Once you reach the stage of crafting the highest tier relics or components, it’s clear that it’s increasing exponentially. My problem isn’t even with the exponentiation and the insane amount of materials needed, but with the UI.
I originally started by making a Microsoft Visio chart of how absurd this is, but it was too absurd to even make… Here’s an example of what has to be crafted to make an Ignaffar’s Combustion:
Iskandra’s Balance, Zeal, Hysteria, Squall.
To make all of those, you have to make these:
Conflagration, Deathchill, Inferno, Glacier, Savage, Bladesworn Talisman, Riftstone, Bloody Whetstone, Dense Fur
To make all of those, you have to make these:
Inferno, Calamity, Ruination, Glacier, Gunslinger’s Talisman, Guile, Mistborn Talisman, Rampage, Inferno, Flintcore Bolts, Enchanted Flint, Silvercore Bolts, Deatchill Bolts, Rigid Shell, Molten Skin, Vitriolic Gallstone, Resilient Plating
And to make all of those, you have to use hundreds of base components and craft dozens of these components:
Rigid Shell, Molten Skin, Resilient Plating, Rigid Shell
And I didn’t even mention all dozens if not hundreds of the Bloods of Ch’thon, Ancient Hearts, Manticore Eyes, Tainted Brain Matter, Chtonic Seal of Bindings, Scraps, Aethercrystals, etc etc etc.
Getting the materials is hard but understandable in a game designed to grind, but using the clunky UI to go through a hundred+ items on an exponentially growing list and then jumping back and forth trying to remember on which step of crafting you are is hell. I honestly hope this is on the dev team’s list of things to rework one way or another. As it is now, even though it’s very disappointing, I’m not surprised players give up and just use GDStash.