I know that Diviner set is supposed to be Aether+Vitality set.
However, looking at the helm, chest, and off-hand damage conversion, it is supposed to be full aether set.
The item skill mod for devastation in the Diviner’s codex is messing up its DPS.
It convert 100% fire damage of devastation to vitality.
Whereas, without that, the helm and chest already convert it to aether and should inflict more damage.
I propose to omit that item skill mod that convert fire to vitality for devastation.
Reap spirit + devastation build will be much more playable than before.
That said, the diviner’s set right now it’s pretty much a mess. The 4 pieces bonus that enlarges devastation area by 2 meters it’s actually a malus, since in a wider area it becomes easier for the meteors to miss the enemies and the +1 meteor hardly makes up for that.
The CDR bonus on reap spirit should mean that you not only are able to create a lot of wraiths in little time, but also that reap spirit can be used as a damage dealer skill in single target.
If that is (were) the case, why part of the damage reap spirit deals is vitality decay, and, moreover, why is spread on FIVE seconds? A skill that, with full diviner’s and M. aethereach, you are able to cast every 0.7 - 0,8 seconds deals a big part of it’s damage in form of a DOT spread over 5 seconds? Ain’t that a poor choice in sinergy?
The +2 meter target area on devastation should be matched with an increase in meteor’s radius, and reap spirit should deal more vitality decay damage, but spread over less time (2 seconds). The set right now lacks focus
Originally this allowed us to use Cold based devastation and now it gives us Vitality based Devastation. Why Vitality needs another nuker besides Doom Bolt is beyond me. But that’s not the only reason why this item is weird. The Codex itself can never be used by any Vitality builds as it has Vitality to Aether Conversion. In fact the entire set it belongs to seems to be converting something or the otherinto Aether.
Suggestion-
The theme of the set seems to be Devastation + Reap Spirit, pet hybrid. Devastation is already strong so the skill mods should focus on Reap Spirit. Replace Vitality Devastation skill mod with 15% Weapon Damage to Reap Spirit and -35% Energy Cost to Devastation.
And that’s the reason why it’s not really good at anything. So far Diviner’s is the only set that can make that skill work, and if diviner’s is meant to work on CDR, then a DOT of 5 seconds is a contraddiction imo, a waste.
That’s why Diviner’s is largely focused on Aether damage and spamming it through low CD Reap Spirit and Devastation. Vitality/Vitality Decay are secondary damage types, they help your damage on Aether-resistant enemies like Aetherials but are not the focus. This is also why thejabrixone and others want the Codex change.
Let me put it this way - Phantasmal Blades is made up of Pierce/Vitality, Bleed, Vitality, Cold and Chaos. Builds that aim to use it will pick one or two damage types, focus on them and ignore the rest. It’s a multi-purpose skill because it supports multiple kinds of builds.
I’d be pleased if the conversion on the off hand became elemental > aether just like the other parts. With some good rolls you could then get total elemental conversion, that opens up all sorts of interesting options.
The current vitality > aether makes little sense to me, it won’t touch the decay on reap spirit and because of the skill mod won’t touch devastation either. What’s the point then? There’s not much (if any, is there any at all besides this item and compatible with diviner set?) of vit > aether conversion to get close to total conversion either.
Uh, no. Just no. Besides this doing absolutely nothing for Spellbinder (because this offhand is for Spellbinder) because Arcanist has no vitality whatsoever but a lot of fire, cold and lightning, this also just fucks up a lot of builds people currently have, including my own.
And if it’s for Drain Essence, Uroboruuk already has this covered and i don’t see anything else in the Necro side having use for this (Searing Souls already converts all of Siphon Souls Vit to Aether).
45% vit to aether is fine because it will convert some of vitality damage from necro skill tree or devotion skill.
Also, you can get the rest of elemental to aether conversion with Decree of Aldritch.
I am just adding to Avyctes’ suggestion. I am fine whatever approach is taken. Personally it’d be best if they simply axe the skill mod. It’s not like at this point we’re lacking in build diversity for aether builds. As for Vitality builds, Vitality based LMB builds are what need their attention (Vitality Savagery :p)
Except there’s nothing valid in the Necro tree to convert Vit to Aether when there are already better options either through other items or transmuters in the skill tree. And in the devotion side, there’s literally no interaction between Aether and Vitality, at least as far as i’m aware.
And what if i don’t want to use Decree of Aldritch? Wrath of the Ascendant is a really popular choice for Aether caster builds and it’s just factually better in most cases.
About topic, i actually like the aether/vitality combo that diviner’s implies. As i was saying above i just think that there should be more sinergy between equip, equip bonuses and the affected skills.
By interaction, i meant through conversion. Fire and Aether can have interaction with devotion skills like Flame Torrent, Fissure and Meteor Shower. And then there’s Fire and Chaos, Lightning and Aether and some others i’m forgetting.
I guess you can convert Twin Fangs and Mark of Wendigo, but overall there’s not much interaction between both. I don’t know why Crate is trying to push Aether and Vitality as a pair when only Drain Essence seems to be the only skill to do so.
I don’t think it’s useless at all. The concept of a much larger area of effect but with more projectiles is fine. It’s an interesting choice to have. Damage conversion can and should in my opinion be argued over, but not the mechanical changes.
I thought we were all talking about the Codex
The projectile/area skill mod is actually good but the damage conversion on devastation mod is bad. I was referring to the latter in the comment you quoted