Divinity Orignal Sin 2

AI cheats how? They use the same attack options you as a player have. When checking their inventory, through the shopping screen during the dialogues, you can see what grenades or such they have with them. I found the AI difficult, but fair. If you know someone has a grenade with an effect on it you know to be careful and prevent the matching armor type to get too low. Its quite fair and predictable to deal with.

It can indeed take a while to figure out how to deal with certain encounters. But once you know consecutive playthroughs will, understandably, get easier. Think the Alexander fight took me 7 tries, before I found a good strategy that didn’t involve cheese for example.

I don’t bother with respec either. Only on my lonewolf play I used it in regards to Bartering, thievering etc. Even though a party is more difficult to get through the game it is also more fun. And “easier” in the way of distributing roles/skills so you can do all quests. Not being able to do a quest because you lack someone with high strength in the group since you went full Finesse can be annoying hehe.

This game looks pretty fun.

This game is difficult, but really fun. Dare I say I’m enjoyin it more than Ashes of Malmouth. Blasphemy, i know.

Don’t forget you can also save mid-combat unlike most games of that genre and reload if shit goes south.

The rain/lightning bolt combo is also quite killer, keeping enemies on total lockdown can really help your battle. And get as many health restoration spells as you can for nearly every character.

you don’t need health restoration. what you need is physical or magical armor restoration. that is pretty much your real health against the damage type and status effects of opponents.

It’s still good to have a health restoration ability on every character; if one of your chars does get locked down, you gotta keep them alive somehow.

1pt Hunter for First Aid is amazing. First Aid heals AND cures knockdown.

Bingo.

First Aid is the tits, man. Hunter is shit, IMO, but that ability is truly lovely.

My lead is an elf Air/Water wizard, with Red Prince tanking, Ibin rogue/hunter, and Fane summoner. Doing very well so far.

but you grab First Aid more to cure you of tons of status effects. The health is more of a bonus. Tactical Retreat of Hunter is also awesome if you don’t have Flight ability from Polymorph.

Don’t hate on my favorite class! :o

Although most things at 3 and the 5 skill are pretty bad, sure. But there’s enough hidden gems there to make the class especially powerful, especially when maximizing Phys Damage. Hunter 3+/Warfare 3+/Scoundrel 1+ is a formidable amount of damage/range potential if you get high ground. One of my favorite things is to artillery strike enemies from 70+ meters away and oneshot them.

sigh

Ok, i GUESS i’m marginally intrigued.

I’m torn between my wizard being air/water or earth/fire.

Which party are you using and what setup?

Geo/Fire wizard is awesome. Throw some Impalement or oil on the floor. Then go nuts with your pyro skills. Just make sure you get as high as possible fire resistance. Then you can stand in your own created fire and use, i believe sortilege talent, that lowers AP used of your fire spells…when you stand in fire. Meaning you can do 1 or 2 more spells per turn.

Don’t forget to get 1 or 2 points in polymorph for the flight ability. That way you can fly to higher vantage points and be mobile. I also combine it with Archer 2-3 points. You can get Tactical Retreat which is mobility + haste. And the points in archery, even if you don’t get skills from it, still gives you nice damage/crit% when on higher vantage points. Once you get the Ray spell from Pyro…omg :open_mouth:

Might put 1 or 2 points into Hydromancy to get Armour of Frost to restore your magic armor. As well as Fortify from geomancer tree for physical armor restoration. Together with First Aid you’ll be unstoppable. As a geo/pyro wizard you’ll go pretty high in geomancy meaning your fortify spell will restore tons of physical armor and take away status ailments from yourself/team mates. So much better then restoration spell imo.

Got a Geo/Pyro wizard on my lonewolf, together with assasin, and they rek shit hard.

Hydro/Aero enchanter as a caster can work as well, but is less powerful. Sure it has lightning conduit or something that equals the fire ray spell. Other then that it is more a heal/cc with sub-par damage output. Still doable, but plays vastly different from just outright killer damage and destruction.

Hunter/archer is really strong physical/explosive damage. And it also lets you do elemental damage. Through many different arrow types you can do all sorts of status effects as well. It is really strong, but so damn boring to play as well.

