Same here
it’s not 30% it’s for sure 0%
Did you use a trainer or CE at all? Did this before for money and got the max level problem.
Only solution was to delete DAIL and delete the game files and then verify the game files to reset everything.
Thank you again! This is really helpful and it looks like every class and skills are working now (even though most of the text is still in english).
I used one quite a while back. Like, DAIL 49. ANd I’ve since verified and deleted everything since that point. So I very highly doubt it would be that. It’s only been happening to me since DAIL 55. I’ve seen it brought up a few times also on here.
no prob, ask if you need something or don’t understand i may help again if i can, good luck
Well what the news, then you get it it’s good? on what are you working now?
Kathanious, about translation i have a question that you may help me about omega i didn’t find how to translate what the npc say, i find for the message witch appear on the middle of screen for omega level etc… but not the text on the discusion text itself, have an idea?
It is still only the classes I have put into the game so far. Next thing I will do is getting the items names into the translation and translate them
Source/conversations
You will need to use the conversation tool in the grim dawn folder
Edit: moved to first page.
Thanks a lot man, will d/l and check it out. I’ll report back if there’s any issues. Do you expect that this build solved the xp bug in the “B” install?
Seems to work fine, no issues installing/playing.
Pro’s:
- Thanks for sorting the masteries.
- Thanks for changing the loadingscreen xd
Con’s:
- Engi’s Turret still broken.
Still a sword on the ground and does no dmg.
Also, 1 meter range on the first turret seems off too, is this intended?
Edit: Changelog please?
Turret works in test play. What mode are you playing? I have a theory that may be the source of some problems. Waiting for some more feedback.
Everything working fine with a “B” install. Thanks again, really appreciate the update.
Playing on the “survival”-map.
I’m gonna test the other “Maps” now and edit this post if somethings different.
Playing on “B” difficulty btw.
EDIT: Can i just “reinstall” DAIL with another setting (like X or S),
or do I need to completly reinstall GrimDawn?
(Gonna freshinstall it just to make sure, choosing “S” this time instead of “B”)
Second EDIT:
Reinstalled everything from scratch, this time with “S”-setting.
Still the same bug, Turret is a sword, not dealing dmg (most of the time).
Third EDIT:
Reinstalled it, back to the “B”-Setting, this time crucible not installed.
Bug still there.
Just for a sidenote, I always literaly delete everything that has to do with Grimdawn,
gamefiles from Steamfolder AND saves etc from the documents-folder.
I am running out of ideas here what could cause it because you said you had no problems while testing :C
Final EDIT:
Found no way to “fix” it by reinstalling with different modes.
I tried:
XS, B, S, AXS, AB
Standart-Map, “Rift” and Survival.
All difficulties.
With/Without the Crucible-DLC.
Always Singleplayer.
Try NG please. All of my work is done in DAIL main with vanilla style game-play. From there the files are then sent out into the game mode folders through batch processes. I have a theory the batch process may need some attention.
Screen shot from test play in DAIL main.
Completly reinstalled from scratch, this time using NG as the installation-option.
Still bugged…
EDIT: Tested it with both, the 0055 Full-Version (including the Audio) and your new Dropbox-Download 0056.
Just ginned up a test character to test the engineer turret, getting the same bug. Activating the skill spits out an inactive sword that just lays on the ground.
Still have a “B” install, though.
edit. Not inactive, actually - it rotates and plays a firing animation and audio, but does no damage. Same result as Riucario, essentially.
I didnt even think about testing the flame-turret,
but no luck there, they are even BIGGER swords xd
EDIT:
Flameturrets kinda work but are non then less totaly broken.
They actualy do dmg and you can see the flames it does but like the basic turret the low “model” is blocking most of it (since its a sword on the ground the flames are so close to the ground that they get blocked if there is just a small bump or smthing else) (Thats the same reason the basic-turret does no dmg, it actualy WOULD do dmg, but the model of the sword is “lowering” the “barrel” of the turret and thus shooting the in ground)
I was able to reproduce all of this in test play after I ran all the build batch files. I think some asset files are getting mixed up. Those are some nice looking weapon’s so I think they may belong to Lost Treasures mod.