Damage types - noob question

Hi all,

I am not quite familiar enough with the game yet. What damage types complement each other if I want to cover the whole game?

Typically, right now I am building up a Necro that I would like to be a caster mostly (so vitality / poison I guess). What would be a good complement if I want to avoid the painful struggle of high-resisting mobs to my damage type?

In general, is there a guide somewhere showing the good combinations of damage types for superior cover?

Generally you’ll be better of focusing on 1 or 2 damage types and finding good resistance reductions for them.
There are 3 types of resitance reductions that you can read more about here if you want: http://www.grimdawn.com/forums/showthread.php?p=251347#post251347

I find this to be very helpful for understanding resist reductions.

For damage types just look at the skills you want to use, I think most builds use only 1-3 “big” attacks skills with heavy points invested because you also want support skills and passives and good investment into mastery bars.

Thanks guys!

Does it mean that no matter my damage type, I can potentially go through the game with no mobs that will be grossly more painful to kill? I am not a big fan of flying through most areas except for that one area where mobs resist me. Bad memories from D2…

Say I want a cabalist, focusing on vitality damage, would there be a zone in the game where I will struggle as if I were cycling on cottage cheese?

Btw, thanks for the spreadsheet, definitely gonna be super useful!