I would’ve preferred to set the aggressiveness of wildlife with said difficulty (which seems unnaturally high), instead of making more bears than deer roam the area.
Or just let me set every single resource level individually. More starting settlers, fewer food, very rocky soil, no bows, lots of timber, plentiful deer and boars, but rare wolves and bears, fewer weeds, etc.
Would it be possible to increase the granularity of the difficulty settings in such a way, maybe hidden as a (super-) advanced settings panel?
The game has 3 difficulties which govern how many deer, boar, wolves, bears spawn. Ifyou choose the Pacificist setting then boar, wolves and bear won’t spawn at all, neither will you get raiders. The same for settlers, their numbers and the goods they start with also vary depending on the difficulty setting you choose. Maps are similar, depending on which one you choose - or get if you go Random - you’ll have more of some resources and less/none of others.
I understand that, I saw it in the recent streams of the game. My point is, you cannot have more starting food and no bows or more settlers with the rest of resources unchanged. You cannot have less aggressive wolves, you can only have fewer or none at all. You cannot have more deer without having fewer dangerous animals. You cannot have no raiders but keep invaders or bears.
These settings are lumped together into neat packages. It’s like having general graphics setting of ‘high’ and ‘low’. I’d like to see the granularity that obviously already exists to be made a choice for the player. Do a quick start with the presets or be able to set the game up to your liking, as an advanced option.
Well, maybe that might be possible and come in a later patch. Up to Crate to decide if it’s possible and they want that in the game.
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I played Invisible Inc a lot, and I really liked how tunable the settings were. But that means that settings need to be hierarchically setup so that you have different levels of control on the settings.
I think the current level of custom settings is nice, then a possibility to further tweek the settings inside each one of the 4 would be great.
But of course, this means more UI and potentially more “booleans”/“ints” to handle in the code. If the code is currently tied to the 4 custom settings, then that means lots of changes
.
Hopefully, the code already has separate settings for lots of stuff and the UI just sets them in bulk.
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