Details:
Simple little level with a few groups of monsters.
Need, say 3-5 people to play it and then give me feedback about enemies’ behavior(such as path finding, attacking, etc).
Comment if you want to participate and i’ll pm you the link.
Yeah, there’s no any balance so it will be better if you have end game char in custom game.
I am in, sounds exciting.
It sounds pretty creative, id be happy to.
Finally something interesting.
Count me in if you need more people to test.
pm’d/10char
And sorry for the size. Res files are mess.
Don’t tell me it’s something to “remake” Titan Quest again ?
(didn’t try it yet, I’m still at works)
Looks that way. Very cool.
Why not? That does not make you insanely happy? I am on the verge of actually playing TQ again now. But I know that I will not last long due to the improvements made in GD.

Pretty much makes me the exact opposite, insanely bored. Doesn’t mean it’s not good work though, or that other people won’t enjoy it.
Thanks for the feedback!
Even though I like TQ setting I understand that plenty of people don’t. Thinking more of a few additional separate areas in mod.
And since it got revealed anyway, I would like to hear your opinion on these cliffs.
http://imgur.com/kVMeBCC
Honestly stones are probably the weakest part.
Yeah, about sound. Was music, like, annoying or anything?
Thinking to make incidental music Serious Sam style e.g. fighting music plays when you encounter enemies.
Actually this map is a bad example, 'cause I forgot to increase music radius and it gets replayed when it shouldn’t.
And please don’t go easy on this whole thing. Would seriously appreciate it if you tell me that some things are just lame before I actually finish all work.
The music was ok imho, and it changed when you were in fight / out of fight, so I guess it worked in the end.
Not going easy, just not much to really evaluate, you capture the setting perfectly, I felt like I was in act ii, but there was just not enough monsters or anything to really critique, but please, please, continue. I was always a fan of Egypt in TQ and this made me feel like I was back there, but with all the comforts of GD.
Yeah the stones look a little…off. The top boulders are just a few hairs too pixelated.
Music itself is fine, but could the transitions be a little longer? They feel pretty abrupt based on that video jiaco shared. The mob density seems pretty low, but then again that was my recollection of Egypt in TQ too, and some of my perception may be due to playing Grimarillion for so long.
Dang, looks awesome!
I think the purpose of the demo was to test the enemy behavior, as stated in the OP. Mob density is not really something to be checking for.
The stones, imo, look fine. Music transitions could use work, I agree but I don’t think there is much you can do about it from a modding standpoint.
I had scheduled to play this, but then had forgotten all about it, and I have been staying with a friend for the last few days, just so we can screw off to get some of my modding mojo back, but I go home tomorrow, and will be happy to give you my pro’s/ con’s of the map.