Do want to see this game in action
This looks awesome! Great work as always.
Any way we can put an adoring fan ala Oblivion up there so we can enjoy knocking him off the cliff over and over again? That’s hours of entertainment right there. You could even add a little X on the ground below to try to get him to land as close as possible to it? I think that would up the replayability even more.
First of all: Nice screen!
Second: Okay we see something that we didnt see in TQ (afaik):
Dunno the proper word but I think “overhang” is the right word.
In TQ it was not possible to have pathable area (except for bridges)
above your head. So will it be possible to make small caves that are not your old TQ-Grid-Caves? Hm I hope you understand what I mean?
Damn, looks very tasty. The weather effects are stunning at least in still-pictures. Can’t wait to see it in motion.
Great screens! Viewing them I came up with two suggestions for your feature demonstration videos. Time-lapse videos of the day-night circle and of weather effects.
Didn’t they do it for TQ?
Anyway I don’t think thats interesting. Many games with those cicles do those videos. It’s nice to see but I’d rather see situations in the video that are actually going to happen.
Of course it would be an super-awesome bossfight where they day-night-cicle runs by…like in some crazy magician/demon who is playing with time and you can only hurt him at night…damn that’d be awesome.
Not interesting?!?! Well, a gameplay video would be more interesting than a tech demo, but for that we will have to wait longer.
I do :)[/QUOTE]
Did you edit the overhang before taking the second shot? Or are my eyes fooling me? If you open both screens in separate tabs and close all other tabs, then you can quickly CTRL-TAB between them. It looks (to me) that tip of the overhang bends a little to the right on the daylight screen.
maybe he turned the camera a bit?
Of course he did … but it looks to me like the tip is turning more than the rest of the scenery.
maybe it has to do with the angle? dunno.
Nice screens and the mist looks awesome.
Yeah, great shots.
I like it how you spice up the hight-map world with some complex 3d-models! Feels much more natural and life-like!
Awesome!
I saved them and cycled back and forth really quickly. It is kind of deceiving, but I think it’s just the way the mist and shadows affect it. That dynamic weather is going to be something else when buttstroking zombies in the early morning mist!
The more I look at that helm, the more I like it. It looks to me like it should be called the “Spiky Braincage”… but I’m sure the devs have come up with something way more awesome! Right?
Looking Awesome as Usual, keep those screenies coming please
I like the detailed plants on the side. I hope they move around like in TQ. I love that effect… walking through those farm areas in the long sun-dried grass and it all moves as you walk through. That is awesome.
Tasty tasty. i like that shield…and that helm and every thing else the armor is looking really good! i wonder what the rare’s look like!
Both of those screen shots look amazing
Feel the authentic power of DAWN nature.
Just what a real king have to look like. Number one style of art.
Nice shots. I can’t wait to show some of my closest… umm… friends the edge of that cliff. Right before I knock them off of it that is.
Oh, and please give me a grappling hook skill to grab their loot with while they fall. No need for good loot to go to waste with them.
Here is a bonus early morning mist shot:
Did I miss that GD would have time based effects? Does this lead to time related quests? Only finding someone at a specified spot a a specific time? Stores open and closing?
This require Sleeping?