Hallo!
Throughout the sneak peaks and dev streams of FG it was mentioned few times that Demolitionist will stop being a meme class in Forgotten Gods.
I have read the notes and beside survivability, most of the problems of Memolitionist stay true.
Firestrike line requires to many points to be effective in comparision to cadence or savagery
all offensive skills look and work the same (throw stuff)
melee firestrike suffers even more as brimstone is ranged only
-%RR that noone takes - this is most visible issue: sometimes for a set-item build a different class is taken, as the one in bonuses, just for the RR. Builds that used fire/chaos and had +demo skills are skipping demo (for inquisitor)
The only thing addressed was survi with temper and ulzuin wrath.
Ideas:
make firestrike max scale at 10 and add a WPS.
THIS: Make thermite mine work like new korvak relic or darkblaze amulet active. (Aoe blast with cd that reduces resistance)
There are skills from lvl 10 that perform than thermeme mines. I don’t think that there is a more cumbersome and well simply weak lvl 42-50 skill
Making NO set a demo set only is not a solution. Its like giving a fat kid a head start in a race, because otherwise wr will not be able to compete.
Demo got a bunch of toys to play. Grenade look usable, Mortars can be fully converted to monotone dmg type. Agonizing flame allow for more effective devotion route.
Still, I see armor removal as a nerf.
Brimstone work on only one target at melee range. Not sure why.
Let’s see how new buffed mines perform in FG and if Wind Devil/Thermite Mine set revives Elementalists. Right now Demolitionist is just half-way out of meme-status class.
The termite mines range has been increased,so we’ll see whether or not they are reliable source of RR now.Grenado will receive some support same for stun jacks.Currently Demo class is full of so underperforming offensive spells and is horrible as supplementary class-low health,no healing skill,no ,RR locked behind mines(why they’re not shotguns) and no useful resistances.
Let’s try the buff on FG first guys. What I am curious the most is of course the change on thermite mines.
Maybe Memelitionist will become Delishionist instead…
On a side note on firestrike melee, you must use 2x seal of void to utilize brimstone and explosive strike shotgun, IMO.
I always wanted to make a saboteur with fire-ice based firestrike DW but i always suck to make him good and give up in the end. I feel like firestrike is ballz for melee atm
Is it? I am pretty sure I am getting massive damage increase when I use 2x seal of void on my saboteur.
I would like to check it again but I am currently stop playing GD until FG hits. Lol
I’d say to add health boost to Temper or vindictive flame. Temper fits the theme better, as it is about ~physical damage, DA(as of FG) and retal.
Or maybe add the health to Ulzin’s Chosen, which is supposed? to be the apex of Demo’s dedication to Ulzin. Maybe Ulzin beefs you up when he chooses you.
Every time I read about mines increased radius I think why, it’s only gone from 1.8 to 2 meter. Unless you use infernal knight (+1m radius) I don’t think you’d notice it.