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In all my playthroughs so far I’ve always had:

  1. Physical damage nuke. This is either an Archer, 2h melee or dual wield sword melee
  2. Magical damage nuke. Geo/Pyro Wizard
  3. support characters that can be anything you want. Ranging from a variant in summoner, a battle cleric/enchanter, dual wield scoundrel with some magic, a full on polymorph with support magic, set up crazy synergies with necromancy/restoration and an undead team mate. Tons of options. to fool around with. I love the build diversity this game offers.

You need a dedicated “nuke” to take down the armor type before you can even CC/Wound opponents. Faster you take the armor down the better.

I never had a dedicated healer due to how the armor system functions. Almost everyone has First Aid and ways to restore armor through scrolls/spells. Noticed it is best to just take out all opponents that do either magic or physical damage. And all characters have some form of CC and Armor restoration to cope with the remaining stuff. If you have opponents on the field that cause you to lose both physical/magical armor its more difficult to keep control. you’ll need to spread yourself out as well. Take away either physical or damage and you only have to deal with 1 type of damage. Which is easy.

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I wouldn’t bother with Tank Characters. They offer very little. The enemies also use Loremaster and they prioritize targets as well. They will ignore opponents with high armor/defence if possible and go for squishier targets. I’d rather use a summoner and have the pet use provoke instead of a “tank”. If you go typical sword/board tank you’d also lose out on a fair amount of damage. To get retribution and such skills is too much of an investment compared to return. I’d only go sword/board on characters that wouldn’t even tank, but i dont want them to be squishy targets.

My summoners often use wand/shield. They get a few points in Warfare for Enrage to buff the summons. To make enrage work you have to get real close in the threatening areas of the battlefield. So a shield comes in handy. As a summoner there are quite a lot of turns you end up with AP left to spend. So getting Shield Throw from Warfare is nice. That skill scales not from attributes, but from shield damage. It is a really strong skill to have as well. As a summoner you just put points into constitution to 22-24, 14-15 in memory, lots in Wits. Then you can just go lots in strength or intelligence whatever you prefer depending on any support skills/spells.

Thing is in this game… Read descriptions of skills. Most don’t scale from attributes. They scale from amount of points put into the “class” such as warfare, necromancy etc. Also…when skills say they scale of strength…well…no. They scale of attributes, but you can go wand, or daggers and use either intelligence/finesse. Then the same skill will suddenly scale of that attribute instead of the original one. This opens a lot of build options as well. Although sometimes the numbers of this “conversion” don’t seem to be equal so I think there is a bug in those calculations somewhere.

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Still want to do 2 more playthroughs. 1 of them is going to be a full summoner party.

  1. Summon-Geo-Pyro wizard spells and a Plant Artillery Summon
  2. Summon-necro-? with Bone Widow
  3. Summon-warfare-? with Incarnate
  4. Summon-Polymorph-? with Condor/Dragonling

I wanna do a playthrough with another person with us having Lone Wolf trait. Would like to give a Pyro/Geo build a shot or maybe be a heal/support for my party pal.

Is anybody interested in doing that? I think it would be fun.

I am, depending on the time of playing and the difficulty. Tactician and Hardcore (being Tactician) don’t especially interest me a whole lot (the ‘difficulty’ feels arbitrary). I’ve been wanting to do a magic damage-centric run for a while.

Let’s give it a whirl.

I’m East coast, work days 8 to 5, half day fridays, off weekends, willing to give it a good go.

I think we are connected on steam already. Not done multiplayer on this game yet so need a little educating.

Definitive edition in August and pc users gets free upgrade.

//youtu.be/B0UMWU18vNo

time to finish 1 now I guess before this thing comes out :rolleyes:

Finally my brain worked well last night thanks to some burwitch brew and I know im late to the divinity games but who cares this game is actually amazing. A witcher 3 quality game in crpg fashion? . Tried to like the first game though and it outright is garbage had to delete it quick…

But wait, I didnt realize this game is also called Definitive edition !:imp: