This set has a lot of problems, mainly coming down to the lack of focus and the weak bonuses overall:
- It is a DW set which supports inquisor’s WPS, but also mortar trap (a totem) AND a pseudo-DoT skill. All of those have completely different scaling mechanics, gear requirements AND are all skills with at least 2 modifiers, on top of presumable Fire Strike.
- Fire/Lightning hybridization maybe works for Fire Strike somewhat (for which set provides 0 skill bonuses), but doesn’t interact well neither for Mortar nor Word of Pain, as they end up with Fire part being roughly 3 times higher than Lightning part.
- Both guns have always pierce on them, but mortar and WoP won’t benefit from it and would prefer having an off-hand, especially due mortar summon limit on helmet.
- Despite being so spread thematically, the set gives next to nothing to its skills, +3 bonus here, some awkward conversion there, but nothing particularly interesting or powerful.
I don’t think any numerical tweaks would save this set so I propose a radical solution - make it a 5pt set by adding belt/medal/amulet, but max out at 4pt. This way builds can choose which element or DW/off-hand to prioritize.
- Annihilator - +1 Shaman skills, +2 Savagery line, +2 Wind Devil line, flat CD reduction for Wind Devil and +1 summon limit to it, Bursting Round conversion to Lightning mod.
- Destroyer - +1 Demo skills, +2 Fire Strike line, +2 Mortar line, flat CD reduction for Mortar and +1 summon limit to it, conversion to Fire on Storm Spread.
- Faceguard - +1 Inq skills, +2 Mortar line, +2 Wind Devil line.
- Armor - +2 Mortar line, +2 Wind Devil line.
- Belt/medal/amulet - Fire damage, Lightning Damage, +2 Fire Strike line, +2 Savagery line.
- 3pt bonus - +3 Mortar, +3 Wind Devil.
- 4pt bonus - Chaos converted to Fire on Fire Strike, some mod for Savagery, +3 for both.
I assume the intent of the set is using auto-attack skill and having a totem as a fire support, that’s why I paired Fire Strike/Mortar and Savager/Wind Devil.
Always pierce may sound OP (which I assume the prime reason the set itself is terrible), but at the end of the day it doesn’t kill bosses faster.
Lore-wise Dagallon would spend his time studying his potential threat, with no concerns to methods and sources,
and had his load-out set up accordingly. Wouldn’t be that much of a departure from his original character, he would still be an obsessed freak to his colleagues, but gets his job done.
Pls I want ranged Savagery with clear at least not lagging behind Primal Strike too much, while also not being forced into Ultos’ set.