small suggestion, put the effect from “goodlooking” on the starter amulet instead of “instant caravan”, makes more sense so we can use it along with “grimmarillion” or “dail” then in addition maybe more spawns in the “old grove” would be totally awesome, maybe a devo shrine aswell hf
the itemskill on the starteramulet i mean, if you put itemskill from “goodlookingmod” on that, we could make use of it in softmods too, cause for example “grimmarillion” modifies the vendortable aswell so you cant get the goodlooking mod item from vendor in softmod, just with workaround via vanilla char copied over while carrying that item when you start new char on modsite you get that starter amulet with “instant caravan”, but no need for that cause there is a caravan in every city but “goodlooking” aka transmogrificationvendor isn’t anywhere else with this mod, so simply put that itemskill on that starteramulet leads to usage of it in softmods testet it alrdy with “grimmarillion” and i think that is the only small conflict so far
i installed the mod collection , but it doesnt have crucible map, only mainmenu.map (small square map) & worldmap1 (main campaign)
i think i have to modify some files in :\Steam\steamapps\common\Grim Dawn\mods\survivalmode\database\SurvivalMode.arz and
:\Steam\steamapps\common\Grim Dawn\mods\survivalmode\resources
but i dont know what and where
I tried copy folders database, resources, source from stasher v5 to folder survivalmode but it doesnt wo
You do not need to edit, as long as you properly installed the MOD collection, and purchased crucible DLC, selected from the crucible into the game mode is one such.
This is interesting MOD. I would like to know the author and details of MapMOD.
Does MapMod make basic speed quick?
This MOD is not put in “Grim Dawn\mods” folder like other MODs but changes the original files. So, before installing this, you should back up original files.