Disarming effect (idea)

I came up with the idea to introduce a new “disarm” effect to the game for yourself / your opponent, you can’t use a normal attack during its action, but you can still run, cast spells, etc.

It’s too late to add something like that to the game.

Useless against mobs because they mostly don’t have weapon and too strong against us because there is too many situations when we use mostly common attack as main source of damage.

Never too late, the game is developing

The game is far into it’s lifecycle, unless there’s a notable benefit or return in profit I doubt they’re going to suddenly introduce new systems or mechanics at this point.

For entirely new mechanics like this, I think you’re better off suggesting them for a sequel in the distant future.

This game has CC enough as it is, we don’t need more.

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I think one could add this as a small extension of the game mechanics - for even more variety, besides, I’m sure it would be interesting!

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