Devastation

I think that Devastation, like other 50p skills, is hampered by the fact that it is at 50p and thus has no additional nodes for enhancing it.

On paper it sounds great, “Oh I only need to drop 16 skill points into this skill for it to be maxed out!”

But in reality it’s still balanced like it’s just the first node of any other skill. Only you don’t have the rest of the nodes to boost it up (With stuff like increased projectile AoE, additional projectiles, reduced target area, extra damage, reduced cooldown, extra duration etc)

Instead you have to rely on items to provide all the things that you would have otherwise gotten from nodes.

Which not only makes the base skill feel mediocre, but also limits its scaling since unlike other skills that have both the extra nodes AND item modifiers, it’s just stuck with the items. (And unlike say, Doom Bolt, you don’t have like 90% of the Chaos items in the game boosting it to high heaven)

OP and I are talking about anointed blade devastation.

They can have juicy one node…

No way…You telling me strongest mods appear on WHITE ITEMS?
Yes i m dumbass,i checked wiki.So my entire build was hoping to get that affix on item that can’t get that affix…The more you know.
-_- Now i m mad even more on how weak devastation is.

There is a lot more nuances that affect why devastation feel bad.
There was a comparsion of Devastation with blade spirits and reap spirits - both of those skills to me excel at what they are supposed to do, while devastation being okay-ish skill at best (atleast until lategame) and terrible skill at worst.(aka monsters forced you to run)

This. One of the main things I don’t like about FoA is slapping Onslaught on random items/skills and not just keeping it locked to Berserker as a unique mechanic.

Reminds me of how they ruined Diablo 2 with rune words and allowing every character to spam teleport everywhere with Enigma instead of it being unique to the Sorceress.

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Just noticed this thread and would like to point you all to this.

No onslaught, and perfectly viable :slight_smile:

This thread was entirely based around early to mid progression of the skill. I mentioned it.
Is it viable in Endgame ? Maybe. Try it out during leveling and you will suffer.

I havent played it yet, but you can go for Chaos Callidors + Chaos Devastation. A new 2 Handed Sword enables you to cast Chaos Devastation and you can get that sword rather early.

Honestly the build you’re trying out (anointed blade) felt far better to level with than it does in end game. The 100% weapon damage mod gives it good sustain if you have any ADCTH and since enemies while leveling do hardly any damage you can facetank everything and constantly refresh devastation. In ascendant it starts to suck hard.

it felt bad even in leveling, in my opinion, i started feeling somewhat happy only when i got full devotion points(it was around level 70,if i m not mistaken) and at level 100 it felt…okay-ish, but lack of supporting items drove me away, unfortunately.
For this build especially - in the end devastation wasn’t the problem in lategame,everything else was.
I wish they made more whacky items like those but always tried to add more items for supporting those.

any grimtools link to the build?