between Fire, Cold, and Lightning. When you convert the skill to, say, Vitality, it’s a 33% chance to do a Vitality DoT, a 33% chance to do another Vitality DoT, and a 33% chance to do one more Vitality DoT. Because the damage type is the same and the source is the same, it won’t stack with itself.
The three DoTs all average out to 171/tick at 12/12, so that’s approximately what you’ll consistently see in practice.
Damn. Thanks for letting me know. I didn’t realize that pets could only apply 1 dot each when converting, I thought they could each apply all 3 dots at the same time like with elemental.
So to conclude (christ this is messing with my mind lol)…
Elemental - and each pet can each place 3 dots at the same time on an enemy. One fire, one cold, one lightning. But when converted - you only get ONE and they DON’T stack together. The % and duration burn etc. in the last node, when converted, only applies ONE of the percentages to poison, not all 3?