Have you ever wondered how to get the most out of devotions?
Here’s my research, since I couldn’t find this anywhere else on the Internet.
How to use this guide:
- Select a devotion skill and note its base chance.
- Match a class skill or item skill with its scaling tier.
- Compare how the base chance is scaled by the tier of the bound skill.
For example:
- Rend has a 20% chance on attack.
- Judgment has tier
[8]
scaling. - Hitting an enemy with Judgment results in a 100% chance to apply Rend.
Devotion Skills base chances:
15% Eldritch Fire, Rumor, Acid Spray, Will of Rattosh, Aetherfire, Falcon Swoop, Guardian's Gaze, Fissure
20% Rend, Twin Fangs, Raise the Dead, Abominable Might, Shifting Sands, Bysmiel's Command, Howl of Mogdrogen, Ulzaad's Decree
25% Elemental Storm, Arcane Bomb, Flame Torrent, Arcane Currents, Shepherd's Call, Shield Wall, Bull Rush, Scorpion Sting, Scorpion Sting
30% Meteor Shower, Whirlpool
33% Dryad's Blessing, Hungering Void
35% Tsunami
100% Cleansing Waters, Time Dilation, Elemental Seeker
Scaling for Chance on Attack devotion skills based on tier:
Tier 15% 20% 25% 30% 33% 35%
[0] 15 20 25 30 33 35
[2] 23 30 38 46 50 54
[3] 27 36 45 54 59 63
[4] 39 52 65 78 86 91
[5] 40 53 66 80 88 93
[6] 51 68 85 100 100 100
[7] 63 84 100 100 100 100
[8] 75 100 100 100 100 100
[9] 100 100 100 100 100 100
[*] C U S T O M
Tier key for class-based skills:
[2/3] [4] [5] [6] [7/8/9]
Arcanist - TSS, CT[+]
Demolitionist - Gr BWC[+] SJ[+] [7]CB
Inquisitor - [7]HoG
Necromancer - [2]RE BH, RS
Nightblade - [3]ABB PB[+], SS, RoS
Oathkeeper - [3]AOM VM [8]Jm
Occultist - [7]DB, DEE[+]
Shaman - PS[+]
Soldier - FW[+] Bl, BA[+], FW[++] [9]WC
Berserker ?
- Combined a few tiers to save horizontal space, pardon the abbreviations
[+]
denotes skills that have had their cooldown lengthened from item- or skill-based modifiers.
Class-based summoning-eligible bindings:
Nothing too recursive:
15% Eldritch Fire, Rumor, Acid Spray, Will of Rattosh, Aetherfire, Falcon Swoop, Guardians Gaze, Fissure
20% Rend, Twin Fangs, Shifting Sands
25% Elemental Storm, Flame Torrent, Bull Rush, Scorpion Sting
30% Meteor Shower, Whirlpool
35% Tsunami
Essentially, anything except buffs, auras, and other summons can be bound to pet skills. All pets have base rates.
Tier key for loot-based skills:
Most stuff:
Relics
`[6]` Honor, Vire's Cascade (fan out)
`[*]` 56%, 75%, 94%, 100%, 100%, 100% - Terror
`[7]` Doom, Doomforce (4s cd, aoe)
Medal Augments
`[4]` dashes
`[6]` dashes, leaps
`[7]` a dash, leaps, teleports
`[8]` a leap, teleports
Off-Hands
`[0]` Obliteration, Call of the Storm
`[*]` 34%, 46%, 58%, 69%, 76%, 81% - SunSpot(+Mythical)
`[*]` 87%, 100%, 100%, 100%, 100%, 100% - LightOfTruth(+Mythical)
`[*]` 100%, 100%, 100%, 100%, 100%, 100% - Dominion, but it has a 25s cd
Shields
[3] Hyrian's Claw
[4] The Final Stop(Mythical), Hungering Maw
[6] The Final Stop, Shield Slam, Brutal Shield Slam(3s cd)
[7] Seigebreaker(+Mythical)
Components
[0] Behead, Decapitate, Biting Blades, Stormfire, Chain Lightning, Chillspikes
[0] Noxious Poison Bomb, Acid Purge, Aether Corruption, Solael's Flame
[4] Aether Tendril, Slam, Brutal Slam
[6] Sacred Strike
Amulets
[0] Mythical Peerless Eye of Beronath (big duration)
[6] Bane of Nuram'Siin
[7] Darkblaze Source
[9] Wilhelm's Wonderous Wargem
Two-Handed Weapons
[0] Arcanor(+Mythical)
[4] Shar'Zul's Worldeater(+Mythical), Stormreaver (AoE!)
