[DAIL] Release

And imagine side stepping for 1 second and having almost double the dps… silly silly arguments

Hi all i think there might be a bug on the Fanshi mastery… the mastery itself if find but the name is messed up

I know you aren’t talking to me, but I just wanna say that it’s on my list of shows to watch. Comparing it to other ‘older’ anime, how does it compare? Shows like Trigun, Cowboy Bebop and the like.

outlaw star > cowboy bebop > trigun

from serious to least serious. all similar sortof storyline elements though.

I have seen bebop and trigun, enjoyed them both. Trigun was very silly at times but the story was pretty sweet, I think of the two I enjoyed that more.

I’ll probably check it out shortly, I am currently watching the most ridiculous mech show which also involves penguins…

i looked at kathanious work

hes fixed alot of really annoying bugs. genius stuff.

anyways I think a new release is in order soon. maybe i can trick him into doing it

the first few times is fun to do ~

DAIL 55 is up on nexus in all its spaghetti glory.

Test played by myself so there’s probably a metric ton of bugs I missed. And it worked fine until I sent it to Davood for Christmas gift wrapping. All I saw in chat was a wall of cursing. Play at your own risk.

If you play Coronus, back up your save before installing. My Coronus did ok with the changes but ya never know. And ignore the witty tags, Somerled wasn’t impressed :D. They will be more, lore friendly, in the next release.

And there is still plenty of work to do. We need to get DAIL gift merchants in for Voidcaller and Demon Hunter. Also need hybrid tags for Voidcaller and Demon Hunter.

Post bugs in [DAIL] Bugs
Post feedback in [Dail] Discussion

Edit [9/17/2016 12:00] K

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	Changelog 55

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[55 9/17]
Mastery
	Update - Coronus 2.0 

Pull #67
	Successful repo merge

[55 9/15 19:00]
Mastery UI
	Added color codes
	Switched buttons to group by dev
			
[55 9/14 18:00]
Masteries
	Merged - Voidcaller  (Enumeration #25)
	Merged - Demon Hunter (Enumeration #30)
	Update - Darkest Dawn 1.1
	Update - Zenith 0.3
	
[55 9/12 0800]
Pull 57

[55 9/10]
Updated Priest - updated to v 3.4
	Test play good.
	
[55 9/10 21:00]
Pull 52
Improved - Tag orginization and removed double entries

Improvement - Arlequin 
	All skills now functions
	Varius UI fixes
	Redesigned what was once an incomplete buff based on raven/storm spirit

Fixed - *Various Frost Knight issues - Updated to v 3.4
	Frost Aura, Pet, UI tweaks
	Test play good

Fixed - *Engineer missing 3 bottom cross over skills. 
	Requires special template to compile, included in source

Fixed - *Missing Terror Knight#12 and Illusionist#13 skills_classselectedimage

Fixed - *Selection buttons
	Class selection UI polished

Fixed - *Terror Knight tagSkillClassDescription13 missing

Fixed - *Cenobite#28 
	Class selection points to Fangshi
		Incorrect pointer in UI/classtable.dbr
	Class Image of Fangshi
		tags_classselectedimage28 = Cenobite
			Incorrect pointer in UI/classimage

Fixed - *Fangshi#10 tree titled button Coronus#9(Cor)
	tagSkillClassName10=Fangshi
		Incorrect pointer in UI/classtable.dbr
		
Fixed - *Arch Necro#14 missing images, class table still functions - missing all image source material
	Forgot GQmerge.bat after first compile

Fixed - *Illusionist#15 missing images, class table still functions - missing all image source  material
	Forgot GQmerge.bat after first compile
		
*Square icons with round borders look off
	Done - Priest's "Great Charm of Water" icon, Frost Knight's "Glaciacian" icon, Terror Knight "Blood Rage" "Lust for Carnage" ?
	Done - Fangshi
	Ranger -
	Necro - 
	Cenobite - 
		
Fixed - *Missing spear tex
	Forgot GQmerge.bat after first compile
	
[55 - 9/3]
DAIL organization.
	Git Issue function now utilized to track work tasks
	Forum thread restructure for better information control and access
	Produced various txt instructions in /_Dev_Info 

054 - 8/31 [18:00]
Synced with master. Reapplied lost data due to out of sync.
devotion is capped @ 50 ??!?!?! - really??!?!? doesn't seem like it to me.
	database/records/game/gameengine.dbr
		playerDevotionCap,59,
		Changed back to 55, know working value
		Chanbged back to 59 after release :(
054 - 8/30
Fixed - "I can't zoom out as far in DAIL as I am in vanilla - any advice or is something wrong?"
Fixed - "camera acting weird. please read this http://steamcommunity.com/app/219990/discussions/1/357286663687417334/?tscn=1470506321"
	database/records/game/gameengine.dbr
		restord to vanilla
Vanilla
	CameraDepthFogClamp,-1.0,
	CameraDistanceDefault,35.0,
	CameraDistanceMax,45.0,
	CameraDistanceMin,20.0,
	CameraPitchDefault,48.0,
	CameraPitchMin,38.0,
DAIL
	CameraDepthFogClamp,-1.0,
	CameraDistanceDefault,5.0,
	CameraDistanceMax,38.0,
	CameraDistanceMin,2.5,
	CameraPitchDefault,45.0,
	CameraPitchMax,50.0,
	CameraPitchMin,38.0,

