Hi folks, I am running a 2H chaos rifleman with all three pieces of Harbinger Set. I am already converting MORE THAN 55% of my damage into chaos damage via Harbinger of Eternal Suffering w/ Void-touched ammo and Consecrated Blade modifier.
Abomination and Dying God both requires substantial amount of investment in affinities, esp. some that are only remotely helpful to my build.
I wonder if it is worth investing a few points into either one or just leave my build with FIEND + Solael’s Witchblade passives for chaos damage buff.
If I went with the latter, I would have about 7-8 points remaining for HP nodes/resistance nodes.
Thoughts?
Anyone think the two top tier Constellations are any good?
I used Dying God on a BWC Pyromancer with blood orb of Cthon. It is excellent but you need at least 300 hp/sec regeneration to support the proc. 400/sec is more comfortable. The blue and red affinity devotions on the way offer some nice defensive stats too.
Something like that doesn’t look too glassy to me:
I doubt you can have both - too much points are required.
Abomination rocks for DW builds, that can utilize chaos damage (otherwise, too much points is wasted for affinity). Also for 100% physical-2-chaos conversion builds.
If you wont kill anyone, be ready to face 8 sec cd :). Doom Bolt is great to trigger something with high CD and low proc chance (it will raise proc chance to 100%). Abominable Might has 100% proc chance anyway.
In short - abilities with cooldown get a bonus to contellation proc rate. The higher cooldown, the higher is the bonus.
It was made to compensate for their infrequent usage.
Well maybe about 5 and a half seconds now the cooldown was buffed. I don’t actually find there are that many devotion procs that Doombolt is good for, especially in a typical build. I think the bigger problem with doombolt and abominable might is that it doesn’t guarantee a kill. I’m trying out a pyromancer at the moment that will put Abominable might on Grenado (to help convert a chunk of that physical into chaos). It deals heavy damage but is frequent enough that when it doesn’t kill you get another go pretty quickly.