[Demolitionist] Technomancer

Some heroes wrestle elephants. Some heroes have magic tricks up their sleeves. Some heroes are swift like a mongoose. Some heroes have dominion over Nature’s elements. Some heroes make dark pact with forbidden entities.
But you, well… you are just pretty darn smart.

Hi and welcome to one of the very few single mastery build. If your ultimate ARPG fantasy is to play a regular dude kicking the butts of titans, sorcerers and eldritch beasts, this guide is for you !
The demolitionist mastery is perhaps the strongest one to play with no other mastery support. It indeed contains all of this very desirable things:
-: AoE
-: Single target damage
-: Control
-: OA manipulation
-: Resist manipulation
-: Damage debuff
So you might ask: Why isn’t there more demoliotionists out there ? Because they are not as smart as you are, ahah ! That or maybe because Demolitionist doesn’t synergise easily with the other masteries. And mixing masteries is one of the most fun things to do in Grim Dawn. When you want to mix Demo with another mastery, you end up 90% of the time with some sort of firestriker.

Pros
-: Very agressive.
-: Control freak. If it can be CC’ed, it can’t touch you.
-: Best area coverage in the game. Except for the Nuclear Scientist custom mastery with the infamous Nuke Current Area Map skill.
-: Ranged.
-: EXPLOSIONS !

Cons
-: Low stats due to only 50 points invested in mastery bar.
-: 6 buttons to press.
-: Energy intensive against strongest bosses.
-: Can’t cap every resistance with BiS gear. (Still at 50% min)
-: Motion Sickness due to permanent screen shaking.

Core idea of the build
Invest points into the “lob” skills and use your devotions defensively.

Grimcalc for absolutely necessary target with skill bonuses
Grimcalc with bis gear (no skill bonuses)

Stats
Be very careful with your stats since you only have 50 skillpoints in mastery. The gear I suggest asks for ~600 physique and ~500 spirit. You have way enough attribute points to reach this so you can put points where you want. But don’t put 30 points into cunning or equipping item will get difficult.

Gear
-: Does this build work if my gear mostly consists in Ferocious Sewn Sweater of the Badger ?
Yes, it does ! This build can be used as your first character evar ! However, I do suggest you put aside your grandmother Christmas gift and work toward finding:
-: Ulzuin’s Precious
-: Ulzuin’s Fancier-than-your-grandmother-one Sweater
-: Ulzuin’s Stove
-: Ulzuin’s Eye Poker (particularly powerfull against Dreeg)
-: Ulzuin’s Champion Belt
-: Aldanar’s Useful Stick
-: Devil’s Talking Gun
-: Ulzuin’s Bauble
-: Golem’s Feet
-: Wyrmbone gloves
-: Tranquil mind legss
-: Mark of divinity
-: Time flux ring
-: Entropic ring
Is this the absolute best gear setup ? Maybe not. But it should be close enough.
With terrible gear, you need BWC + CB to clear an average pack. With good gear, you can have BWC clear one pack while CB clears another. You will also need to kite a bit more with weak gear. (While I am mostly facetanking in SoT with good gear).

Video
A video of Madam Science indulging her hobby for archeology.

Skills review
Stun Jacks
Your first contact with lob skills. I suggest slowly leveling Stun Jacks as soon as possible as it provides enough damage to be your main damage skill up to level 30 as long as your smack your opponents’ face with a big enough weapon while they are stunned. However, leave Full Spread at 1 until very late: your main element while leveling will soon become fire.
The transmuter is useless for us: Stun Jacks has a very long stun duration and shotguns way easier without the transmuter.
1.0.5 update: more damage. Free of charge. I guess we can deal with it.

Flashbang
IMO the strongest skill line in the entire game. Huge control. Huge DA debuff… Only 22 skill points (even less with +skills since Searing Light ultimates are meh). Everything this skill does, it does it very well. And it does do a lot of different stuff. However, Stun Jacks is enough control for a long time so don’t feel pressured to invest in this before lvls 40-60.
Push one button. Half the screen is (as good as) dead. Neat !

Black Water Cocktail
This skill is only useful as a huge AoE strong damage heavy debuffing skill.
That’s it I guess ? Lvl this skill after Cannister Bomb. Or before. Doesn’t matter.

Vindictive Flame
The damage is ok-ish. The speed is nice-ish. The control is cool-ish. Overall, a very nice skill that sadly suffers from lack of skillpoints. I like it but it must remain a one point wonder.

