It feels harder in 1.0.7.0, lol. Anyone else felt that?
From patch notes:
“Updated values on several mutators to bring some of the extreme outliers more in line with each other in terms of impact.”
Yup. Originally I had requested a few mutator nerfs. (And some WERE nerfed. Monsters get 60% crit instead of 75% from that one now)
But we discussed it and the intention of Mutators is not to generally help the player but to hurt them. So they’re all more even now.
For Ultimate/Gladiator Difficulty:
corrupted: -25% cast speed => -20%
vulnerable: cdr 10 -> 8
weakened: crit modifier -33 => -30
cruel: crit damage% 75 => 60
leeching: adcth% 500 => 600
toughened: hp% 40 => 70
wild: run speed% 15 => 18
Otherwise they shouldn’t be much harder. Dunno if something else went on behind the scenes.
Well, something went wrong. My overpowered Deathmarked and Markovian builds now die a lot even on trash waves and 161 which never happened in 1.0.6.1.
So basically the squishier gimmick builds will have a much harder time now. Also the unsupported builds. Damn I wanted to post clairvoyant purifier and it’ll probably be shit now. Well at least we get some new ideas with all the new conversions around. Personally excited for sorc and the IK/herald of the apoc buffs.
Report it potentially as a bug or error, that’s strange and not sure why that’s happening.
If your markovian build die a lot now, then a bunch of my squishy build will not even work. Lol…
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Yep, dunno what they did, many of my crucible 1.0.6.1 farmers are dying left and right in 1.0.7.0 :undecided:
Could you please post your feedback here?
http://www.grimdawn.com/forums/showthread.php?t=79900
This is common issue, so I think we need to post more details there
IDK if it’s a result of the cruci buff but I made a physical Havoc Tactician and I never expected it to clear so slowly, around 10-11 mins (expected it to be around 8-9) with 4 buffs and 1 banner. Full facetanker but mobs seem to be sturdy. Or maybe I’m just rusty. Haven’t played in around a month.
10-11 minutes with mediocre piloting and weak PC is easily 9-10 minutes with good piloting and good pc.
That 70% to mob health mutator is pretty brutal tho.
I mean, I expected it to be at least good-tier, like maybe 7:30 if Mercymaker pilots it. I thought the removal of piercing and addition of conversion to Havoc was a huge buff.
I’ll need to try it with my older chars (specifically the binder which actually got buffed) to compare how much cruci changed.
Best served cold. 
70% health to mobs is actually not much because mobs have i think a 500% health buff in Ultimate.
Monsters get 580% hp in singleplayer ultimate. So the mutator is really just a 10% buff to monster hp. This is even more irrelevant in multiplayer where the effective hp it gives is even less.
However it runs the slim chance of letting monsters live that extra bit longer they need to use some of their abilities that are on a higher delay, but doesn’t seem likely to be the root of the difficulty.
I definitely wager it’s the nemesis buff.
Hotfix is now live with some Crucible tuning changes based on your observations.
Let us know how those feel.