Just curious why exactly this was nerfed in patch 1.0.3.0?
Was the cooldown that overpowered?
Just curious why exactly this was nerfed in patch 1.0.3.0?
Was the cooldown that overpowered?
Most cooldown skillmods took a nerf.
I don’t know, in some way it was a buff. Super-cooldown doombolt rarely had the energy sustain for how often you could cast it. Now your energy reserves shouldn’t be taxed as much, which in practice is actually quite significant.