Have you ever wondered how to get the most out of devotions?
Here’s my research, since I couldn’t find this anywhere else on the Internet.
How to use this guide:
-
Select a devotion skill and note its base chance.
-
Match a class skill or item skill with its scaling tier.
-
Compare how the base chance is scaled with tier of the bound skill.
For example:
-
- Rend has a 20% chance on attack
-
- Judgment has tier
[8]
scaling
- Judgment has tier
-
- Hitting an enemy with Judgment results in a 100% chance to apply Rend
-
Devotion Skills base chances:
15% Eldritch Fire, Rumor, Acid Spray, Will of Rattosh, Aetherfire, Falcon Swoop, Guardian's Gaze, Fissure
20% Rend, Twin Fangs, Raise the Dead, Abominable Might, Shifting Sands, Bysmiel's Command, Howl of Mogdrogen, Ulzaad's Decree
25% Elemental Storm, Arcane Bomb, Flame Torrent, Arcane Currents, Shepherd's Call, Shield Wall, Bull Rush, Scorpion Sting, Scorpion Sting
30% Meteor Shower, Whirlpool
33% Dryad's Blessing, Hungering Void
35% Tsunami
100% Cleansing Waters, Time Dilation, Elemental Seeker
Scaling for Chance on Attack devotion skills based on tier:
Tier 15% 20% 25% 30% 33% 35%
[0] 15 20 25 30 33 35
[2] 23 30 38 46 50 54
[3] 27 36 45 54 59 63
[4] 39 52 65 78 86 91
[5] 40 53 66 80 88 93
[6] 51 68 85 100 100 100
[7] 63 84 100 100 100 100
[8] 75 100 100 100 100 100
[9] 100 100 100 100 100 100
[*] C U S T O M
Tier key for class-based skills:
[2/3] [4] [5] [6] [7/8/9]
Arcanist - TSS, CT[+]
Demolitionist - Gr BWC[+] SJ[+] [7]CB
Inquisitor - [7]HoG
Necromancer - [2]RE BH, RS
Nightblade - [3]ABB PB[+], SS, RoS
Oathkeeper - [3]AOM VM [8]Jm
Occultist - [7]DB, DEE[+]
Shaman - PS[+]
Soldier - FW[+] Bl, BA[+], FW[++] [9]WC
Berserker ?
- Combined a few tiers to save horizontal space, pardon the abbreviations
[+]
denotes skills that have had their cooldown lengthened from item- or skill-based modifiers.
Tier key for loot-based skills:
Most stuff:
Relics
`[6]` Honor, Vire's Cascade (fan out)
`[*]` 56%, 75%, 94%, 100%, 100%, 100% - Terror
`[7]` Doom, Doomforce (4s cd, aoe)
Medal Augments
`[4]` dashes
`[6]` dashes, leaps
`[7]` a dash, leaps, teleports
`[8]` a leap, teleports
Off-Hands
`[0]` Obliteration, Call of the Storm
`[*]` 34%, 46%, 58%, 69%, 76%, 81% - SunSpot(+Mythical)
`[*]` 87%, 100%, 100%, 100%, 100%, 100% - LightOfTruth(+Mythical)
`[*]` 100%, 100%, 100%, 100%, 100%, 100% - Dominion, but it has a 25s cd
Shields
[3] Hyrian's Claw
[4] The Final Stop(Mythical), Hungering Maw
[6] The Final Stop, Shield Slam, Brutal Shield Slam(3s cd)
[7] Seigebreaker(+Mythical)
Components
[0] Behead, Decapitate, Biting Blades, Stormfire, Chain Lightning, Chillspikes
[0] Noxious Poison Bomb, Acid Purge, Aether Corruption, Solael's Flame
[4] Aether Tendril, Slam, Brutal Slam
[6] Sacred Strike
Amulets
[0] Mythical Peerless Eye of Beronath (big duration)
[6] Bane of Nuram'Siin
[7] Darkblaze Source
[9] Wilhelm's Wonderous Wargem
Two-Handed Weapons
[0] Arcanor(+Mythical)
[4] Shar'Zul's Worldeater(+Mythical), Stormreaver (AoE!)
