Devouring Swarm on Ghol set feels awful

As you know, Ghol set has -20% Poison/acid RR on DS which feels more of a burden to cast cause not only the Set/Playstyle already has ton of buttons (can’t even fit to first quick bar) but also the skill is a one pointer (nothing to scale with levels) which means you usually end up about 3.4 sec duration to it.

Can this bonus be switched to something else, like Ill Omen?

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switch to anything in the side of Necromancer bar will make Cabalist way too powerful (with double acid RR). Ghol Cabalist has already few acid Ghol (full set or 3/4 pieces for 3 unstable BFs) builds that work really good. I did try acid pet Ghol Conjurer and its already bad even with double acid RR (with blue Amulet get 100% elemental converted to acid for Familiar and Hellhound).
My solution is make more + flat duration mod for DS (like +5s or something like that, or even mod + AOE for more swarm enemies got hit), so we dont have to cast it very often.

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probably just a band aid in the end, but better than nothing i suppose
Swarm is just awful for RR in general, and i agree it would likely quickly be nuts if switched off Shaman
Idono, would be better if it could just be applied to Briar/ground slam or something so passive, :sweat_smile: - but i get that would also not be doable mechanical (and likely also get “too lazy” button wise for Z’s liking :grin:)

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Didnt really think about any other option besides Ritualist, but im all for any nerfs… Hell, i would be happier if they get rid of that DS bonus entirely :smiley: just so i don’t have to cast that damned skill. I prefer the RR to be something passive cause the build’s skill can’t even fit an entire bar.

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