What got into you guys this month? You’re just showing off all kinds of tasty tidbits and screenshots… well whatever it is I hope you have more of it, I’m eating this up!
Another stellar pic and I love the idea of taking refuge in a prison; a building made to keep undesirables in is now a sanctuary to try to keep them out.
Lookin great guys. The building gives the perfect atmosphere. I agree with Yerk on the grass as well. Overall, I’d like to give out some props to the improvements you guys have made to making cliff sections. They are looking substantially better than the ones in TQ, as well as allowing for some really interesting terrain.
We’ve created a new priority lighting system that will reduce the number of shadow-casting lights per scene (dropping out the ones set to the lowest priority first) based on video settings. They’re also only really used in significant density in town where there isn’t any combat.
These are really nice views. All these screenshots serve their purpose well in building my anticipation for the game. I know when I first see it that it will be in an alpha stage but I still can’t wait!!!