I’ve played this game for about 10 years since the beta test. Here are my wishes for Grim Dawn — the kind of game I hope my sons will get to enjoy one day.
Disclaimer: These are only my personal opinions, no extra argument attached.
- More mobility skills.
Over the past few years, additions such as evade mechanics and medal augments have greatly boosted mobility for many characters, which I consider an excellent change. That said, it also introduces massive performance variance between builds in actual combat. Plenty of builds have solid damage and fun skill kits, yet their low movement speed kills my motivation to play them.
Here is my thinking: a build’s flexibility heavily hinges on how many mobility skills it has. Many top‑performing Shattered Realm builds run roughly four mobility abilities, letting them quickly reposition onto priority targets or escape dangerous crowded encounters. This adds a great layer of skillful gameplay to Grim Dawn. Therefore I suggest adding mobility options to masteries that currently lack them:
(1) Demolitionist, Thermite Mine: drop the mine and leap backward 10 meters
(2) Occultist, Blood of Dreeg: teleport to a targeted location, 15 meters
(3) Arcanist, Mirror of Ereoctes: teleport to a targeted location, 15 meters, possibly with reduced cooldown and duration
(4) Shaman, Wendigo Totem: jump to a targeted location, 15 meters
(5) Inquisitor, Inquisitor Seal: jump to a targeted location, 15 meters
(6) Necromancer, Mark of Torment: leap backward 10 meters
- Larger skill radii
Having played many ARPGs across the years, I’ve found bigger area ranges feel far more satisfying. It would be wonderful to see some existing skills get expanded radii in the future. Especially when visual effects stack poorly, it would reduce the hassle of guessing where my skill area actually lands.
(1) Demolitionist, Thermite Mine: 6‑meter radius. That way I no longer need to guess whether I placed the mine correctly.
(2) Occultist, Curse of Frailty: 20‑meter radius. Alternatively, turn it into two invincible summoned applicators, so I can free up one hotkey.
(3) Shaman, Wendigo Totem: 20‑meter radius
(4) Inquisitor, Inquisitor Seal: 20‑meter radius
(5) Necromancer, Mark of Torment: automatically re‑mark a new enemy once the marked target dies, for the full remaining duration. This would let me keep consistent damage mitigation while using the skill.