So Devastation got a little power boost in play test:
Devastation: increased Aether damage scaling with rank and reduced Cooldown to 15s
which is cool as it tends to be a one-pointer for my Arcanist builds. While I don’t think the buff moves the needle too much, some of the related discussion on this recent thread got me thinking about ways it could be further improved.
So here’s the idea - what about giving the caster some optionality with how this spell hits.
Keep the static targeting like it is now as 1 option, but add a second targeting option where Devastation would automatically target the caster as the center of the storm and move with them. A third option could be the standard ranged targeting, but then have the center move toward the caster in a straight line over time which would add utility by following the enemies that tend to rush and cluster the caster. Perhaps even the speed to center on caster could be adjusted too.
Anyway, spell targeting customization seems like it’d be opening up a can of worms as I think there’d be interest in getting this kind of customization applied more broadly than with just Devastation. But I really like the idea of giving more utility to spells like this in order to support more playstyles and builds. Besides, applying video game logic, a high level wizard/Arcanist should be able to figure out how to manipulate their spell a bit for maximum effect.
If spell targeting customization been discussed before, apologies in advance for treading over old ground here.