Dear Daila (super secret!!)

you left out ultimate ravager and mog, probably for a reason…

Did you fight the Bourbon clones in vanilla successfully ?

It is supposed to be a very hard boss, and it is. I have not bothered with him yet, I know how I would fare :wink: Several people have beat him though, so it is not impossible.

That super-bosses cannot be killed by everyone that can finish the game is the whole point of having them. They are there to provide a challenge after that, not just another distraction that lasts for a few minutes.

Bourbon vanilla was imho not even close to big L, vs bourbon you had actually control of how the fight progresses and the dmg was, while certainly not low, very manageable with most t1 full geared builds. Big L just coughs his debuff and does an undodgeable doombolt, which has a 20% chance to crit for over 10000. After 3 hours of practicing him to perfection I ended up bringing him to 20% over a mind numbing 28 minute kite only to die in 20 frames from one unlucky combo.

Ultimate ravager i would be able to kill easily with a simple MoE/pull grind, it just takes like 40 min and is horribly boring, but he is essentially a pushover that is trivialized by a single skill and getting some movement speed. But that is the whole bloody issue with this game. I did kill Vanilla Ult Mog, but that was simply by staking a ridiculous amount of penetration, lifesteal, lightning res and then holding down the right mouse button for 8 minutes. That is not skill, hell it was not even a challenge, it was just farming the game for 40 hours straight for a perfekt set and voila, congratulations on beating the hardest encounter in the game :furious: Crate really exceeds at world building, story and atmosphere but the combat is just an awful battle of resources 80% of the time.

I think people are forgetting what we had to do back in the day with Diablo 2 and Titan Quest. We didn’t just take any old half-assed build to stomp Baal then cry when we couldn’t beat the Ubers. We understood that only a handful of builds were viable to kill them, so we used what characters we had, to farm for better gear which we then traded for even better gear that we could use on the handful of builds that could take on the Ubers. We understood the Ubers were super bosses and required planning, near perfect gear with near perfect skills and near perfect stats. People who jumped in thinking their “Blizz Sorc could handle Hell Meph so she can handle Uber Meph” were the ones who either figured out it’s not possible with that build and they needed to make a build that did work; or they pissed and moaned about the game being unfair and the devs were lazy for not making the bosses accessible to everyone.

People, this is the same goddamn thing. Super bosses are meant to be a challenge. They are not meant to be taken down by your average pet build who somehow legged it through Crown Hill on Ultimate. If your current build was good enough to kill the Shaper on Ultimate, then use that character to farm better gear and make a character that can take on the super bosses. There’s videos out there and most people who upload videos are nice enough to attach an extensive guide to them. If your current build can’t kill them, find one that can and start working towards that goal.

I think you are missing my point. First of all it was possible to cheese Ubers if you’re into that shit but that’s beside the point as well. My point is that even after over 15 years most H&S devs still do the same “overgear to beat it” approach they used for the very first super boss. I went through that with Ubers, I went through it with modded quadruple Typhon and I will propably end up going through with it for Ult Mog and L and hate myself because I am a completionist.

But what was OK 2004 is not OK in 2017. Back then the very concept of a super boss was new and exciting (personally I despised that number fest even back then, but I thought, well, they’ll propably redesign it in the future, boy was I wrong). There are plenty of ways of designing a boss fight that most players will not be able to beat. One of the few good examples used to be the first version of PoE shaper, which did require good gear but mostly relied on the player’s pathing and handling of voidzones. 2% of players beat him solo despite the fact that he did not have a single unavoidable attack. Of course, people soon figured out ways to overgear and burst him down.

I guess people are just into different things. I really did not expect the concept of beating bosses with a build, which is near certain to beat it and where the challenge is just aquiring the items necessary and powerleveling a char to the appropriate level would end up being the consesus of most H&S devs for 2 decades. Personally, I much more enjoyed beating D2 naked with my necromancer, now that was actually a challenge!

If we had the movement scheme of a Souls game, I would agree with you, but we are limited to “run” and “attack”. It kinda has to be a numbers game because while you can kite, if you don’t have good attack/cast speed, you’re going to end up relying on numbers anyways because you’ll get hit. In a game where you have more freedom of movement for dodging and avoiding the enemy, it’s more reasonable to expect big bosses to be based around fighting skill rather than just having more numbers than the thing you’re fighting.

Edit: Just realized this is still in the Dear Daila thread. If you wish, make a thread on this subject somewhere else and we can continue this discussion.

Here’s my Steam guide finally:

(If you like it, please give it a thumbs up :rolleyes:)

I’ll say it again - thanks for doing this. All this secrecy is stupid as fuck, more people should have access to it.

Great job.

But then it wouldn’t be a “super secret” quest. :wink:

Nicely written, given it a thumbs up!

Great guide :slight_smile:

Thanks, highly appreciated! =)

Nice one. :slight_smile:

That whole tagGDX1w section is totally new info for me though. Pretty clever, though since I never would have figured it out myself I suppose it was for the best that I kinda…skipped it entirely.

I quote from the guide “There’s another clue hidden in the engraving of Sahdina’s Memento. It reads: “The Web we weave carries with it the portents of Evil imagery. - Jay Peggins”. As cryptic as that sounds, there’s plenty to get from it, especially considering the weird capitalization”

The web in this case is about the world now and what is done. THIS IS REAL LIFE! Right now in the world what is weaved has the potential of being redone in a artistic way as to do evil. Look at all the RAP and look at all the porn when it was just erotic art before.

So in general seems to me the staff studio of this game knows of some illuminati/skull and bones/satanical cults secrets as to all this. So now I wonder who of the studio is really part of them? Clearly this is how I view it. So in conclusion some people of the team of this game know certain occultic secrets of evil and to say the least one of them is clear to me.

:smiley: It’s Friday, silly posts time.

NOT SILLY AT ALL! The quote was done by someone who did way more than anyone here.

Not referrring to the quote. Your extrapolations on the other hand …

While I agree Luzzifus has written a great guide it was Kobra who figured it out first - and Gibly before him during playtesting.

And if you must quote - then quote all of what Luzzifus has to say about that part of the quest. Oops! Not a good idea as that would be a SPOILER!

The only mystery here is how you managed to come up with such a good Friday post from a very ordinary part of the quest. :smiley:

He dug so deep we cannot even see or hear him anymore

First of all, thanks! Second, I’m not claiming to be the first finding out about it. I would probably have missed the out-of-game part myself if it wasn’t for this thread here. Maybe I should make that clear somewhere in the introduction of my guide. I’m just someone who enjoys putting together all the information and making nice screenshots. Same goes for my other guides.