054 - 8/29
Added DAIL gift component image variety to playerclass01 (Soldier) items/craftingparts/components
	created and stored .tga DAIL/source/items/craftingparts/components/
	created and stored .tex DAIL/assets/items/craftingparts/components/
	componenta002_b.tex dual + 1/1
	component_a04_coldstone_a.tex dual + 2/2
	component_a81_wrathstone_a.tex class skill + 1
	component_a83_taintedsoul_a.tex class skill + 3
	component_a17_prismaticdiamond_a.tex mastery +1
	component_a14_moltenskin_a.tex mastery +2
	component_a01_amber_a.tex mastery +3

054 - 8/27
artwork for elementalist
	Elementalist - Added mastery select and portrait images - source Eliag@deviantArt
artwork for terror knight
	Terror Knight - Added mastery select and portrait images - source Benedickbanna@deviantArt

054 - 8/25
Fixed - *(H)arlequin weird icon in upper left fixed or not fixed. its driving me nuts was there with original Atrosatiro version
	database/records/ui/skill/class29/ClassTable.dbr  
		Removed skill13.dbr entry, points to unused skill 
		Removed skill14.dbr entry, points to unused skill

[9/17/2016 11:00] K

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	Versions and features in the DAIL compilation

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[Latest version](DAIL version, last update)
$ = Needs update


MASTERIES
****************

Arlequin [1.0] (Up to date 9/3/2016)
	http://www.grimdawn.com/forums/showthread.php?t=41292

Engineer [1.7 ](2016 07 31,updated in 051)(1.6 in 043)
	http://www.grimdawn.com/forums/showthread.php?t=41693

Coronus [2.0] (Up to date 9/17/2016)		
	http://www.grimdawn.com/forums/showthread.php?t=38405

$$$$NCFF [0.61] (0.58 in 051)										
	http://www.grimdawn.com/forums/showthread.php?t=38158
	Necromancer
	Ranger
	Fangshi
	Cenobite
	
Darkest Dawn [1.1] (Up to date 9/14/2016)									
	http://www.grimdawn.com/forums/showthread.php?t=39917
	Arch-Necromancer
	Illusionist

Dawn of Heros [3.4, 6.13.2] (Up to date 9/10/2016)
	http://www.grimdawn.com/forums/showthread.php?t=40542
	Frost Knight
	Priest
	Voidcaller

Grim Quest [1.2] (Up to date 9/3/2016)
	http://www.grimdawn.com/forums/showthread.php?t=39503
	Spirit
	Hunting
	Nature
	Warefare
	Defense
	Soldier
	Rogue
	Earth
	Storm
	Dream

Zenith [0.3] (Up to date 9/14/2016)										
	http://www.grimdawn.com/forums/showthread.php?t=40486
	Terror Knight
	Elementalist
	
Demon Hunter [2.0] (Up to date 9/14/2016)
	http://www.grimdawn.com/forums/showthread.php?t=45271
	
	
ALTERNATE PLAY MODES
****************

DGA [0.4.2B] (Up to date 9/3/2016)
	http://www.grimdawn.com/forums/showthread.php?t=38585
	Dynamically Generated Areas
	{Feature list at http://www.grimdawn.com/forums/showthread.php?t=38585&highlight=mapping

$$$$Grim Dawn: Eternal [0.977] (0.967 in 053)							
	http://www.grimdawn.com/forums/showthread.php?t=39543
	Pre-Crucible survival
	{Fight classic Grim Dawn monsters and bosses along with new ones
	{Earn chests for the hero kills
	{Earn Devotion Shrines for the waves completed
	{Earn one-shot chest reward after a boss kill
	{After a boss kill you are rewarded with a skill point and an inventory bag
	{Defeat all the waves to be able to use one-shot chests and Devotion Shrines again.
	{Unlimited character progression


GAME CHANGES
****************

Grimmer and Grimmest [0.7] (Up to date 9/3/2016)
	http://www.grimdawn.com/forums/showthread.php?t=39830
	Increased mob density
	{Global spawn increases and all monsters spawn to player level.
	{Each proxypool was altered to specifically increase monsters in the champion slots.
	{All quest&boss, deathspawn, and faction proxypools as well as a number of other pools from the depths of area001 were 
	{manually "curated" adding Heroes and adjusting spawn weights for a more challenging encounter.
	{Lua scripts determining level of NPC-turned-enemy spawns were adjusted to always spawn slightly above playerLevel.
	
Legendary Cap Remover [2.1] (On to-do list, conflict with Grim Quest)	
	http://www.grimdawn.com/forums/showthread.php?t=37957
	Item improvement
	{Affixes for Legendary and Epic Items. Great Items now become much more unique.

