Specifically Nullification. Unlike every single other skill in the game, it only reduces Elemental damage of enemies by a substantial amount.
Then, all we have are a couple items with Physical damage reduction, a couple Devotions doing the same (only Elemental and Physical reductions) and that’s it. Why was there never any other skill/item in a similar vein? Everything else (meaning the vast majority) is just generic all damage reductions. Enemy’s Chaos Damage reduced by X%? Enemy’s Vitality Damage Reduced by X%? Why not?
I always kind of liked the concept of having a skill specifically against certain enemies, which also requires knowing/recognizing that they deal that type of damage, and remembering to cast it of course.
Nullification is also unique in a way that it lasts an insanely long enough of time. But I could see having even more powerful, specific damage type reductions, say 40% for example, lasting like 2 seconds. So you could reactively severely nerf the damage of some incoming nasty attack.
It just seems there is/was potential for toying with this mechanic more. Probably too late in the game’s life cycle for that, but I always wondered what was the reason for this mechanic being so seldomly used?
Yes, I mentioned there are a couple sources of Physical Damage reductions too. But no other types than Elemental and Physical. Wondering if it’s some limitation of the engine, or a deliberate choice.
Also, fully levelled Nullification is no joke on Elemental Damage heavy enemies. By far the biggest damage reduction in the game.
It’s a Titan Quest engine limitation. Physical and Elemental damage reduction are the only ones that are coded into the game.
The closest thing we have for other types is having the %less damage against enemy types that often use those damage types, such as %less damage against Aetherials if you want to reduce Aether damage.
I meant mostly the damage reduction part. A 20/20 Nullification caps out at 45% Elemental Damage reduction.
But now we have a potion that can be boosted all the way to 60% universal Damage Reduction. Sure, the DR from the potion does not have a 100% uptime, but Nullfication requires pretty heavy investment and of course, the Arcanist. The potion is just available to all characters.