Grenado
Targeting is horrible. Flies very slowly. Radius is abysmal. Mana cost is humongous. But it does crit for 40k on average so I guess it’s ok.
Lvl this one last. You can’t handle the mana cost until very late. Actually, you can’t handle it late game either… But you use it anyway because big crits are cool, wouhou ! 1.0.5 update: mana cost was significantly lowered ! While energy is still an issue when multiple UC procs happen, it has become manageable. Also a slight damage buff with the conversion change.

Canniste Bomb
This deals huge damage in a huge radius. Why does it deal that much damage ? I am not sure. Somehow this shotguns a lot more than the raw stats let’s you think. You don’t need the trasnmuter because you already have way enough control. Stun jacks is a stronger stun anyway. Lvl this after Stun jacks or BWC.

Mortar Trap
One point for fun every once in a while. It’s good, but you are better.

Thermite Mine
One point to say: “I am a super min-maxer who gets the best out of every single skill. This -% res is awesome !”
Only actually use it one end act bosses and Nemesis. You don’t need the strong but clunky debuff.

Blast Shield
Automatic weaker Mirror of Ereoctes. It even has the same cooldown now ! Before ultimate you only need ~5 points in it to nullify dots. Max it when you reach ultimate and mobs actually start landing some dangerous hits.

Ulzuin’s Chosen
Alternative build name. It’s the strongest ultimate in the game because it doesn’t reserve/cost any energy ! Or it’s the weakest. I don’t know. One or the other. The only ultimate that costs 50 skillpoints minimum (since you kind of need at least 2 skills it boosts) !
It’s objectively bad. But it’s fun. So it’s ok.
Well… Actually it would be ok if the fun provided wasn’t severly diminished by the constant energy issues it creates. I am serious when I claim all this skill needs is a serious energy cost reducer. It would still be niche (since it’s the epitome of unsynergistic), but a very fun niche !
1.0.5 update: the lowered mana cost of grenado did some real good on the energy consumption issue. It could still use a boost to flow perfectly but a noticeable improvement nonetheless.

Attachment: BOOM.jpg

Slight update with 1.0.5:
-: Stun jacks deal more damage.
-: Greanado deals more damage (through net buff and better conversion).
-: Grenado costs less energy.
-: Better energy management as a result.
-: The build has never been better !
-: Still not tested in Crucible, because I don’t have it… yet. More news about that in September !

Loved the video. Thinking I may go pure demo next time around.
Every time I play any type of demo - I remember this vid at this moment and get a good laugh. “Commence explosion dodging”

A Devotion list would be nice, difficult to tell in GrimCalc what has points and what doesn’t.

I’m running a pure Demo with Canister Bomb at the moment. Been around since B25 so a bit old now and plenty of deaths, but still fun. :smiley:

Awesome. New GD player here. Love this guide with all the info coupled with humour! Will definitely use this as a guide for my first build.

This build looks pretty solid, but could you add some additional info on things such as:

  1. What to look for on Gear Affixes
  2. Augment list
  3. Component list
  4. Devotion explanation

On the subject of #4 above, either I am completely overlooking something or you may need to revise your devotion layout you have on display here. You have 7 unused points from the total, and your Eldritch count comes to 9 on the chart but for some reason it says you have 11 used? It doesn’t make sense, and currently looks impossible to have Magi with just 9 total Eldritch points used total on the chart.

For devotion, I think it is already correct as shown. Just that you cannot straight away go for Magi. Breakdown for Eldritch points as follow:

Witch Blade: +1
Behemoth: +3
Scholar’s Light: +4
Magi: +3

So total is 11. Remember that these points will also count towards itself. This will allow you to choose some other constellation first to reach the point requirement and then once you have completed the constellation you want (Magi in this case), you can refund the points from the intermediate constellation.

Eg.
I completed Witch Blade, Behemoth and Scholar’s Light first (Eldritch point: 8). Then proceed to complete Hawk (+3). This will give me 11 Eldritch points. Once I completed Magi (+3), it will become self-sustaining. Then I refunded Hawk and use the points somewhere else.

Hope this help.

If someone who has more devotion to devotion than I do could post a constellation order as is common in most recent builds, I’d appreciate it. I have 4 character types left to create, and I’d start one of these today if this had the devotions spelled out that way. Not criticizing the build creator with this, I just don’t want to spend the time figuring it out, that’s what I use guides for.

Ironic in a way, since I have a ton of lvl 7ish Demolitionists, since they became my favorite mule character, back when we had to store all the components. I’d use one of them if we had a character rename built into the game, but to save 20 minutes, I’m not installing a mod or using a mule, which is named differently so they sort separately from my actual characters. Please excuse the UI rant, and get off my lawn.