[6] Valdun's Rifle(+Mythical) (kinda 100% tho with multihit)
[7] Stonefist Rebuke(Mythical)
[9] Stonefist Rebuke
Etc:
[6] Abolish Evil(+Mythical), Mythical Stomp Boots (Earthshatter/Grounbreakers)
[7] Krieg's Set(5)
[8] non-Mythical Stomp Boots
Medal Augment tiers and their cooldowns:
[6] 3.5 Emblem of Focused Rage
N/A 4 Emblem of the Agile Huntress
[7] 4 Emblem of the Charging Bull
[8] 5 Emblem of the Leaping Mantis
N/A 5 Emblem of the Riftstalker
[6] 3.5 Emblem of the Shadowy Assassin
[8] 5.5 Emblem of Dreeg's Vector
[7] 4 Emblem of Korvan Swiftness
[6] 3 Emblem of Rahn's Might
[8] 5.5 Glyph of Dreeg's Vector
[7] 4 Glyph of Korvan Swiftness
[6] 3 Glyph of Rahn's Might
[8] 5.5 Rune of Dreeg's Vector
[7] 4 Rune of Korvan Swiftness
[6] 3 Rune of Rahn's Might
[8] 5.5 Glyph of Arcane Insights
[6] 3 Glyph of Ashen Wastes
[8] 5.5 Glyph of Burning Rifts
N/A 3.6 Glyph of Disorder
[7] 4 Glyph of Ghastly Retreats
[6] 3 Glyph of Incorporeal Winds
[7] 4 Glyph of Seismic Strength
[8] 5.5 Glyph of Spontaneous Blades
[6] 3 Glyph of Sudden Strikes
[7] 4 Glyph of the Elusive Assassin
[6] 3 Glyph of the Northern Ram
[7] 4 Glyph of the Pouncing Manticore
[6] 3 Glyph of the Ravenous Wendigo
[7] 4 Glyph of the Rising Phoenix
[6] 3 Glyph of the Scorpion Tail
[7] 4 Glyph of the Stormclap
[7] 4 Glyph of the Winter Fox
[6] 3 Glyph of Wayward Souls
[4] 2.5 Rune of Amatok's Breath
[7] 4.8 Rune of Astral Rifts
[6] 3 Rune of Blazing Ends
[4] 2.6 Rune of Dark Desires
N/A 3.2 Rune of Displacement
[6] 3.5 Rune of Dreeg's Wounds
[6] 3.5 Rune of Eldritch Instability
[4] 2.5 Rune of Fallen Kings
N/A 2 Rune of Ishtak's Mercy
[6] 3 Rune of Murmur's Kiss
[7] 4.8 Rune of Nadaan's Strike
[6] 3.5 Rune of the Dark Progenitor
[6] 3.5 Rune of the Dreadnought
[6] 3 Rune of the Stormtitan
[6] 3 Rune of the Typhoon
[7] 4.8 Rune of Ultos' Arrival
[6] 3 Rune of Ulzaad's Madness
[6] 3.5 Rune of Ulzuin's Fall
[4] 2.6 Rune of Vampiric Shadows
[4] 2.5 Rune of Violent Delights
[6] 3 Rune of Wretched Desires
Tier key for defensive devotions:
Tier 15% 20% 25% 30% 33% 50%
[0] 15 20 25 30 33 50 (Base)
[1] 29 39 49 59 65 99 Arcane Will
[2] 34 45 56 68 74 100 Deadly Aim, Fighting Spirit
[3] 39? 53? 66? 79? 87? 100 Nothing?
[4] 45 60 75 90 99 100 Resilience
[4] 49 66 83 99 100 100 Prismatic Rage
[6] 58 78 98 100 100 100 Apothecarys Touch
[7] 69 92 100 100 100 100 Blast Shield
[8] 100 100 100 100 100 100 Serenity
- When Hit and on Block have the same scaling. One of these seems rounded down… twice…
- When Hit by Melee Attacks might be unique
Tier key for Chance on Critical Attack skills:
Tier 100%
[0] 100%*
- Note: When a default attack crits to proc Upheaval, Upheaval itself needs to proc in order to trigger the devotion skill. Sometimes this makes devotion procs from Upheaval…
- rare on one enemy: 20% crit on Fire Strike then Upheaval 0.2 * 0.2 = 4% chance
- consistent on five enemies: 20% crit on Fire Strike (1 - 0.8 ^ 5 = 0.67) then Upheaval (0.67 * 0.2 * 5) = 67% chance, if that math works how it feels like it works.
General scaling notes and trends:
- Anything that’s always available probably has base
[0]
scaling (Ex: DAR, WPS, Channels, Summons, Deployables, Big Nova AoE, Curses, 0s cd). This includes Siphon Souls, but not War Cry (which doesn’t even cost time cast…). Spam can definitely net 100% uptime. - Small cooldown reductions usually make no change to the proc rate.
- A few mythical items have diminished scaling compared to their non-mythical counterparts, presumably due to their difference in cooldowns.
- Certain lingering effects can inherit the skill’s inherent rate like Vire’s Might’s floor fire, but not judgement. VM’s fire doesn’t proc Meteor twice, but it procs Tsunami multiple times.
- Certain combined effects like VM’s and its fire might be able to proc something twice if they both hit on the same frame?
- Certain enemies including target dummies are unique and might not proc things like the other 99% of targets. It might be due to floor effects and certain enemies floating or changes in terrain elevation.
- WPS and Upheaval need to proc on their own first, so binding them to on (critical) attack devotions can cause them to be rare procs.
- A few combinations might simply not work well. Thermite Mine might only proc on the first hit. Summon Guardian of Empyrion might not deliver Phoenix Fire.
- Somewhat related: Tsunami exclusively adds damage from any shield or dual wield weapons.
- I’ve definitely missed a few entries for set completion bonuses and item skills.
Here are some other devotion guides:
- General info: “Devotions: A how-to on maximizing them”
- Visuals: “Chance on attack/ when hit/ on block devotions”
I recommend trying the most outrageous, silly, and effective builds you can dream up.