I will be updating to the latest D3 and TQ release, so your best bet is to check if their last few releases broke some compatibility (ie you should refund a skill before updating the respective mod because it got removed or changed to have fewer skill points). Outside of something like that, it should be compatible
Am managing to do the new campaign area with my mod character. Nothing broken so far. Just dont have the stash update but managing without it.
Iāve played over 4000 hours of Dawn of Masteries, Iām glad to see youāre willing to update it for FoA.
I have one request, would it be possible to add 3 items, a global drop consumable that increases skill, attribute or devotion points by 1 or some variation where 1 million ironbits can be crafted into said consumable. I know a mod had the global drop years ago, I think it was before Forgotten Gods, maybe Cataclysm mod before reworking the skill trees several years ago.
Thanks again for taking the time to rebuild this mod. Hopefully a nice Thanksgiving or X-mas surprise.
Am at the altar of ascension and it doesnāt show materials to add to the alter. If I am right that may be connected to the new stash tab for materials. If so, then that is currently broken. The equipment ascending via the NPC does seem to work though as materials do show.
Have stopped using the mod as was having steam sync issues (not mod related) and deleted grim dawn and everything from its folders. Reinstalled game but no point getting mod again till rebuilt version is out. I look forward to that when it comes ![]()
if ya want pm me maybe can team up in discord for some non mod fun
I was told by Zantai himself on reddit that they would be adding more slots, but it would be later as getting everything else sorted with the expansion is the priority.
Thanks, I know that the modding related requests have not yet been tackled, but I did not hear anything about which ones will make it in and which ones will not
Glad I could deliver the good news ![]()
Not an update to Dawn of Masteries yet, but the first visible sign of life in a while ![]()
I have been maintaining a fork of the Grimmest mod as part of DoM for a while and also released it as a standalone mod as the original mod was abandoned.
That standalone is now available with support for Fangs of Asterkarn and some other tweaks around the factions you can either side with or not (Kymon, Deathās Vigil, Barrowholm)
The mod can be found in the Files section of DoM
Nice! Appreciate your work as always! Thank you
Just echoing others⦠thanks for all of your hard work. Love Grim Dawn. But Grim Dawn with DoM? Makes Grim Dawn my favorite game ever.
Joining all the people who are giving the highest praises to the mod.
I do hope it will be updated for the current GD version so that i can see the text in the quest codex and resume playing.
Thanks
āAdditional animation slots have been added for modding purposes.ā