I think people often justify OP by saying “Oh, it took so long to get all this gear.”…It’s a problem many ARPGs face. The difficulty of getting something, or the rarity of it, doesn’t affect its power. Something could you take 1000 hours to get and be insanely weak, or really strong. The time doesn’t make it better or worse, and there is ZERO feasible way to change that.
That said…If the time doesn’t affect the power, then how much time it took you to get it shouldn’t justify the power level, high or low. Especially because where it may have taken someone, say, 5 characters to complete one set, another person may have found every piece while leveling their first character.
As far as nerfing OP builds…I think it should be done, within reason. But I think people are viewing OP in context of other ARPGs, and that’s not helpful here. GD is not even 1/8 as fast as POE or D3. So people saying, I killed a boss in 30 seconds…That’s awful in POE/D3. That’s stunningly amazing in GD, though.
IMO, in context of GD, a tanky build killing a high end boss like MQ or whatever, in under a minute…Is way off. That’s measuring by the standards of other, faster games. In GD, taking maybe two, three minutes to kill MQ would be 100% reasonable if you’re safely tanking her the whole time. If you’re safely tanking her and killing her really quickly, then that goes back to what I said in the other thread: Being really tanky and doing really good damage is OP. I’m not saying good damage can only be done by really squishy people, and tanking can only be done with no damage. There’s a balance to be had, where tanky characters can kill everything, just…Slowly. And DPS characters will do so much faster, but will be at much higher risk as they do it, especially if they get snagged in a CC or mobbed.
I suppose I rambled a bit. In general, if there was NO community, then nerfing anything would be less urgent, simply because there’d be less exposure, less minds thinking on the same game. In the end though, if there’s X amazingly OP build, that can do it all and safely to boot…Why would you play anything else? Few people like to voluntarily make things harder on themselves, despite wanting a challenge. It’s one thing to play a hard game, it’s quite another to ACTIVELY go out of your way to make it even harder while playing it. You could, for example, try and make a GD character with no weapon, ever. Why would you? There’s no value in it. Why make your life harder? The OP builds work the same way. If you have the gear to do this amazing thing, why do anything else? It’s just making life harder on yourself.
That’s why we need OP builds balanced out, so that people can look at builds and see meaningful differences and reasons to play multiple builds. There’s never going to be perfect balance, some will always be better…But GD has done a wonderful job making it so many builds have similar tankiness in different ways, similar damage output in others, and so on. There are a few outlier builds, that are far too good, and they’re dealing with those as they can.
…Lost track of myself here. Hopefully some of that made some sense. Admittedly I am very, very tired right now.