Default weapon attack skills and life steal, the answer

A few weeks ago, i asked if default weapon attacks like fire strike, savagery, etc steal life from the weapon damage or the total damage in this thread.
I got various answers, saying different things. To have a solid answer, i decided to do a test with a special cheated character and share my result:

-The character have the starting weapon, to have a low base weapon damage.
-Used fire strike tree maxed, to have a lot of fire, and chaos damage.
-Maxed Hungering void to reduce my life enought to have a good difference to see how much life i leech.
-Used devotions with life leech.
-Low physique, but lot of cunning and spirit, to have good damage bonus, but low life regen.
-Reduced my constitution to 0 to not interfere with the life regen.

Here you can see the stats, average damage, life leech, and the dummy life leech res :

Here is the life before any hit (11345 hp):

Here is after hit (12962 hp , 7466 + 304 +285 dmg):

Now we will calculate the life leeched:

-7466 main dmg
-285 + 304 secondary dmg
-26% life leech
-25% dummy life leech res
(7466+285+304)0,26(1-0,25)= 1570 life leeched

Difference before and after hit: 12962-11345 = 1617

As we can see, calculated life leeched with fire strike and the difference in life are close.
The difference of 47 hp come from the life regenerated in the time to do the hit, and capture the images.
The damage can’t be only from weapon damage, as we can see the base weapon is betwen 722 - 1372 dmg ( even with 122% bonus from firestrike and 56% bonus physical wont deal all that.).
With this, i gave an answer for anyone who is curious about the topic.
Hope is gonna help.

Attachment: img1.jpg
Attachment: Before hit.jpg
Attachment: after hit.jpg

I commend the effort that went into this.

Didn’t I do the same test in my answer?)

Yes, but i thought posting a clear and visible post, with every detail and informations, to get a complete answer to anyone who ask the same question, may be good.

Sure, extra tests are always welcome.
Btw, you can clarify calculations removing Explosive strike from the FS line, cause it’s separated skill with weapon damage <100% and DoT component. Without it you get only one number of dmg.

Yeah, good to know this.
This info should be added to the first post of the advanced mechanics thread, which incidentally doesn’t seem to be stickied anymore, not here nor in the guides section.

Could a mod fix both issues?
Having the post stickied might cut down on some of the basic questions (such as about RR or conversion) that keep being asked.

That definitely proves,that’s attacks with high % WD and bonuses will leech the whole damage back,good to know!

Yes, you right, i totally fergot about that detail. In fact i was confused by the values i got until i noticed the damages from explosive strike (i erased the character after taking the pics, and was too lazy to make another :smiley: )

Very Happy that people also do lots and lots of theorycrafting and testing out mechanics here in GD. Good to know! Thanks a lot.