Crafting and its exponential growth

Once you reach the stage of crafting the highest tier relics or components, it’s clear that it’s increasing exponentially. My problem isn’t even with the exponentiation and the insane amount of materials needed, but with the UI.

I originally started by making a Microsoft Visio chart of how absurd this is, but it was too absurd to even make… Here’s an example of what has to be crafted to make an Ignaffar’s Combustion:
Iskandra’s Balance, Zeal, Hysteria, Squall.

To make all of those, you have to make these:
Conflagration, Deathchill, Inferno, Glacier, Savage, Bladesworn Talisman, Riftstone, Bloody Whetstone, Dense Fur

To make all of those, you have to make these:
Inferno, Calamity, Ruination, Glacier, Gunslinger’s Talisman, Guile, Mistborn Talisman, Rampage, Inferno, Flintcore Bolts, Enchanted Flint, Silvercore Bolts, Deatchill Bolts, Rigid Shell, Molten Skin, Vitriolic Gallstone, Resilient Plating

And to make all of those, you have to use hundreds of base components and craft dozens of these components:
Rigid Shell, Molten Skin, Resilient Plating, Rigid Shell

And I didn’t even mention all dozens if not hundreds of the Bloods of Ch’thon, Ancient Hearts, Manticore Eyes, Tainted Brain Matter, Chtonic Seal of Bindings, Scraps, Aethercrystals, etc etc etc.

Getting the materials is hard but understandable in a game designed to grind, but using the clunky UI to go through a hundred+ items on an exponentially growing list and then jumping back and forth trying to remember on which step of crafting you are is hell. I honestly hope this is on the dev team’s list of things to rework one way or another. As it is now, even though it’s very disappointing, I’m not surprised players give up and just use GDStash.

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It sure can be a pain and after you get a few characters up your sleeve the achievement is not far away! Only idea I have to maybe fix this is to have maybe a, not sure how to explain this but, a kind of ladder system… Like say clicking ignaffar’s combustion and in the window that shows what you need, maybe be able to make them there instead of having to find said component/rune to make them… I don’t know, just an idea.

I think that’s a good idea, but I didn’t want to suggest it because something like that is a rework in itself. Maybe the devs’ idea of a rework would have them create a completely different system rather than try to patch the broken one.

Autocraft would be HUGE QOL

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No dout if they decided to try anything it would be a huge amount of work.

Maybe people/dev’s have a better idea but I just thought I’d throw 1 out.

I thought that crafting is done in GDstash? It can be done in the game as well? :smiley: You are obviously right. It is insane and this is the first thing why I started to use GDstash, not the greens but this.
P.S. I still farm epics and legendaries. GDstash is for crafting and greens. Let’s hope that after the next patch it will be only for crafting.

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I have memorized all the subcomponents for Ignaffar’s combustion and Serenity LOL

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That is insane :smiley:

There is no doubt crafting is highly irritating, but with quick typing in the search bar it doesn’t take nearly as long as it used to, only a couple of minutes.

With no partial components anymore, and cheaper component crafts, it helps to keep a large stock of certain components like resilient plating, molten skin, the bolt components, rotten hearts etc. You can go one step further and hold multiple copies of lower level relics that are common in recipes too.

I always have like 5 mistborn talisman/ troll crushers in my stash because I hate not having them available.

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Regarding QoL I would definitely like a system that is identical or similar to Factorio. As long as you have the necessary base components (which the UI shows) you can craft items directly and the respective subcomponents get crafted recursively automatically. Basically just copy that workflow it works great.

But I do understand that having a more sophisticated crafting experience can be a design decision. In the end crafting a powerful item is supposed to feel like an effort to reflect the effort for the hero to achieve such relic (not saying that i personally agree to that idea). But even then a way to directly navigate between sub- and supercomponents respectively would be cool.

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On another note please remove recipies that require weapons as crafting components. Am I supposed to stockpile loads of those troll bonecrushers (which take a lot of space in an already small stash (!)) because my favourite relic needs like 4 mistborne talismans? Normal components at least don’t clutter my stash.

Edit: Just noticed @idontwannaknow0 also commented on that. While pre-crafting talismans is obviously an option I would still prefer not having to craft items I may need sometime just because storing components isn’t an option.

Please don’t remove those. If somebody crafts items in low quantities like me, it’s very good flavour move to make player remember where a given item drops and go hunt for it.
And yes, stockpiling on bonecraushers makes sense in context of delivering materials to blacksmith for crafting. He’s not running his own warehouse.

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+1 on that. I went looking for something and found this - https://items.dreamcrash.org/ComponentAssembler

Not sure if this will help keep track of things, and it’s probably a little out of date, but this seems to have at least a decent amount of info on what you need to craft certain things. Maybe someone could revamp it or come up with something similar.

Otherwise just use gd-edit (if you want to automate multiple crafts in a single batch process via command line) or GDStash and say goodbye to having to worry about keeping track of what items you need for crafting anything :upside_down_face:

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Yeah, that is a nice link and all, but it is outdated and missing FG stuff + the patch which revised recipe costs.

Something in-game to list the relics needed + their component cost would be very nice QoL. I don’t want a big overhaul (which Crate said no to long ago iirc), just some minor pointers for what I need.

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I find crafting is best done by taking it a step at a time personally. Rather than trying to do…

…all at once/the same time. I start on high tier crafts by doing:

After that, I’d move onto the Zeal for an Ignaffar’s Combustion, work on that and finish it, then move onto the remainder. Maybe it’s just me but I just find it logical to take a complex problem and break it down into smaller manageable chunks, then tackle them one step at a time :man_shrugging:.

On the above quote, my aim is to take 1 piece of the final relic and break it down into T1 relics (as almost all of these can be crafted out the box) and basic blacksmith-craftable components, complete the final relic piece by crafting the T1 relics/components, then move onto the next piece and do the same.

The only thing that really breaks my flow as of now when it comes to crafting is either doing things in bulk and not having enough materials/bits to cover multiple crafts or…

…having to go out for MIs for relics that require them. Mistborn Talisman is the most common one but others like Sacrifice requiring Salazar’s Blade or Haunt requiring a Spectral Longsword crop up from time to time.


Could the system be streamlined? Sure, I’d even welcome it. But I think it’s workable as of now. Or I just enjoy puzzles more than the average Grim Dawn player :stuck_out_tongue:.

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Your approach is the only approach possible. You have to start from the basics and grow into the insane exponent.

Unfortunately there’s no intuitive or logical way to do it other than manually going through the components and writing them down and then crafting them in reverse order.

Mmm, I think crafting/using all prerequisites wouldn’t be that hard to code. It’s pretty straightforward. The more annoying part would be communicating to the player what materials would be getting used. That would require a UI change and some way to list everything that was being used to craft it.

That would probably require a “Craft with Prerequisites” button that lists the cost and then has a popup you can mouse over and it would list everything being used to craft it – because it could be a really big list.

Right now, sadly, the simplest solution (though not wholly efficient) is to stock up on relics and components that are used to make higher tier items. Make a bunch of the tier 1 stuff, then a bunch of the tier 2. Then hopefully you’ll have what you need when the time comes or it will be only a little work. It’s easier to craft 10-20 of something at once than do it one at a time.

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