that one is the annoying “Read-only” thing, at least one of the files is Read-only - I just tested it.
EDIT:
I started downloading GrimQuest - the dropbox download is pretty slow, so its going to take an hour, after that Ill look into it.
that one is the annoying “Read-only” thing, at least one of the files is Read-only - I just tested it.
EDIT:
I started downloading GrimQuest - the dropbox download is pretty slow, so its going to take an hour, after that Ill look into it.
No idea what you guys are up to, but the last error says Permission Denied…and Asylum had some fun with that in the past iirc. Did you check permissions on that file? hta.js?
Read-only? /facepalm I should have thought of that… god damnit.
edit : yep, that did the trick for earth.
alright, 2 bugs fixed in there now, well one fixed and the other wont break the script.
ui dbr without set x/y coord wont cause an error and will set coords to 0,0 so they show up in the unassigned “tab”
the error you had came from a the pet_triumph being in a second sub dbr, I only have the tool check one sub dbr.
In other words, ui dbr linking to a buff dbr including the actual skill dbr works fine, but a buff/pet dbr including a buff/pet dbr which includes the actual skill is not yet supported.
Ill add it for the next “real” update until than it will just display it as unchangable.
Didnt get any error for earth/warfare with the latest data.js
=> https://drive.google.com/open?id=0B60LM8tknl39eUV4d0RGdkU4ZW8
Ahhh ok I see. Sweet man, thanks for the change this works perfectly now. You are a hero!
@Warebare, would you ever consider making a similar tool for the purpose of rearranging the mastery/class selection screen?
yeah, I can add it to the new tool
Ill post a few pictures of all the new features once its done and maybe upload an alpha version. Cant even call it “Mastery Editor” anymore.
OOoo how exciting
first small teaser
the 2 undefined masteries are from GQ since I didnt bother extracting the tag files for the tool to load
Skill Icons are from source/…/*.tga, Im hoping thats the most common one for modding. JPG/PNG/BMP wouldnt be an issue either.
Looking good! You have been very busy…
thanks
Data Management took a little longer than I had hoped, at first I just loaded everything inside the mod’s database directory, but with the full GQ (from when I downloaded it to fix the issues you had) it needed over a minute to parse everything on startup
Now it parses the files when they are needed… . Those changes also bring a change for masteries with them, they dont have to be saved within the settings anymore, its going through “skills_mastertable.dbr” to get the locations for everything.
Awesome. Yeah I can imagine the lag it would have with GQ, I started a new mini project which will be out soon, open source, and the difference when it comes to opening/building/whatever is immense. Lol. GQ has a TON of files.
Any news, Warebare?
Warebare: “sorry, no. I’ve been busy getting DGA ready for release.”
…is the correct response
hehe sorry, I keep refreshing all subforums, but for some reason it didnt show up in bold or I missed it, if I hadnt set up tapatalk I still wouldnt have noticed it until there is another post
but kath basically gave you the answer, once the DGA update is out Ill finish the mastery part of the tool and upload the test version for it.
Extremely handy tools to have for modders. I’ve no idea why I didn’t found this thread until now, lol.