i’m reporting the bugs that you haven’t got on your list yet [ v 0.7.2 ]
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on big cities with many villagers, when they try to deposit any material to any facility (especially happening on waste) they drop it on the ground, pick it up, drop it, pick it up (this verry fast, 30 times per second)
as a side effect this causes the production to get stuck for a year, after a year the bug fixes itself until it starts again for some unknown trigger. -
work required increases instead of decreases, trigger unknown (cant put picture since the forum limits me to one embeed<- thats another bug, not a feature, haha!
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material required for building something adds up to the right side when added to the left side, as a result… you can see in the pic
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regenerating a new map from the “pause menu” takes 15 minutes to load, sometimes it hangs up and crashes
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my pc specs? ryzen 7 5800x3d, ddr5 ram 128gb, 2x 2070S (sli), 2tb m2 ssd
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i have unity(the engine) and other dev tools running in background, could this cause these problems with the game? (should not but who knows?!)