Default weapon attack is Panetti’s Replicating Missile (damage type: Elemental).
Main attacks are:
- Albrecht’s Aether Ray (damage type: Fire & Aether)
- Trozan’s Sky Shard (damage type: Cold & Lightning)
- Devastation (damage type: Fire & Aether)
How does damage modifiers work for damage that I do not have?
Do they add “0” damage?
Or, do they add their type of damage to the damage the current attacks do?
Found a Ring of the Black Matriarch which adds +63% Physical, +65% Acid, +72% Internal Trauma & +55% Poisson.
None of the attacks I use have any of these damage types.
Does this mean that equipping this ring will yield 0% increase in damage (when I equip the ring the damage done by the above attacks does not change when I hover the mouse over the attack)?
Or, is there an effect in attack damage (but not shown when hovering the mouse)?