I was going to wait for the new version of the patch to drop, but decided to start running SR80 on my various builds. I typically run SR65-66 as a sort of, “This build has done what it needs to do, time for the next alt” but decided to push myself to do a bunch of SR80 runs to get a better sense of where the limits are for the builds and what they can do. Tried to avoid as many sunders as reasonable because this is HC and I don’t want to needlessly RIP characters.
Valdun Tactician (Tactician, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) still felt a bit on the squishy side, but was able to slowly work through SR80. Made the timer, but ended up being close because I played cautious.
Myrmidon Oppressor (Oppressor, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) had to be careful in a couple of places, but mostly held its own. Played this one a bit more aggressively.
Light’s Defender Elementalist (Elementalist, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) felt better than I thought it would. I think I learned I just have to play this one a bit less aggressively. I still think this is one of the sets that feels worse in the new patch, but the option to kite and let totems do the work helped get me through.
Malkadarr Reaper (Reaper, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) definitely felt close to the limits of where it should go. Phys res is around 25%, but the armor on this build is very low, so percent increases don’t make it feel too much better. Depended a lot of damage + leech to live.
Octavius Paladin (Paladin, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) felt fine, though I think it’s a pretty boring build to play. In a couple of spots, due to low-ish sustain, dropped back and let the runes do some work, but the option to weaken enemies with a rune or two before engaging helps. Armor / tankiness felt fine, just needs better sustain.
Chillwhisper Reaper (Reaper, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) was the only build that ended up needing a cluster (fighting Fabius in boss room). This wasn’t a full-on meme build, but cobbling a squishy set and cold RE conduit together was interesting. The RE and blade spirits do let you kite a bit, though I try to add melee damage when possible.
Warborn Death Knight (Death Knight, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) felt fine. Shocking, Warborn feeling good in SR. I know.
Loxmere Cold Spellbreaker (Spellbreaker, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) felt fine too. I think most of the melee builds using SR Set will probably feel pretty decent. SR Set has always been good for, well, SR.
Stormserpent Stormheart Trickster (Trickster, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) had a bit of an awkward run-in with Iron Maiden. Otherwise, seemed pretty reasonable if I play carefully. Completely shredded Fabius who can be a nightmare for some cold builds.
Chaos Savagery Conjurer (Conjurer, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) probably still needs to make some devotion updates for 1.2, but felt fine. Moves a bit slower in between doom bolts. Didn’t end up even proccing Harbinger circuitbreaker, so probably okay.
Malkadarr Spellbreaker (Spellbreaker, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) had a pretty easy no drama run. SR Set making things pretty straightforward again.
Blazerush Vanquisher Templar (Templar, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) needs a bit of care at this level in SR, but mostly just because skaters can be a bit reckless to play. Got Rashalga in the boss room, played it slow and just nuked her into oblivion with CT when mirror was available because she makes me paranoid. Fabius was a bit of a pain too.
Pusquill Witch Hunter (Witch Hunter, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) felt pretty good. Nothing particularly interesting to report. Just a smooth run.
Spam BH Dark One’s Ritualist (Ritualist, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) felt pretty good. Health bar moves a bit with big physical hits since there’s not a ton of armor or phys res anymore, but the healing is pretty much instant. Just don’t get one-shot.
Deathguard Reaper (Reaper, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) reminds me why I used to remember people saying that reaper is a squishy class. Damage and leech are very solid, but you need to be careful, use mark of torment opportunistically, keep moving, and keep doing damage. One of the scarier piloting experiences, especially fighting Moosi.
Acid RATA Sentinel (Sentinel, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) is probably not a good build. It’s a couple years old and probably a mess in more ways than one (I will probably never bother to fix it because I just like other aegis builds better). Screen flashed red once and altogether just didn’t feel good in SR80. Got the job done, though, barely.
Belgo Blademaster (Blademaster, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) felt solidly middle of the pack compared to some of the other builds I tested. No real danger points, but a bit less smooth than some like the acid WH and cold spellbreakers.
Chillflame Evoker Sabo SR Set (Saboteur, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) felt a bit squishier than the cold spellbreakers except for having blast shield, which was invaluable. Pretty comfortable run overall, no panic, just a few extra swings in the HP bar waiting for blast shield to go off.
Harbinger Witch Hunter (Witch Hunter, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) felt fine. Did drop to half health and proc Harbinger once. Otherwise solid.
Chaos Spam Aegis Shieldbreaker (Shieldbreaker, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) was pretty comfortable throughout. HP pool on this one and blast shield stopped it from ever truly feeling like it was in any real danger.
Fire TSS / RoK Mage Hunter (Mage Hunter, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) had a bit of an adventure in the boss room when I accidentally pulled Aleks into a fight with Sister Crimson and then accidentally pulled Durg into a fight with both of them still alive. Don’t triple pull bosses on something that’s not a tank. Used a rare cluster to stay alive during the triple boss fight. Otherwise pretty good at killing enemies from a distance and fine in SR80.
Chaos Shattering Smash Sentinel (Sentinel, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) feels the phys res nerf more than most of my builds. Lost a ton of phys res versus the gain in armor. Probably worth respeccing components and will do so once the patch is finalized and officially released.
Rah’Zin Witch Hunter (Witch Hunter, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) felt good. Usually more of a single target damage build versus SR, but this version felt fine in SR, especially when you can focus on elites and nemesis bosses to make progress.
Fire Spellbreaker (Spellbreaker, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) definitely is on the squishy side. Basically has Light’s Defender level of phys res as a melee build since Ember’s Calling has no phys res.
Light’s Defender Purifier (Purifier, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator) struggled against Valdaran and didn’t have a great time against the triple watchers. You can feel the lack of phys res even if armor compensates a bit. Much better when you can fall back and hit enemies from a distance.
This is most of what I plan to test. I have a few other builds that I’ve been farming for before I really want to push them into any real content and a couple of builds I’m currently finishing, but figured I’d mostly stick to finished builds I was done farming for.