[6] Valdun's Rifle(+Mythical) (kinda 100% tho with multihit)
[7] Stonefist Rebuke(Mythical)
[9] Stonefist Rebuke
Etc:
[6] Abolish Evil(+Mythical), Mythical Stomp Boots (Earthshatter/Grounbreakers)
[7] Krieg's Set(5)
[8] non-Mythical Stomp Boots
Medal Augment tiers and their cooldowns:
[6] 3.5 Emblem of Focused Rage
N/A 4 Emblem of the Agile Huntress
[7] 4 Emblem of the Charging Bull
[8] 5 Emblem of the Leaping Mantis
N/A 5 Emblem of the Riftstalker
[6] 3.5 Emblem of the Shadowy Assassin
[8] 5.5 Emblem of Dreeg's Vector
[7] 4 Emblem of Korvan Swiftness
[6] 3 Emblem of Rahn's Might
[8] 5.5 Glyph of Dreeg's Vector
[7] 4 Glyph of Korvan Swiftness
[6] 3 Glyph of Rahn's Might
[8] 5.5 Rune of Dreeg's Vector
[7] 4 Rune of Korvan Swiftness
[6] 3 Rune of Rahn's Might
[8] 5.5 Glyph of Arcane Insights
[6] 3 Glyph of Ashen Wastes
[8] 5.5 Glyph of Burning Rifts
N/A 3.6 Glyph of Disorder
[7] 4 Glyph of Ghastly Retreats
[6] 3 Glyph of Incorporeal Winds
[7] 4 Glyph of Seismic Strength
[8] 5.5 Glyph of Spontaneous Blades
[6] 3 Glyph of Sudden Strikes
[7] 4 Glyph of the Elusive Assassin
[6] 3 Glyph of the Northern Ram
[7] 4 Glyph of the Pouncing Manticore
[6] 3 Glyph of the Ravenous Wendigo
[7] 4 Glyph of the Rising Phoenix
[6] 3 Glyph of the Scorpion Tail
[7] 4 Glyph of the Stormclap
[7] 4 Glyph of the Winter Fox
[6] 3 Glyph of Wayward Souls
[4] 2.5 Rune of Amatok's Breath
[7] 4.8 Rune of Astral Rifts
[6] 3 Rune of Blazing Ends
[4] 2.6 Rune of Dark Desires
N/A 3.2 Rune of Displacement
[6] 3.5 Rune of Dreeg's Wounds
[6] 3.5 Rune of Eldritch Instability
[4] 2.5 Rune of Fallen Kings
N/A 2 Rune of Ishtak's Mercy
[6] 3 Rune of Murmur's Kiss
[7] 4.8 Rune of Nadaan's Strike
[6] 3.5 Rune of the Dark Progenitor
[6] 3.5 Rune of the Dreadnought
[6] 3 Rune of the Stormtitan
[6] 3 Rune of the Typhoon
[7] 4.8 Rune of Ultos' Arrival
[6] 3 Rune of Ulzaad's Madness
[6] 3.5 Rune of Ulzuin's Fall
[4] 2.6 Rune of Vampiric Shadows
[4] 2.5 Rune of Violent Delights
[6] 3 Rune of Wretched Desires
Tier key for defensive devotions:
Tier 15% 20% 25% 30% 33% 50%
[0] 15 20 25 30 33 50 (Base)
[1] 29 39 49 59 65 99 Arcane Will
[2] 34 45 56 68 74 100 Deadly Aim, Fighting Spirit
[3] 39? 53? 66? 79? 87? 100 Nothing?
[4] 45 60 75 90 99 100 Resilience
[4] 49 66 83 99 100 100 Prismatic Rage
[6] 58 78 98 100 100 100 Apothecarys Touch
[7] 69 92 100 100 100 100 Blast Shield
[8] 100 100 100 100 100 100 Serenity
- When Hit and on Block have the same scaling. One of these seems rounded down… twice…
- When Hit by Melee Attacks might be unique
Tier key for Chance on Critical Attack skills:
Tier 100%
[0] 100%*
Infinite Quadruple Tsunami? It’s more likely than you think:
Specific notes for specific skills:
- Judgment with Heart of Wrath gets funky. The initial cast works on everything as usual, but the subsequent three second aura does NOT work on: Rend, Wendigo’s Mark, Dryad’s Blessing, Meteor Shower, Maul, Flame Torrent, or Shifting Sands. Some of these make more sense than others.
- Vire’s Might with Volcanic Stride may be an adequate substitute for Heart of Wrath’s shortcomings.