I finally found all of the gear for this build and yeah, it wrecks. I had to come up with my own augments and components since the author didn’t display them, and so far it is working well. Though I am curious as to how you start from scratch with this build, because a lot of the ownage comes from some of the purple grade gear.

i got a question
theres 3 devotions i seen you use that require a “reserve energy” skill

i only got 2 so that means i can’t use one of the devoation skills?

Get some other skill from components. Enchanted Flint is a good idea. Extra fire dmg never hurts.

I like your style:p

And nice build! If you added vulnerability to this thing it would do huge damage but that’s not the point is it:D

Hey , I am new and this is my first post…saw this awesome build and decided to try it and so far doing good except for devotions>>>I have absolutley no idea how to handle this…No idea what to take first to unlock what and then spec out of what later…and as if that werent enough, the grim calc links devotion section is so hard to read!!!

I almost click every point to check whether the sums at the top of the screen decrease or not in order to know whether it is invested in or not!!! and after that i still dont know how to get there so please if u can add a detailed devotion section to the guide stating the sequence of speccing in and out of nodes for newbies like me

Also, I am not sure I understand the difference between the 2 grimcalc links u provide? what does each stand for or when to use each?

any help is appreciated and sorry if questions are obvious I am new to game

This may help. I worked it out from what he posted, but not entirely sure the latter part of the sequence after Magi is in the order he did it in so feel free to change if you want.

Spec in = Point in Crossroads Eldritch
Scholar’s Light complete
Spec in = Point in Crossroads Chaos
Viper complete
Lizard complete
Behemoth complete (doesn’t need a point in Crossroads Primordial as you already have enough in Primordial from previous constellations without Crossroads)
Solael’s Witchblade complete
Hawk complete
Magi complete
Spec out = Remove Crossroads points from Eldritch and Chaos
Sailor’s Guide complete (doesn’t need a point in Crossroads Primordial as you already have enough in Primordial tfrom previous constellations without Crossroads)
Spec in = Point in Crossroads Order
Tortoise complete
Crane complete
Eel complete
Spec out = Remove points from Hawk
Spec out = Remove Crossroads Order
5 points into Tree of Life (not the 8% health node - left branch)

Final affinities: Chaos 5, Eldritch 11, Order 7, Primordial 20

Great u posted here as well…should help anyone else wondering

Slight problem with this tree. There are 3 devotion abilities and only 2 skills to bind them too.

Get some other skill from components. Enchanted flint for example.

Actually there are 5: Behemoth, Solael’s Witchblade, Magi, Tortoise and Tree of Life. But there should be plenty of skills to attach them to: Flashbang, Blackwater Cocktail, Grenado, Canister Bomb, Thermite Mine, Mortar Trap, Stun Jacks - which I make is 7.

The problem comes if you’re not using so many skills. My pure Demo is only using Canister Bomb and I’m struggling to find something else to attach a Devotion to. :frowning:

I decided after using a Pyro that i wanted MORE SPLOSIONS!!! SO i decided to use something close to this build.

The problem is that I feel way weaker in the beginning of act 2 than I did with the pyro. Most likely because I am not abusing auto-attack and flame strike.

So, any suggestions on how to start this guy off to do reasonable damage? I have been doing pretty good so far, but it is definitely because of some epic kiting skillz

Sorry everyone, I am back for some short answers:

-: regarding augments/components: I don’t quite remember what I used, but I tend to use defensive augments/components.
-: regarding devotions: there is a passive devotions that must be attached to a component skill.
-: devotion order: first you must deal with your energy issues for convenience (don’t worry, by issue I mean stop chugging mana potion on cooldown). So go for the Tree of life first. Magi is your last devotion. Once you are close to it, simply untalent some of the tree of life and reach it with the hawk that you untalent when you finish Magi. Then back to Tree of Life.

-: Leveling: There are different ways to do it, but five constants:
1: choose 2 primary skills to level in parallel: BWC and stun jacks (with or without transmuter) or BWC and cannister bomb.
2: Then when the 2 skills are leveled, level the thirs one (no transmuter).
3: Then, get Ulzuin’s Chosen.
4: Level Grenado last.
5: One point wonders in the build are just there to make use of then huge +skills we reach on gear. They are mostly irrelevant during leveling.

It’s also possible to level BWC, CB and SJ at the same time. Actually it’s what I did. It’s very fun but it’s maybe more simple and efficient to level only 2 skills at first. I am not sure.