Dawn of Masteries

E-Steam-Steamapps-Common-GrimDawn-Mod…

So I think I got it to work. Grimarillion at least. So I guess I have to put the 2nd subfolder in the mods folder, not the entire folder. Now I know. The stash is huge at least.

The mods work, you just installed wrong or have some other kind of error.

Depending where you download it from - the sites might change the structure of the zip file, which is out of the modder’s hands. My MEGA links for grimarillion are the intended way to download it but I know some people can’t or won’t use those links, they only trust nexus. However I have seen nexus do the renaming BS which ruins the zip file. So if you download the mod and open the zip file and see a file/folder name that has more than just the mod name, like a series of numbers - it’s wrong. Check one layer deeper.

The intended structure of either mod needs to be this:
…Grim Dawn/Mods/dom (Or Grimarillion)/
And in that mod folder you should see two other folders, Database and Resources. Within the database folder there should be a file, for dom it will be dom.arz, for grimarillion it will be grimarillion.arz. These file names must match the folder name.

If the structure deviates from that at all - it won’t work.

If you really want to figure it out you’ll need to post screenshots cause you’re not really providing useful information.

I got em to work. Thanks guys.

you place it exactly as I described, in theory simply extracting the mod’s .zip file in the mods folder should set it up correctly

Hello, mamba. I’ve discovered that summoning the Grim Dawn Legend Blacksmith is missing a one-handed mace: Bysmiel’s Grasp.https://www.grimtools.com/db/items/11677

I forgot how to install the mod entirely. From what everyone has been posting for the past few days. Apparently it’s changed from what the installation was prior. It used to be extracting the files and placing in the ‘MOD’ folder. Now it’s just the ZIP file into the ‘MOD’ folder?

Or is it the same way it was prior?

same as before, download mod, place it in mods folder, unzip it there to get mods\dom

my stash and skill windo UI is broken, does anyone have any idea how I can fix it?

Broken in which way? Do you have a screenshot?

Probably playing on the playtest…

No, I forgot to activate the DLC.

Hi! Can you answer a question for me?
I loved this mod, but i’m still a newbie in that mod comunnity. It’s possible to adquire skills from other masteries if I already have two masteries? Example: I LOVE summon pets, so i’m an caballist, Is it possible for me to summon zombie dogs and gargantuas from the Witch Doctor in addition to the Voidcaller summons with this character if I’m using this mod? I would love to make a character with MANY summons.

I believe the answer is no. Ive asked this before myself. Its a hard code thing. 2 masteries only. Theres also other mods with summons. 69summons its the vanilla classes with unlimited summons. Or you could try GD reborn vanilla classes all have summons & its been updated. No diablo addins in those though.

no, the game does not support this. The only way to do this is with a character editor

Есть ли актуальная руская локализация для мода, скачал стандарт но мастерства не переводит и названия скилов

when i press ` in game and kill 10-20 mobs (not heroes or bosses by the way) i get these massagaes in red

-attemp to createobjectfromfile ‘records/items/lootchests/d02_bosschest_dropped.dbr’, requested class character, object was class distructible

and

-attemp to createobjectfromfile ‘records/items/lootchests/d03_bosschest_dropped.dbr’, requested class character, object was class distructible

and

-attemp to createobjectfromfile ‘records/items/lootchests/d01_chesthero_all_01.dbr’, requested class character, object was class distructible

i also sometimes get this

-TableDepot :: unable to open file (records/d3/items/gem/saphire_01.dbr)
-TableDepot :: unable to open file (records/d3/items/gem/saphire_02.dbr)

what does that mean are there corrupted files in my installation (btw a clean install for the game and the mod without adding anything) am i missing loot or are these massages cosmetic and dont actually mean anything?

just ignore them, there is nothing you can do about them and they do not really imply that anything is actually broken

EDIT: Are you sure they are from this mod? I just searched for references to the records your log reported and none exist for any of those files…

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Besides conversations.arc and text_en.arc, what other files should I extract to obtain all the text for translation?

For the base game, Quests.arc is typically also required.

Some mods may store .cnv (dialogue) or .qst (quest) files within custom .arc archives; in such cases, you will need to analyze and locate them yourself.

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