This idea may be frowned upon, but my reasoning is as follows:
Who in their right mind passes up a crafting component that is on the ground? With the movement of development shifting towards a requirement for many lower-level components to craft necessary items (dynamite for example), even the most common of components are essentially ‘must pick up’ items.
To me, the idea is on-par with the decision some time ago to auto pickup iron. Components are a common drop, often more common than iron - and everyone is seemingly forced to collect each and every one that is dropped.
I’m open to the inclusion of this feature only on advanced (elite/ultimate) difficulties if that will ease the minds of those who may oppose the idea for all players, regardless of time played or experience.
What do you think?