Stasher [Changelog unavailable] (5.0 in 021)
	http://www.grimdawn.com/forums/showthread.php?t=38072
	Increased stash size
	{Added 3 columns to the main stash.
	{Added 4 columns to the transfer stash.
	{Added 2 rows to the transfer stash.
	{Lowered expansion prices to 25k - 50k or something.
	{Altered the alpha and darkness of the "unusable" items so that it is easier to see that an item can't be used.

Arachnophobia [1.0] (Up to date 9/3/2016, DAIL fixed in 022 for GD 1.0.0.4)
	http://www.grimdawn.com/forums/showthread.php?t=38584
	Visual change
	{Based on a request to rid the world of Cairn of spiders, I just made them all really small.

Good-Looking [0.5] (Up to date 9/3/2016)
	http://www.grimdawn.com/forums/showthread.php?t=39701
	Visual change
	{With this mod you can change the appearance of your gear. All visible equipment can be modified, although medals only have 
	{5 or so different looks. As you can see in the image above, the looks of swords, maces, daggers, and also scepters and axes 
	{can be used on each other. You can also use this mod to take a look at the stats of high level items, like an ingame database.

$$$$Cornucopia [0.3.2A] (2016 08 05, updated in 051) 0.3.2G Available 
	http://www.grimdawn.com/forums/showthread.php?t=43941
	Unofficial rebalancing mode, Devotions and Items
	{Feature list at http://www.grimdawn.com/forums/showthread.php?t=43941

Sound of Dawn [1.0] (Up to date 9/3/2016)
	http://www.grimdawn.com/forums/showthread.php?t=41847
	Passive content
	{This mod adds 35 mins of lorefriendly music to the original content.

Lost Treasures [0.2] (Up to date 9/3/2016)
	http://www.grimdawn.com/forums/showthread.php?t=42534
	Item improvement
	{Add new Models and textures for weapons.
	{New crafting recipes, legendaries weapons, new monsters dropping those recipes /reagents/weapons.
	{Weapons will give new skills or have procs.

Omega [0.3] (Up to date 9/3/2016)
	http://www.grimdawn.com/forums/showthread.php?t=37935
	End-game quests
	{Increase end-game content : new quests, items,buffs, unique boss. 
	{Slowly increase power by rewarding the player the more they dismantle Legendary items and kill Heroes monsters (in Ultimate Difficulty). 
	{Increase build diversity by offering a large choice of rewards. 
	{Allow the player to farm where they want but still promote farming in different areas and kill different monsters. 
	{Account-bound progression.

Grim Legion [1.1B]  (No changelog entry)
	http://www.grimdawn.com/forums/showthread.php?t=38427
	Level 100 cap
	{Feature list at http://www.grimdawn.com/forums/showthread.php?t=38427}


55 Lite anyway…Davood status “snooze”…he may have forgotten to click OK on the full version. :stuck_out_tongue:

Cool, going to test it right away.

Thanks alot!

Edit: Don’t want to be a nitpicker but those new masteries (Voidcaller / DH) ain’t working, also Engineer is broken. Gonna report it in the bugs section.

Nice work.

Too bad for the new masteries not working.
I’ll still check it out.

I need more details of you want it fixed.

Uh ya. Don’t download DAIL 55 unless you just want to help report bugs. There seems to have been a break down between my working copy, and the copy coming out the end of the packaging process.

just some quick word for a little thanks for this 55 :smiley:

Thank me when it works…closer to intended.

sure this was just a encouragement :wink: hope to play void & demon soon, can’t wait to try them, so good luck

Hi Guys, so for me it works the Dail 0055 Mod incorrect. If I make a new character 'I get no exp, because I have achieved supposedly the max level. And 2 Masteries are no skills.:o:o

Please Fix

Sry my English is not so good

Here, the bugs with images.

Please fix, Thanks ^^

Another 55 hot fix should be posted by the end of the week. We have discovered the error of our ways and the limits of certain tools.

This project was in Davood’s hands up until recently. Now we’re working through sharing and synchronizing our contributions.

I’d love to hear what the problem was if you don’t mind, but that’s just the engineer in me.

After 55 release and the bug reports came in, I deleted all of my local and resync’d with the master repo. I compiled (built) it and the test play looked like ass. UI was half new half old, and of course necro and ranger were fubar.

Unwilling to start over in that mess I pulled a back up. A problem I found with my local…just because it works, doesn’t mean it won’t compile into a pile of crap else where. Per Davood, I deleted the resource folder and did a new build. This revealed a few things that were then corrected. Delete resource folder again, did another clean build, test play was good.

When we sync to and from the git repo, the .arc files aren’t transfered. So what Davood was compiling, what I thought was good, was a pile of crap.

Davood fixed some of the batch files. One of the robocopy commands was using the /mir switch when it shouldn’t have been. Other problems probably existed as well with merging pulls on the repo. Like just now, I failed to pull his updates before pushing mine, so git wanted to delete his. Cancel that, start over…

Still ironing out good protocol. That’s why I created a _Dev_Info folder and started dumping resources into it. Davood made a Git_BroTips.txt file for me :stuck_out_tongue: