Raise the dead Devo. The skeleton deal vitality and aether damage. With codex, you can convert half of the vitality to aether.
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Raise the dead Devo. The skeleton deal vitality and aether damage. With codex, you can convert half of the vitality to aether.
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That’s a player scaled pet with an offhand meant for a pet damage scaled pet. Switching the elemental to aether to vit to aether on the Reaper of the Accursed is a terrible choice. Put it on an offhand that makes sense.
To be honest, we already have Fleshwarped Tome as an option for Vitality to Aether conversion so I don’t think anyone will really care if they just dissolve the conversion on Diviner’s Codex entirely or replace it with other stats.
Yes, but the set is for more like a caster than pet build. The damage multiplier for aether can achieve >>2000%.
Edit: whereas, the set only provide increase %damage for pet only in its offhand.
Using other items to increase pet damage in diviner build is not applicable because you will not have many skill points to invest in raise skeleton or blight fiends.
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It’s not exactly a rare thing that Crate designs sets to help two damage types while also converting part of the minor type into the major type. It’s there to acknowledge that you have a major type to put the majority of your efforts in, while also acknowledging that you have a secondary damage type to use as well, especially as your pets (yes, Reap Spirit is a pet spell, too) are focusing on Vitality damage. The tome’s Vitality -> Aether and Devastation’s Fire -> Vitality don’t need to be tinkered with; not everybody is going for the 100% Elemental -> Aether conversion and it’s nice to not force that pigeonholing on people who want to use the Diviner’s Set.
You don’t have the skillpoints to focus much on pet-scaled pets, so player-scaled pets (like Raise the Dead) will do much better in a Diviner’s build. In fact, out of the multiple builds I’ve seen that have had success using Diviner’s, I have not seen a single build even acknowledge the fact that pet bonuses are even there. The devotion lay-out does help out Vitality + Aether, but removing the pet bonuses from Rattosh was really crippling to a set that barely has pet support in the first place.
It doesn’t help that Rattosh and Typhos takes away from much better constellations, and Typhos is just an all-around garbage constellation. Here’s how it compares to other devotion lay-outs, using thejabrixone’s Grimtools as a base:
Dying God, Raise the Dead, and Aeon’s Hourglass: https://www.grimtools.com/calc/q2mkDzzZ
The increased Crit damage is a large boon for both player casting and player-scaled pets, not to mention improving damage from Reap Spirits. Also note that Aeon’s provides a great deal of secondary resists, not to mention the amazing flat CDR.
Mogdrogen and Attak Seru: https://www.grimtools.com/calc/L2J8dqkZ
This set-up, in my opinion, does the best in making pets actually feel like pets and not just a throw-away accessory to the set. As you can see, though, losing a good number of primary and secondary resists from Dying God and Aeon’s strikes a massive hit to this build’s viability.
Rattosh and Typhos: https://www.grimtools.com/calc/gZwA9Bl2
This set-up combines all the Vitality + Aether bonuses the devotion map can give you, but what advantages do you see in this build that the other two can’t do a better job in providing? The only thing I really see here is the two heals, the LL resistance shred, and the 10% Health increase. Just looking at it on paper, it’s by far the worst performing of the devotion set-ups.
https://www.grimtools.com/db/itemsets/123
Uh, what? Each part of the Diviner set grants pet bonuses. This set clearly wants an hybrid build with Reap Spirit for main damage, the pets spawned from this skill to flood the battlefield and Devastation for AoE (hence the increase projectile by 1 and target area by 2). Safarel has a Spellbinder build that managed to kill Fabius in like 20 seconds or so.
Yes, pet bonuses that are not pet damage.
In Safarel build, you can see how much pet damage bonus he has: only 142%.
In Safarel build, The wraith that is summoned from reap spirit is only for enemy distraction and meat shield.
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The summoned Wraiths would be lucky to do even that. Diviner’s Set could be completely stripped from its pet bonuses and Wraith pets and Safrael’s build would do just fine. In fact, even trying to support your pets through skills like Bone Harvest (with the flat Cold -> Aether + Vitality bonuses as well as flat damage for your pets) just takes away from much more important skills like Siphon Souls that serve the build much better.
You can definitely treat Diviner’s Spellbinders as a true hybrid pet build and gear toward doing damage with both Devastation and your pets, but you end up thinning yourself out too much and with the Spellbinder’s complete lack of healing (not sure how good Siphon Souls is for sustainment), that 20 second Fabius kill turns into Fabius pasting you in 5 seconds.