- Speaking of floor effects, the puddles from Mutagenic Ichor / Poison Bomb and Venom-Tipped Ammo / Noxious Poison Bomb work well to spam devotions from a single cast, at range.
- War Cry is quite good since it can easily reach 100% uptime on pretty much everything with a short cooldown. It cannot be bound to crit-based devotions or Elemental Seeker.
- Thermite Mine procs felt infrequent even when deploying twelve mines.
- Player summons can “steal” effects like how Phoenix Fire’s damage reduction doesn’t do much on Summon Guardian of Empyrion
- Aggregate WPS beyond a cumulative 100% ‘chance to be used’ proportionately scales back down to 100%.
- Cadence might need to award a doctoral degree when understood. Refer to this.
- Upheaval is exceptional. Refer to this.
General notes:
- Anything that’s always available probably has base
[0]
scaling (Ex: DAR, WPS, Channels, Summons, Deployables, Big Nova AoE, Curses, 0s cd). This includes Siphon Souls, but not War Cry (which doesn’t even cost time cast…). Despite that, frequent attacks can definitely net 100% uptime. - Offloading debuff procs to summons can free up builds with minimal investment.
- Small cooldown reductions usually make no change to the proc rate. Even when crunching down Shadow Strike to 0.6s or Vire’s Might to 0.8s, they can still proc Tsunami every time… until the cooldowns become desynchronized and Tsunami is still on cooldown.
- A few mythical items have diminished scaling compared to their non-mythical counterparts, presumably due to their difference in cooldowns.
- Some builds are so starved for devotion points and non-devotion skills that it can be more effective to skip costly devotions skills.
- Certain factors like line of sight, walls, or vertical hitboxes of skills and unique target properties are nuanced. Good luck.
- The UI display of Main Hand and Off-hand damage on skills and devotions does not indicate what happens. Comparing Tsunami with Bull Rush may be the most convenient way to observe this. Tsunami shows Main Hand and Off-hand damage while Bull Rush only shows Main Hand damage. They both do both.
- I’ve definitely missed a few entries for set completion bonuses and item skills.
Builds:
-
Vitality piano conversion with frequent ADCtH/healing from many sources. Vines and swarm are procmonsters. Stomp boots are the reason this guide exists. A personal favorite. 10/10. Very tanky, decently strong.
-
Aether Calidor’s Tempest spam with emphasis on crit instead of resistance reduction. 200% cast speed, 100% Spear of the Heavens, fast Menhir’s Will along with Unlife and Prismatic Rage. Absolutely hilarious Maul on fast War Cry. Bonus Giant’s Blood gates Arcane Will so the timing and chance for both are better. Juggernaut/Fervor relics depending on the situation. Plenty of room to sacrifice 4k OA/ 3k DA for energy regen if there are energy issues, not that I would know anything about that. 10/10. Very strong, decently tanky.
-
Alabrecht’s Cold Ray. Uninterupting War Cry stacks nicely. Devotions opt for %damage and %OA/DA rather than Whirlpool and Arcane Currents. First channel build that kept me interested throughout.
-
Quick cold Shadow Strike spam, dodging conversions. Combines ‘Reduced target’s Damage’ and healing on Ring of Steel.
-
Cold Cadence with 100% Block chance, 0s recovery, and many Targo’s Hammers. A proof of concept that wound up okay.
-
Chaos dual-wield melee. Relatively flimsy even with Possession and War Cry with Maul. Terrify revokes my interest.
-
Fire DEE. Curse of Frailty crits and Judgment can litter Elemental Storms.
Note: Grimtools shows base rates for devotions, not the in-game ones. It also does not account for a cheesy hotswap inventory.
- Anti-freeze: Coven Sky Seal ring + Frozen Heart + Winter’s Chill
- Anti-stun: Malmouth Blade Seal ring with Runebound Topaz and a Ugdenbog augment
- Anti-LifeLeech: Empowered Twilight Signet with Rotflesh Powder
Here are some other devotion guides:
- General info: “Devotions: A how-to on maximizing them”
- Visuals: “Chance on attack/ when hit/ on block devotions”
Afterward:
I recommend trying the most outrageous, silly, and effective builds you can dream up. If you have any corrective or useful information I want to see it. Thanks to those who provide it!
Edits and Updates (#5)
1: Added Cadence/Upheaval specifics.
2: Revamped parts of the General section. Added chilly builds.
3: Added pet section and clarified Cadence/Upheaval.
4: Branched off specific skills from the ‘general’ section. Overall overhaul.
5: Added builds section. Refined devotion skill-based scope. Verified and updated several corrections.