for direct target tests dummies are best because they are stationary, they dont’ die they don’t have uncontrollable variables
but more so makes it easy to do that same thing over and over, allowing one to repeat, zoom in, all in the same test confines
enemies introduce variables, they die, they move, you might be affected by “stuff”, they might be buffed etc.
Specially on something with cadence and wps hits dummies obv make that perfect for control and static combat+retest with guaranteed same parameters
these are not the same, and no wps do not replace DAR, they enhance it.
Cadence is unique and replaces wps, other DARs does not replace wps.
the reason Cadence specifically doesn’t hit 100% guaranteed 2.0x is because it’s not a normal DAR, every other DAR with 100% wps would be a neat 2x
But since cadence relies on specific wps interaction aka “animation jank” related to hit frames? iirc it means once in a while, even with 100% wps on dual wield melee, you will not get a wps Cadence discharge, and just a normal Cadence discharge(which doesn’t strike with both hands so no double devo trigger potential, detracting that slight bit from the total amount/2x)
HoW is a secondary effect mechanic so it follows those rules specific, it does not get modifiers added/targo set bonus has no effect or impact there
since it’s a dmg aura that’s why it doent’ break/“target” boxes iirc (not 100% sure but i think that’s the cause now post Ashes) - as such i’m pretty sure wd dmg does not factor in to breaking boxes either (debuffs/swarm etc being the same)
CDR has no effect on HoW dmg intervals, so it doesn’t break the 1x second tick at 44%cdr, so HoW can at most trigger a devo every 1sec tick regardless how low cd the devo is
only uniqueness that would matter is if ex a devo has an internal cooldown or some sort of limitation,
If one of your tests had appeared faulty because of that it would likely have been remarked too. Here it CD v secondary effect interaction was remarked because it was the notable part.
the whole point is you’re testing using HoW, a skill with a fixed min/max attack rate, which is pointless if you’re using devos with cd’s inbetween that attack rate, since you will never get a close to reliable sense of proc scale.
If you fixed can’t get a proc on the first tick of HoW, because you have a devo with a 1.2 sec cd/a devo that is not ready yet for that trigger, it will not help
Using a devo with guarnateed lower CD always ensures it’s ready and guaranteed to reliably calced in your test
i was not trying to be rude with that remark, it was more a point of “we have circled back rearguing something previousl (very) established”
Yet this is a guide thread, not just a mere debate thread, where the things are being put forth with those highly inaccurate mechanic statements, as if ignoring those other threads not compiling from them/presenting all that info in a single thread.
Which could make it feel more apt in the gameplay discussion then, if established/previous guides are just being ignored here anyway
and there aint nothing wrong in the world with that
likewise if no one cared about the accuracy of the posts they wouldn’t be corrected, it’s there so the right interactions gets known and spread instead